Firaxis Games' XCOM: Enemy Unknown will hit the App Store on Thursday, June 20. The title, which was released for the Mac in April, is a re-imagined version of the classic 1994 game X-Com: UFO Defense.
In the game, players will command XCOM soldiers in turn-based battles, build up an elite squad with unique skills and abilities, and manage base resources.
XCOM: Enemy Unknown for iOS takes the complete XCOM experience of the console and PC version of the game and optimizes it for the touch interface of iOS devices.
XCOM: Enemy Unknown will run on the iPad 2 and up, the iPad mini, the fifth generation iPod touch, and the iPhone 4S and up. The app is universal and will feature Game Center and iCloud support, with multiplayer gameplay coming later. It will be available on Thursday, June 20 for $19.99.
Top Rated Comments
This is certainly increasing the bar for iPad game new release prices.
This is certainly increasing the bar for iPad games.Well, that, or it would have to involve a tiny tower or some pissed off birds...
Pass
For those that have played it on a console or PC, can you comment on how well you think the controls will adapt?
It's practically built for touch controls. The only bad thing I can imagine coming up from the port would be the inclusion of a few more onscreen buttons, which could obscure some of the onscreen action. But this is just me thinking of potential problems, and isn't based off anything I've seen from the screenshots or videos.Obviously they could do it terribly or wonderfully, I'm just wondering if you think the controls will be inherently bad unless something new and inventive is brought to the table to make it work.
Thanks!
Just found this...
It's taken a good hit to graphics quality, but it looks and plays just like the PC/Mac and console versions. Hell, I'll buy it. :D
$20!?
IT SHOULD BE FREE
THEY'D MAKE SO MUCH MORE MONEY IF IT WAS FREE
DUMMY DEVELOPER
... I wanted to say that's the kinds of reviews this would get on the app store, but thinking about it, at $20, they've probably priced themselves out of devaluing reviews like that. That's why I never drop below $2 - it ensures I never have to deal with the whiners from free and $1 apps.
This is certainly increasing the bar for iPad games.
Touche