Oculus Rift Won't Support Mac Until Apple Releases a 'Good Computer'

During a recent Xbox press event, ShackNews had an opportunity to speak with Oculus VR founder Palmer Luckey and asked him whether the company plans to implement Mac support for the Oculus Rift virtual reality headset.

In response to the question, Luckey said Oculus Rift support for the Mac was "up to Apple," and that the company needed to "prioritize higher-end GPUs." If Apple builds a machine that can handle the hardware, Oculus VR would "love to support Mac."

That is up to Apple and if they ever release a good computer we will do it. It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can a buy $6,000 Mac Pro with the top of the line AMD FirePro D700s and it still doesn't match our recommended spec. If they prioritize higher-end GPUs like they used to for awhile back in the day I think we'd love to support Mac.

Right now there's just not a single machine out there that supports it so even if we can support it on the software side there's just no audience of people that can run the vast majority of software out there.

The Oculus Rift, which is available for pre-order, will begin shipping out later this month to PC users. While Mac support was planned early on, work on a Mac version was halted once it became clear Mac machines would not have the graphics capabilities to power the headset.

As Luckey mentions, the Oculus Rift requires a computer with a powerful GPU. Oculus VR's recommended specs for the Rift include an NVIDIA GTX 970, AMD 290, or equivalent, because the Oculus Rift needs to render approximately 400 million shaded pixels per second. Mac machines, even the high-end ones, don't have the graphics power to handle that kind of system load.

On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160x1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift's rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

With interest in virtual reality devices like the Oculus Rift picking up, Apple will need to focus more heavily on the graphics capabilities with Macs if it hopes to keep up with PC makers and avoid disappointing customers who want to use the latest technology and gaming peripherals. Rumors suggest Apple is even developing its own virtual reality headset, so there's a good chance the company is already well aware of the need for improved GPUs and working towards improvements.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Buy Now)
Related Forum: Apple Vision Pro

Popular Stories

maxresdefault

Apple Announces 'Let Loose' Event on May 7 Amid Rumors of New iPads

Tuesday April 23, 2024 7:11 am PDT by
Apple has announced it will be holding a special event on Tuesday, May 7 at 7 a.m. Pacific Time (10 a.m. Eastern Time), with a live stream to be available on Apple.com and on YouTube as usual. The event invitation has a tagline of "Let Loose" and shows an artistic render of an Apple Pencil, suggesting that iPads will be a focus of the event. Subscribe to the MacRumors YouTube channel for more ...
Apple Silicon AI Optimized Feature Siri

Apple Releases Open Source AI Models That Run On-Device

Wednesday April 24, 2024 3:39 pm PDT by
Apple today released several open source large language models (LLMs) that are designed to run on-device rather than through cloud servers. Called OpenELM (Open-source Efficient Language Models), the LLMs are available on the Hugging Face Hub, a community for sharing AI code. As outlined in a white paper [PDF], there are eight total OpenELM models, four of which were pre-trained using the...
Apple Vision Pro Dual Loop Band Orange Feature 2

Apple Cuts Vision Pro Shipments as Demand Falls 'Sharply Beyond Expectations'

Tuesday April 23, 2024 9:44 am PDT by
Apple has dropped the number of Vision Pro units that it plans to ship in 2024, going from an expected 700 to 800k units to just 400k to 450k units, according to Apple analyst Ming-Chi Kuo. Orders have been scaled back before the Vision Pro has launched in markets outside of the United States, which Kuo says is a sign that demand in the U.S. has "fallen sharply beyond expectations." As a...
iPad And Calculator App Feature

Apple Finally Plans to Release a Calculator App for iPad Later This Year

Tuesday April 23, 2024 9:08 am PDT by
Apple is finally planning a Calculator app for the iPad, over 14 years after launching the device, according to a source familiar with the matter. iPadOS 18 will include a built-in Calculator app for all iPad models that are compatible with the software update, which is expected to be unveiled during the opening keynote of Apple's annual developers conference WWDC on June 10. AppleInsider...
iOS 18 Siri Integrated Feature

iOS 18 Rumored to Add These 10 New Features to Your iPhone

Wednesday April 24, 2024 2:05 pm PDT by
Apple is set to unveil iOS 18 during its WWDC keynote on June 10, so the software update is a little over six weeks away from being announced. Below, we recap rumored features and changes planned for the iPhone with iOS 18. iOS 18 will reportedly be the "biggest" update in the iPhone's history, with new ChatGPT-inspired generative AI features, a more customizable Home Screen, and much more....