The Video Electronics Standards Association yesterday formally announced its new DisplayPort 1.4 standard, setting the stage for improved video quality and color for external display connections over both DisplayPort and USB-C connectors.
Rather than an increase in actual bandwidth, the improvements in DisplayPort 1.4 come due to improved compression, taking advantage of VESA's new Display Stream Compression 1.2 standard to support High Dynamic Range (HDR) video up to either 8K resolution at 60 Hz or 4K resolution at 120 Hz.
DSC version 1.2 transport enables up to 3:1 compression ratio and has been deemed, through VESA membership testing, to be visually lossless. Together with other new capabilities, this makes the latest version of DP ideally suited for implementation in high-end electronic products demanding premier sound and image quality.
In addition to video-related improvements, DisplayPort 1.4 also expands audio capabilities with support for 32 channels, 1536kHz sample rates, and broader support for "all known" audio formats.
The approval of DisplayPort 1.4 comes even though consumers are still awaiting the arrival of devices supporting the previous DisplayPort 1.3 standard. Intel had been expected to support DisplayPort 1.3 in its current Skylake generation of chips, but the company instead opted to offer dual DisplayPort 1.2 support. As we detailed earlier this year, the lack of DisplayPort 1.3 support in Skylake could lead Apple to hold off on releasing a new 5K Thunderbolt Display until next year when chips supporting the standard become available.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Monday January 26, 2026 1:55 pm PST by Joe Rossignol
Apple today introduced its first two physical products of 2026: a second-generation AirTag and the Black Unity Connection Braided Solo Loop for the Apple Watch.
Read our coverage of each announcement to learn more:Apple Unveils New AirTag With Longer Range, Louder Speaker, and More
Apple Introduces New Black Unity Apple Watch BandBoth the new AirTag and the Black Unity Connection Braided...
Thursday January 29, 2026 10:07 am PST by Joe Rossignol
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio.
Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014.
Q.ai has...
Monday January 26, 2026 3:56 pm PST by Juli Clover
Alongside iOS 26.2.1, Apple today released an updated version of iOS 12 for devices that are still running that operating system update, eight years after the software was first released.
iOS 12.5.8 is available for the iPhone 5s and the iPhone 6, meaning Apple is continuing to support these devices for 13 and 12 years after launch, respectively. The iPhone 5s came out in September 2013,...
Tuesday January 27, 2026 2:39 pm PST by Joe Rossignol
Update: Apple Creator Studio is now available.
Apple Creator Studio launches this Wednesday, January 28. The all-in-one subscription provides access to the Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage apps, with U.S. pricing set at $12.99 per month or $129 per year.
A subscription to Apple Creator Studio also unlocks "intelligent features" and "premium...
Thursday January 29, 2026 2:40 pm PST by Joe Rossignol
On an earnings call with equity analysts today, Apple CEO Tim Cook responded to fast-rising RAM and SSD storage chip prices in the supply chain.
Cook said that rising memory chip prices had a "minimal impact" on Apple's gross margin in the fourth quarter of the 2025 calendar year, but he does expect a "bit more of an impact" on the company's gross margin in the current quarter.
Cook added ...
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
Excuse me, but this is complete nonsense. Indeed there is true lossless compression (though I cannot say for sure that "lossless" in this article truly means lossless). Just think about zip compression, you compress a text file by zipping it and get the exact same file with all data back when unzipping it. That's exactly what happens also with audio or video, when talking about lossless compression, though algorithms may differ.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
No - there are plenty of lossless compression algorithms. E.g. LZW compression used by GIF, some types of TIFF and ".zip" files (using lossy compression on executables and data files is not a good idea), Apple Lossless ('https://en.wikipedia.org/wiki/Apple_Lossless') audio, FLAC ('https://en.wikipedia.org/wiki/FLAC') audio, .png files...
Lossless compression works by finding a more efficient way to pack the data. E.g. replacing frequently occurring patterns with short codes or 'run length encoding' (e.g. if there is a row of 1000 white pixels just send 'white' and '1000'). Morse code is another example (frequently occurring letters are given the shortest code rather than ASCII which uses 8 bits for every single character - Huffman encoding is the algorithmic equivalent).
With lossless compression, you get back exactly what you put in. You don't get the sort of 100x compression you see with lossy compression, but 2-3x is feasible.
However, "visually lossless" is either a redundancy (if its lossless, of course there's no visual difference) or weasel words.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Knowing Intel, we might see 1.4 sometime around 2025. :rolleyes:
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.