Apple today announced that it is launching an online version of its App Store lab, providing developers with another avenue to share feedback to help improve the App Store. Apple's new developer forums will also serve as a platform for developers to share their suggestions so that Apple can implement changes that benefit the community.
Additionally, two changes are coming to the App Store review process this summer. First, in addition to developers being able to appeal decisions about whether an app violates a given guideline of the App Store Review Guidelines, they will be able to "challenge" the guideline itself. Second, Apple says bug fixes for existing apps will no longer be delayed over guideline violations except for those related to legal issues. Instead, developers will be able to address the issue in their next submission through App Store Connect.
Apple's marketing chief and App Store lead Phil Schiller:
The Apple developer community inspires us all with apps that help more than a billion users, transform industries, and change the world. This WWDC, we've introduced innovative new APIs, frameworks, and tools designed to help developers take their app experiences further and reach even more users. The App Store ecosystem is more diverse, dynamic, and successful than it has ever been, but we know that to make it better for everyone, there is more we must do together. This year at WWDC20, we've added online App Store Labs, extended the annual App Store developer survey, and more because we want to hear directly from hundreds of thousands of developers on how they want us to improve the App Store for them, and for users.
These changes come days after Apple faced renewed scrutiny over its App Store practices, including the European Commission's announcement that it will be investigating Apple's in-app purchase system. In particular, Basecamp and some other developers have taken issue with Apple's long-standing 30 percent commission from in-app purchases.
Top Rated Comments
With Mac OS, I can download and install an app directly from the publisher.
With the change to ARM Macs and Mac OS 11, I wouldn't be surprised if Apple took that ability away from users and forced everyone to get their apps through the app store.
30% less revenue?
Please enlighten us. I distribute non-iOS apps via my website, no problem. I pay fees to keep my domain registration, and I have a power bill and an internet bill to keep my $35 Raspberry Pi online.
People who think Apple is doing anything even remotely worth 30% are clueless. Consider this: Apple is totally content with the 30% of nothing they get on free apps. Why? Because distributing apps costs essentially nothing. Apple's App Store contributes little of actual value. Its only value (for entities besides Apple) is artificially produced by the fact that Apple refuses to allow apps to be installed from any other source.
Your $1000:
- pays for hardware (including R&D)
- pays for 5 years of major "user features" software (not even talking about developer APIs)
- pays for Apple Care/Genius Bar support
- pays for free shipping on potential returns
- pays for iMessage + FaceTime service for life
- pays for Apple Maps service for life which Apple doesn't make much $$$ from since they don't sell your data unlike Google Maps
- pays for push notification service for life
- pays for iCloud mail for life
- pays for Sign In with Apple service (where Apple makes $0 from while Facebook makes a ton selling your sign in data),
- pays for Find My phone service for life
- pays for documents in the cloud for all of your apps (like Notes, Keychain, Reminders) for life
- pays for Siri service (again, Apple doesn't sell your data, so the money has to come from somewhere)
- pays for iCloud on the web service
- pays for Apple News (whether you use it or not)
- pays for free radio
- etc...
This doesn't even touch the developer side of things.
You're talking about an expensive option. Instead, imagine what a $399 iPhone SE pays for.