iOS 13 Installed on 92% of iPhones Released in Last Four Years
As Apple prepares to unveil its next-generation version of iOS, iOS 14, new iOS installation numbers indicate that iOS 13, the current update, is installed on 92 percent of all iPhones introduced in the last four years.
Seven percent of iPhones released in the last four years run iOS 12, and two percent run an earlier version of iOS.
When it comes to all iPhones, including those that were released more than four years ago, 81 percent of devices have iOS 13 installed. 13 percent are running iOS 12, and six percent are running an earlier version of iOS.
As for the iPad, 93 percent of all iPads introduced in the last four years run iPadOS, while five percent run iOS 12 and just one percent run an earlier version of iOS.
When counting all iPads still in use, 73 percent run iPadOS, 16 percent run iOS 12, and 11 percent run an earlier version of iOS.
Apple hasn't released updated iOS installation numbers since January, and over the course of the last several months, many more people have upgraded to the iOS 13 operating system.
At the end of January, iOS 13 was installed on 77 percent of iPhones released in the last four years, and 79 percent of iPads released in the last four years.
Apple will introduce iOS 14 on Monday, June 22 at its WWDC keynote, with the update set to be released in the fall alongside new iPhones. As work picks up on iOS 14, Apple will focus less on iOS 13 in order to add features and fixes to the new update.
Top Rated Comments
The real accomplishment from the Apple side isn't even the 92% of devices from the last 4 years. It's the 81% of all of their iPhones. Of course, this could mean that when an iPhone is declared obsolete, users upgrade and the device falls out of the pool of "active devices" that count towards this percentage.
But it also means that the platform is very up-to-date. For developers, this means that when making an App using the latest APIs, only available in iOS 13, I can reach more than 80% of the customers.
This is why, for example, when a company makes an App with AR support, they might not bother abut Android even though recent versions of Android added an AR framework and most people use Android Phones.
However, if you look at the number of active Android phones that support AR, compared to the number of iPhones that support AR, the tell a different story. This in combination with having to support a wider range of GPUs and spending way more money on testing (or, alternatively, delivering a sub-par product), makes iOS very attractive as a platform to develop for, even though similar features are available on Android. The platform isn't just about what the software and hardware theoretically supports. It's about installed user base as well.
I mean, that’s just jerky of ’em.