GameClub Expanding to Bring PC and Console Titles to Its Mobile Subscription Gaming Service

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Nearly a year after its launch, subscription mobile gaming service GameClub is today announcing an expansion that will start bringing PC and console gaming titles to mobile.

gameclub pc
The first three PC titles to be announced for GameClub are Tokyo 42​, ​Ancestors Legacy​, ​and ​Chook & Sosig: Walk the Plank, all of which will be coming to iOS and Android this fall. GameClub is also announcing new content for its existing library, which includes new levels and modes coming to Breach & Clear.

Similar to Apple Arcade, GameClub offers a library of over 100 games available to play without ads or in-app purchases. Offering support for both iOS and Android, a subscription is priced at $4.99 with up to 12 family members able to share a single subscription.

GameClub got its start updating classic iOS games for modern display sizes and device capabilities, but has broadened its reach as it first expanded to Android and has now begun porting key titles from other platforms to its library.

Top Rated Comments

djphat2000 Avatar
19 weeks ago


Am I missing something here? Why are they allowed on iOS but xCloud and others are not?

Because they followed the rules. Apple has rules that allow for this. Just have to follow them.

"The reason is simple and has been technically mentioned in the app store’s policies for years. It’s because Apple can’t review each game these apps offer and can’t individually rank them on the app store.

“Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” Apple added in the statement."

https://www.digitaltrends.com/gaming/apple-ios-google-stadia-microsoft-xcloud-guidelines-violation/
Score: 3 Votes (Like | Disagree)
PickUrPoison Avatar
19 weeks ago
There are at least three issues streaming game services are having with App Store rules: the review of game titles; the requirements to have a license for all games; and section 4.2.7, that “thin clients for cloud-based apps are not appropriate for the App Store”.
Score: 3 Votes (Like | Disagree)
icanhazmac Avatar
19 weeks ago


I prefer Apple Arcade.

Really? Can you provide a more detailed review of both game subscriptions? As a frequent contributor here on MR I am interested in your feedback on both services, likes, dislikes, fav game, worst game.

Thanks in advance!
Score: 3 Votes (Like | Disagree)
darkslide29 Avatar
19 weeks ago
It would benefit all of us readers if MacRumors staff can add to this article, or create a new post explaining why this is OK and xCloud/ Stadia are not. After all, they did give us like a dozen Apple vs Fortnite articles.
Score: 3 Votes (Like | Disagree)
dtrj787 Avatar
19 weeks ago


Am I missing something here? Why are they allowed on iOS but xCloud and others are not?

It's allowed because the individual games are on the App Store. The service just makes them free.
Meaning Apple can actually review the game independently. The same way Apple Arcade works.
Score: 2 Votes (Like | Disagree)
PickUrPoison Avatar
19 weeks ago


Probably because they will release their own gaming service. They don't want competition.
They may also want to be the first to release a cloud gaming service, much innovation, so their thunder won't lose to xCloud and such then modify their rules.

https://finance.yahoo.com/news/apple-files-patent-demand-cloud-220517596.html

There’s nothing in the patent to indicate that Apple is planning their own service, despite yahoo’s expert analysis. It’s not even tied to any specific OS, it would apply equally to MacOS, Windows, Android, iOS, etc.

It’s specifically about 5G network infrastructure optimizations such as relocating application functions to the network edge, minimizing routing changes from load-balanced compute or rendering resources, quality of service for uplink data (using the 5G core network (5GC) to handle the uplink packets generated by the user), etc.

Basically it’s about how to actually do (mobile client) cloud gaming right—without the stutters, slowdowns and other interruptions that can make for a frustrating (or unusable) gaming experience.
Score: 1 Votes (Like | Disagree)

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