Apple Users' Mixed Reality Future Teased in Latest ARKit Demo

Developers have wasted no time testing the limits of Apple's new ARKit platform, as each passing week serves up tantalizing previews of what's possible on an iPhone or iPad now that developers can quickly and easily build augmented reality experiences into their apps.

The latest demo to raise the bar comes courtesy of New York-based virtual reality developer Normal VR and offers a sneak peek at what's potentially in store for anyone with an iOS device, an iMac, and a VR headset.


The video clip, recorded on a 10-inch iPad Pro, shows the company using ARKit and the Unity game engine to capture the physical movements of a VR artist and project her virtual painting onto the real world via the mimicking actions of a digital avatar. The interaction also appears to be two-way, with scaling and repositioning functions controlled by the external viewer using iPad gestures.

It's unknown whether the HTC Vive is connected to a Mac or linked to some other supporting machine, but either way the potential uses for such a setup could be pretty far-reaching.

We already know Apple's latest top-of-the-line iMacs will include VR headset support out of the box once High Sierra gets its final release. Steam game platform creator Valve has also developed a version of its SteamVR software development kit for Mac, offering Apple users the same 360-degree, room-scale tracking as the Windows and Linux variants, with the added bonus of Oculus Rift support.

If ARKit-wielding developers can create apps that allow VR content to be viewed and interacted with outside of a headset, cross-platform Apple users could be looking at an exciting future of shared mixed reality experiences.

The first apps powered by ARKit are set to launch on the new-look App Store alongside iOS 11 this fall.

Related Roundup: Apple Vision Pro
Tag: ARKit
Buyer's Guide: Vision Pro (Buy Now)
Related Forums: Apple Vision Pro, iOS 11

Popular Stories

iOS 26

iOS 26.2 Coming Soon With These 8 New Features on Your iPhone

Thursday December 11, 2025 8:49 am PST by
Apple seeded the second iOS 26.2 Release Candidate to developers earlier this week, meaning the update will be released to the general public very soon. Apple confirmed iOS 26.2 would be released in December, but it did not provide a specific date. We expect the update to be released by early next week. iOS 26.2 includes a handful of new features and changes on the iPhone, such as a new...
iOS 26

iOS 26.4 and iOS 27 Features Revealed in New Leak

Friday December 12, 2025 10:56 am PST by
Macworld's Filipe Espósito today revealed a handful of features that Apple is allegedly planning for iOS 26.4, iOS 27, and even iOS 28. The report said the features are referenced within the code for a leaked internal build of iOS 26 that is not meant to be seen by the public. However, it appears that Espósito and/or his sources managed to gain access to it, providing us with a sneak peek...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 2 and AirPods Pro 3

Thursday December 11, 2025 11:28 am PST by
Apple today released new firmware designed for the AirPods Pro 3 and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B30, up from 8B25, while the AirPods Pro 2 firmware is 8B28, up from 8B21. There's no word on what's include in the updated firmware, but the AirPods Pro 2 and AirPods Pro 3 are getting expanded support for Live Translation in the European Union in iOS...
iOS 26

Apple Releases iOS 26.2 With Alarms for Reminders, Lock Screen Changes, Enhanced Safety Alerts and More

Friday December 12, 2025 10:10 am PST by
Apple today released iOS 26.2, the second major update to the iOS 26 operating system that came out in September, iOS 26.2 comes a little over a month after iOS 26.1 launched. ‌iOS 26‌.2 is compatible with the ‌iPhone‌ 11 series and later, as well as the second-generation ‌iPhone‌ SE. The new software can be downloaded on eligible iPhones over-the-air by going to Settings >...
Google maps feaure

Google Maps Quietly Added This Long-Overdue Feature for Drivers

Wednesday December 10, 2025 2:52 am PST by
Google Maps on iOS quietly gained a new feature recently that automatically recognizes where you've parked your vehicle and saves the location for you. Announced on LinkedIn by Rio Akasaka, Google Maps' senior product manager, the new feature auto-detects your parked location even if you don't use the parking pin function, saves it for up to 48 hours, and then automatically removes it once...
AirTag 2 Mock Feature

Apple AirTag 2: Four New Features Found in iOS 26 Code

Thursday December 11, 2025 10:31 am PST by
The AirTag 2 will include a handful of new features that will improve tracking capabilities, according to a new report from Macworld. The site says that it was able to access an internal build of iOS 26, which includes references to multiple unreleased products. Here's what's supposedly coming: An improved pairing process, though no details were provided. AirTag pairing is already...
macOS Tahoe 26 Thumb

Apple Releases macOS Tahoe 26.2 With Edge Light

Friday December 12, 2025 10:08 am PST by
Apple today released macOS Tahoe 26.2, the second major update to the macOS Tahoe operating system that came out in September. macOS Tahoe 26.2 comes five weeks after Apple released macOS Tahoe 26.1. Mac users can download the macOS Tahoe update by using the Software Update section of System Settings. macOS Tahoe 26.2 includes Edge Light, a feature that illuminates your face with soft...
iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...

Top Rated Comments

ILikeAllOS Avatar
110 months ago
The controllers on the Oculus are so much lighter and more natural. But for political reasons the device not being supported by ARKit.
Nope.
The Rift isn't supported because the CEO of Oculus decided not to support Apple products and instead trashed the Mac.
Other companies chose to embrace Apple, so now they will prosper.

As the old saying goes, "you reap what you sow", so I don't pity Oculus.


Shame Apple don't make any computers that are good enough to power such a headset.
They do, as shown at the WWDC this year.
Score: 8 Votes (Like | Disagree)
newyorksole Avatar
110 months ago
Very cool! Definitely excited about this.

Next step is Apple VR glasses, it has to be.
I can't even IMAGINE what the delay on those will be. Apple can't keep AirPods in stock, 12.9" iPad Pros and I'm sure there will be delays with HomePod and of course the new iPhone. Apple Watch had its share of shortages too.
Score: 6 Votes (Like | Disagree)
Telos101 Avatar
110 months ago
I'm pretty sure there is zero support for Oculus on a Mac, so I'm sure there's a (very powerful) PC hidden there somewhere.
Can confirm Oculus Rift works in the SteamVR beta with a eGPU Developer's Kit connected to a Mac running High Sierra beta.
Score: 6 Votes (Like | Disagree)
justperry Avatar
110 months ago
I said it once before and repeat it here, Apple has something up their sleeve, probably something major, like AR in Apple Maps.
Mark my words.
Score: 6 Votes (Like | Disagree)
MisterK Avatar
110 months ago
A lot of fun applications are ahead of us, but I still don't see this becoming mainstream as long as you have to put a headset on.
This becoming mainstream is dependant on if the experience you get is worth the friction involved in getting it. No one wants to wake up early in a Canadian winter, scrape off the car, and drive for two hours, but my wife does it over and over again because the experience of skiing is so enjoyable to her. The experience is worth the friction.

Two things are happening at the same time: The tech components for AR & VR are shrinking and the experiences are becoming better. The reason I believe Apple has such a great shot at this is because they have expertise in so many of the remaining friction points. They have retail outlets so people will be able to try the experiences, they are masters of "thinning" form factors and making great looking hardware, and they have a huge ecosystem of developers to create great content. If the headset (glasses) are small enough and the experiences are awesome enough, I think enough people will give it a go to encourage further development. That will mean experiences will continue to get better and components will continue to shrink.
Score: 5 Votes (Like | Disagree)
itsmilo Avatar
110 months ago
All i saw was her wearing adiletten and tennis socks
Score: 3 Votes (Like | Disagree)