Apple's augmented reality headset will enter mass production in the second quarter of next year, with a launch expected between the third and fourth quarter of 2022, according to a translated report from the Taiwanese version of DigiTimes.
In June, Apple analyst Ming-Chi Kuooffered a similar timeline for Apple's AR headset, reporting it will launch sometime between April and June of next year. According to today's report, Apple's AR headset has completed its second phase of prototype testing, inching closer to being ready for primetime mass production.
The first iteration of Apple's AR headset may be a bit bulky in design, similar to the Oculus Rift headset, but a sleeker pair of "Apple Glasses" could launch a few years later. In recent years, Apple has been building up its AR platform, rolling out several AR-centric features on iOS and iPadOS, possibly paving the way for the "Apple Glasses."
Apple's AR headset isn't expected to be cheap in price, at least at the start. One report says that it will feature at least 15 camera modules, feature eye-tracking, possibly iris recognition, and could cost between $2,000 and $3,000.
Benchmarks for the new MacBook Neo surfaced today, and unsurprisingly, CPU performance is almost identical to the iPhone 16 Pro. The MacBook Neo uses the same 6-core A18 Pro chip that was first introduced in the iPhone 16 Pro, but it has one fewer GPU core.
The MacBook Neo earned a single-core score of 3461 and a multi-core score of 8668, along with a Metal score of 31286.
Here's how the...
Apple this week unveiled seven products, including an iPhone 17e, an iPad Air with the M4 chip, updated MacBook Air and MacBook Pro models, a new Studio Display, a higher-end Studio Display XDR, and an all-new MacBook Neo that starts at just $599.
iPhone 17e features the same overall design as the iPhone 16e, but it gains Apple's A19 chip, MagSafe for magnetic wireless charging and magnetic...
Apple is planning to launch an all-new "MacBook Ultra" model this year, featuring an OLED display, touchscreen, and a higher price point, Bloomberg's Mark Gurman reports.
Gurman revealed the information in his latest "Power On" newsletter. While Apple has been widely expected to launch new M6-series MacBook Pro models with OLED displays, touchscreen functionality, and a new, thinner design...
LOL! Who would buy it? Gamers certainly have plenty of other less expensive options. It's already been demonstrated that both VR and AR goggles are a niche market at best, and that most people (currently) have no need for them. What would the average user do with a $2000 set of Apple goggles? See what an Ikea table would look like in their dining room? I don't think so. Apple would have to turn their reality distortion field up to 11 in order to convince people that this is something they need.
Why? Apple isn’t a game developing company and they can barely keep Arcade alive with games from 10 years ago. What are you possibly going to do with it … measure your 40 Euro IKEA table with a 2k device? AR is a gimmick to me trying to fix an issue that doesn’t exist to simply exist itself. How often are you using the LIDAR scanner on your iPhone / iPad?