The Video Electronics Standards Association yesterday formally announced its new DisplayPort 1.4 standard, setting the stage for improved video quality and color for external display connections over both DisplayPort and USB-C connectors.
Rather than an increase in actual bandwidth, the improvements in DisplayPort 1.4 come due to improved compression, taking advantage of VESA's new Display Stream Compression 1.2 standard to support High Dynamic Range (HDR) video up to either 8K resolution at 60 Hz or 4K resolution at 120 Hz.
DSC version 1.2 transport enables up to 3:1 compression ratio and has been deemed, through VESA membership testing, to be visually lossless. Together with other new capabilities, this makes the latest version of DP ideally suited for implementation in high-end electronic products demanding premier sound and image quality.
In addition to video-related improvements, DisplayPort 1.4 also expands audio capabilities with support for 32 channels, 1536kHz sample rates, and broader support for "all known" audio formats.
The approval of DisplayPort 1.4 comes even though consumers are still awaiting the arrival of devices supporting the previous DisplayPort 1.3 standard. Intel had been expected to support DisplayPort 1.3 in its current Skylake generation of chips, but the company instead opted to offer dual DisplayPort 1.2 support. As we detailed earlier this year, the lack of DisplayPort 1.3 support in Skylake could lead Apple to hold off on releasing a new 5K Thunderbolt Display until next year when chips supporting the standard become available.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
The iPhone 17 Pro and iPhone 17 Pro Max are three months away, and there are plenty of rumors about the devices.
Below, we recap key changes rumored for the iPhone 17 Pro models as of June 2025:Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone X through iPhone 14 Pro have a...
iPadOS 26 allows iPads to function much more like Macs, with a new app windowing system, a swipe-down menu bar at the top of the screen, and more. However, Apple has stopped short of allowing iPads to run macOS, and it has now explained why.
In an interview this week with Swiss tech journalist Rafael Zeier, Apple's software engineering chief Craig Federighi said that iPadOS 26's new Mac-like ...
Alongside WWDC this week, Logitech announced notable new accessories for the iPad and Apple Vision Pro.
The Logitech Muse is a spatially-tracked stylus developed for use with the Apple Vision Pro. Introduced during the WWDC 2025 keynote address, Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of...
Thursday June 12, 2025 8:58 am PDT by Tim Hardwick
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup.
If you skipped the iPhone...
Apple today provided developers with a revised version of the first iOS 26 beta for testing purposes. The update is only available for the iPhone 15 and iPhone 16 models, so if you're running iOS 26 on an iPhone 14 or earlier, you won't see the revised beta.
Registered developers can download the new beta software through the Settings app on each device.
The revised beta addresses an...
Thursday June 12, 2025 10:14 am PDT by Joe Rossignol
Apple today added Mac Studio models with M4 Max and M3 Ultra chips to its online certified refurbished store in the United States, Canada, Japan, Singapore, and many European countries, for the first time since they were released in March.
As usual for refurbished Macs, prices are discounted by approximately 15% compared to the equivalent new models on Apple's online store. Note that Apple's ...
Apple today added M4 MacBook Air models to its refurbished store in the United States, making the latest MacBook Air devices available at a discounted price for the first time since they launched earlier this year.
Both 13-inch and 15-inch MacBook Air models are available, with Apple offering multiple capacities and configurations. The refurbished devices are discounted by approximately 15...
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
Excuse me, but this is complete nonsense. Indeed there is true lossless compression (though I cannot say for sure that "lossless" in this article truly means lossless). Just think about zip compression, you compress a text file by zipping it and get the exact same file with all data back when unzipping it. That's exactly what happens also with audio or video, when talking about lossless compression, though algorithms may differ.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
No - there are plenty of lossless compression algorithms. E.g. LZW compression used by GIF, some types of TIFF and ".zip" files (using lossy compression on executables and data files is not a good idea), Apple Lossless ('https://en.wikipedia.org/wiki/Apple_Lossless') audio, FLAC ('https://en.wikipedia.org/wiki/FLAC') audio, .png files...
Lossless compression works by finding a more efficient way to pack the data. E.g. replacing frequently occurring patterns with short codes or 'run length encoding' (e.g. if there is a row of 1000 white pixels just send 'white' and '1000'). Morse code is another example (frequently occurring letters are given the shortest code rather than ASCII which uses 8 bits for every single character - Huffman encoding is the algorithmic equivalent).
With lossless compression, you get back exactly what you put in. You don't get the sort of 100x compression you see with lossy compression, but 2-3x is feasible.
However, "visually lossless" is either a redundancy (if its lossless, of course there's no visual difference) or weasel words.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Knowing Intel, we might see 1.4 sometime around 2025. :rolleyes:
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.