Transition to '3x' iPhone 6 at 1704 x 960 Likely Smoother Than Move to Retina - MacRumors
Skip to Content

Transition to '3x' iPhone 6 at 1704 x 960 Likely Smoother Than Move to Retina

With an expected transition to a larger screen on the iPhone 6, MacRumors forum member pgiguere1 has taken a look at how non-optimized apps would appear on a rumored 1704 x 960 display that would move from the current "2x" pixel doubling technique to achieve Retina quality to a "3x" technique.

In Apple's earlier transition to 2x Retina displays, it was relatively simple for non-Retina assets to be scaled up using automatic pixel doubling techniques to represent a single non-Retina pixel as a 2x2 grid of Retina pixels until developers could get up to speed. But with a potential move to 3x (or 1.5 times current Retina), many have wondered if that transition would be awkward.

As pgiguere1 shows, while developers will undoubtedly want to optimize their apps with new 3x graphical assets, automatic scaling of current 2x assets will look considerably better on this new iPhone display than non-Retina assets did during the transition to 2x.

icons_3x_enlarged

Keep in mind however that unlike with the @1x -> @2x transition we had in 2010, this time we’d only have a 50% enlargement rather than 100%.

The thing is, a 50% enlargement with interpolation doesn’t look worse than a 100% enlargement with pixel-doubling, despite the loss of details due to the interpolation. [...]

As you can see, older non-@3x-optimized apps would actually look better on an @3x iPhone than non-@2x-opitmized apps did on an @2x iPhone. Add to this the fact that the screen's pixel density would be higher this time around, and the perceived image quality difference would be even smaller.

text_3x_enlarged
While Apple is unlikely to announce a new resolution for the iPhone 6 at next month's Worldwide Developers Conference, the company is likely to begin providing more tools and encouraging developers to speed a push toward resolution-independent vector graphics and other changes that will facilitate a smooth transition to denser displays. But for those developers who are not ready by iPhone 6 launch day, their users are likely to still have a decent experience with unoptimized apps.

Related Forum: iPhone

Popular Stories

General Apps Reddit Feature

Reddit Starts Blocking Mobile Website, Pushing Users to App Instead

Monday May 11, 2026 6:10 am PDT by
Social network Reddit recently began blocking mobile visitors to its website while pushing them to download the official Reddit app, and it's fair to say that the move is not going down well with users. If you visit reddit.com on your iPhone today, you may see a new popup that can't be dismissed, asking you to "get the app to keep using Reddit." A Reddit spokesperson told Ars Technica...
Dynamic Island iPhone 18 Pro Feature

11 Reasons to Wait for the iPhone 18 Pro

Monday May 11, 2026 9:01 am PDT by
We're only four months out from the launch of Apple's premium next-generation smartphone lineup, and while we're not expecting a sea change in terms of functionality, there are still several enhancements rumored to be coming to the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth noting is that Apple is reportedly planning a major change to its iPhone release cycle this year, adopting a...
iOS 26

Apple Releases iOS 26.5 and iPadOS 26.5 With End-to-End Encrypted RCS, New Wallpaper, and Maps Updates

Monday May 11, 2026 10:06 am PDT by
Apple today released iOS 26.5 and iPadOS 26.5, the newest updates to the iOS 26 and iPadOS 26 operating systems. The software comes nearly two months after Apple released iOS 26.4 and iPadOS 26.4. The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. Apple has also released iOS 15.8.8, iOS 16.7.16, iOS 18.7.9, and...

Top Rated Comments

ionjohn Avatar
157 months ago
Apple is awesome at making unknown resolutions!
Score: 22 Votes (Like | Disagree)
157 months ago
I wonder how many developers will still release paid updates because they've "re-written the app from the ground up"
Score: 16 Votes (Like | Disagree)
taptic Avatar
157 months ago
Hey hey! Who knew!? You can actually post stuff that doesn't involve a mockup?!
Score: 13 Votes (Like | Disagree)
sualpine Avatar
157 months ago
Any perception of how "rough" or "smooth" this will be is irrelevant.

The complaint originates from developers who spend more time complaining than developing.

Remember how "rough" it was getting native iPad apps in 2010?
Remember how "rough" it was waiting for retina iPhone apps later in 2010?
Or how "rough" it was for iPad retina apps in 2012?
Or how "rough" it was for developers to move to the iOS 7 design language?
Or my personal favorite, how "rough" the Intel transition was?
And the "rough" transition to OS X retina apps for the rMBP?
And why stop there? Remember how "rough" System 7 to Mac OS 8 was? And OS 9 to OS X?

The point is, they'll always call it "rough", and it's never as bad as they say it is.

They're always going to complain.
Score: 13 Votes (Like | Disagree)
nerdAFK Avatar
157 months ago
No doubt about that.

My One M7's 1920x1080 res is obviously much sharper than the 1136x640 of my 5s. People keep telling themselves higher res is pointless, and most of them have never tried.
Score: 8 Votes (Like | Disagree)
aaronsullivan Avatar
157 months ago
Any perception of how "rough" or "smooth" this will be is irrelevant.

The complaint originates from developers who spend more time complaining than developing.

Remember how "rough" it was getting native iPad apps in 2010?
Remember how "rough" it was waiting for retina iPhone apps later in 2010?
Or how "rough" it was for iPad retina apps in 2012?
Or how "rough" it was for developers to move to the iOS 7 design language?
Or my personal favorite, how "rough" the Intel transition was?
And the "rough" transition to OS X retina apps for the rMBP?
And why stop there? Remember how "rough" System 7 to Mac OS 8 was? And OS 9 to OS X?

The point is, they'll always call it "rough", and it's never as bad as they say it is.

They're always going to complain.
That's a nice list. Where is your evidence that it's not rough? It was and is. It often multiplies the time and effort that is needed to complete a project. A limited number of screen resolutions is an advantage that iOS developers have enjoyed for a long time. Customers on the platform value a pristine look and polish and the competition is very heavy. When someone tells you your job is about to get twice as hard and you aren't getting any more time or money to work on it, it's not such an unusual thing to complain.
Score: 7 Votes (Like | Disagree)