Ubisoft yesterday released Assassin's Creed Identity for iPhone and iPad worldwide, following news of its highly anticipated official launch earlier this month.
The popular action role-playing game lets you create, customize, and play as Assassins during the Italian Renaissance, with story missions and quests set in the Coliseum, Florence, and other key locations of the era. The game features three classes of assassin, open sandbox levels, and various customization options.
And in a first for the franchise on iOS, Identity also allows full freedom of movement, which means players can run, jump and climb their way around the game world as they take on quests and explore various locations.
While the Assassin's Creed brand has been on mobile in several iterations before, Identity is the first "true" Assassin's Creed mobile game to mimic the play style of the popular console and PC games.
However, it has had something of a stuttered release until now, initially appearing in the New Zealand and Australian App Stores in September 2014 before disappearing last month. MacRumors' sister site TouchArcade explains:
The saga began when Identity soft-launched in select countries way back in September of 2014. The game was built around quick missions that felt conducive to mobile play but it was the first Assassin's Creed game on iOS to be built around the more traiditional open-world mechanics of the long-running console and PC game series. It was also a very free to play game with all the trappings that comes with, which just didn't jive well with the type of game that it was.
Assassin's Creed Identity remained in soft-launch all the way up until late last month, when it disappeared from the App Store without warning. Just a few days later it was announced that Assassin's Creed Identity had been reconfigured as a paid title and would at long last be officially launching on February 25th.
Optimized for iPhone 5, iPad 3 and newer devices running iOS 7.0 or later, Assassin's Creed: Identity is available on the App Store for $4.99.
You can learn more about Assassin's Creed and other iOS games at TouchArcade.
Top Rated Comments
You're 100% right about ATV needing more hp for even low end ports. More than the hp, it will need a more substantial HD. I'm sure there will be some cloud dependency, but the size of titles worthy of $20-30 is going to be pretty massive relative to the 64GB you mentioned earlier. Apple tends to (at least they used to) prioritize UX. Cloud dependency on big titles? You'll have to pardon my skepticism.
If they want kickstart more robust gaming on the ATV, the first priority will be getting rid of the requirement for the game to work with the remote. As long as that's a requirement, Apple is effectively hamstringing the development of more appealing titles. The Siri remote as a least common denominator sets the bar pretty darn low for a dev.
Differing opinions. It's all good.