First announced back in January as an interstellar continuation of Civilization: Beyond Earth, Firaxis' Sid Meier's Starships today launches for iPad, PC, and Mac (via iMore).

Developed by Firaxis in conjunction with 2K Games and Meier himself, Starships places players at the helm of a fleet of starships and tasks them with building a thriving interplanetary federation.

Sid Meier's Starships

Image via GameSpot

Players will gather new technology, discover new planets, and wage wars in missions that will randomly generate combat, offering a degree of replayability to the main story thread. Though still unclear, Civilization: Beyond Earth and Starships will also offer some form of connectivity between the two games, as well.

Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory

A few early reviews have praised the game for offering the complexities of the Civilization series without the huge time commitment, though simultaneously noting hardcore fans may have issue with the shorter, more "bite-sized" gameplay.

The iPad App Store version of Sid Meier's Starships [Direct Link] is out now, but the PC and Mac editions on Steam can currently only be pre-purchased, with a three hour countdown marking the game's release as of writing. The game is available for $14.99 on all platforms.

Top Rated Comments

cdsfire Avatar
140 months ago
Starships were meant to fly

Starships were meant to fly
Hands up and touch the sky
Can’t stop ‘cause we’re so high
Let’s do this one more time
Score: 7 Votes (Like | Disagree)
macintologist Avatar
140 months ago
Yea, any iOS app priced above $5 for me needs a lot of reviews....amazing reviews.
And this is what is ruining mobile gaming
Score: 5 Votes (Like | Disagree)
Even Longer Avatar
140 months ago
Sid Meier's money printing machine.
Score: 5 Votes (Like | Disagree)
0098386 Avatar
139 months ago
I personally don't buy any iOS games less than £3. As a 3DS owner I'm happy to pay upwards of £35 for full fat games. I wouldn't mind seeing that kind of stuff on mobile, either.
Score: 2 Votes (Like | Disagree)
iSee Avatar
140 months ago
If it costs 1/3 as much but 10x as many people buy it, how is that a bad thing?

Obviously my numbers are anecdotal, but in the last 3 years I've spent easily over $100 on apps for my iPhone and none of them cost more than $10. If each of those same apps cost over $10 each, I don't think I would have bought more than 5 of them.

At current iOS app prices, I can afford to buy stuff on a whim. It's like the impulse aisle at the supermarket.

The problem is, that sometimes it turns out that it costs 1/10 as much and 3x as many people buy it.

I don't actually think it's ruining games, but changing it.

The old dominant model was that you went through a publisher: they had access to the retail outlets (which had access to the end-users), money needed to develop the game, the money and relationships to market a game.

With publishers as gatekeepers, there were a lot fewer games on the market. And with publisher money the games could be bigger, with higher production values, more sophisticated design, larger scope. The trend was for publishers to compete on the basis of this, leading to fewer, larger, more sophisticated, more expensive games. However, publishers exerted a lot of control over the development process and tended to be pretty conservative since they were risking all the money. This really constrained creativity and variety. There were great games made, but not a lot of them.

App stores gave developers direct access to the retail outlet cutting out publishers. And the retail outlets became "thinner" -- e.g. leaving the developer in control of things like the price.

With the gatekeeper out of the way there were a lot more game and a much greater variety of them. Naturally this increases the pressure to compete on price. It also takes the up-front money from the publisher out of a lot of games, meaning they are forced to be smaller, less sophisticated, etc.

I think that leaves us with:

- some are pumping out low quality games as fast as they can, and compete mostly on price. There's no gatekeeper supplying the money who is filtering these out. This leads cheap (free+ads or free+iap) low quality games and a lot of them. These are the ones that are ruining things.

However, I think we also have:
- a number of games that are between tiny and medium-sized of incredible creativity, quality, and variety that are, nevertheless, quite cheap... (whether it's $1-$5 or ad-supported or iap-supported or whatever).
This the the part of gaming that is getting better, the kind of games that could not have existed in large numbers in the publisher dominated model.

And there are still AAA titles coming out.

In the end I think we're experiencing a golden age of gaming where there are lots of very creative, high-quality games being created across a wide range of prices and sizes. And we're also seeing a massive tide of crappy games being released that you end up wading through to try to find the good ones.

It's definitely not all bad, but things have changed.
Score: 2 Votes (Like | Disagree)
kage207 Avatar
140 months ago
Yea, any iOS app priced above $5 for me needs a lot of reviews....amazing reviews.
Score: 2 Votes (Like | Disagree)

Popular Stories

iOS 26

Everything New in iOS 26.2 Beta 3

Monday November 17, 2025 3:20 pm PST by
Apple provided developers with the third beta of an upcoming iOS 26.2 update, and there are still new features that are being added with each beta that we get. We've rounded up all of the changes that Apple made in beta 3. AirDrop Apple added new AirDrop functionality, providing a way for two people to share files temporarily without having to add one another as contacts. iOS 26.2...
Tim Cook WWDC 2018

Report: Tim Cook to Step Down as Apple CEO 'as Soon as Next Year'

Saturday November 15, 2025 2:40 pm PST by
Apple is preparing for Tim Cook to step down as CEO of the company "as soon as next year," according to the Financial Times. The company's board of directors and senior executives "recently intensified preparations for Cook to hand over the reins," the report said. While the report said that Apple is unlikely to name a new CEO before its next earnings report in late January, it went on to ...
applecare apple care banner

Apple Brings New AppleCare+ Options to India

Tuesday November 18, 2025 8:42 am PST by
Apple today announced an expansion of AppleCare+ coverage in India, with new options for monthly and annual plans, and the addition of Theft and Loss for iPhone for the first time. Options for monthly and annual AppleCare+ plans in India provide more choice and flexibility, allowing users to keep coverage for as long as they require. Apple's vice president of Worldwide iPhone Product...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 2, AirPods Pro 3, and AirPods 4

Thursday November 13, 2025 11:35 am PST by
Apple today released new firmware designed for the AirPods Pro 3, the AirPods 4, and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B25, while the AirPods Pro 2 and AirPods 4 firmware is 8B21, all up from the prior 8A358 firmware released in October. There's no word on what's include in the updated firmware, but the AirPods Pro 2, AirPods 4 with ANC, and AirPods Pro 3...
best early black friday deals

Best Black Friday Apple Deals Live Now - Save on AirPods, iPads, and Apple Watches

Saturday November 15, 2025 1:45 pm PST by
We're officially in the month of Black Friday, which will take place on Friday, November 28 in 2025. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more. In this article, the majority of the discounts will be found on Amazon. Note: MacRumors is an affiliate partner with some of these vendors. When ...
Apple Wallet ID Illinois

iPhone Driver's License Feature Launching in Illinois

Tuesday November 18, 2025 8:47 am PST by
In select U.S. states, residents can add their driver's license or state ID to the Wallet app on the iPhone and Apple Watch, providing a convenient and contactless way to display proof of identity or age at select airports and businesses, and in select apps. Starting this Wednesday, November 19, the feature will be available to residents of Illinois. The announcement confirmed that the...
iPhone Pocket Short

iPhone Pocket Now Available to Order, But Already Selling Out

Friday November 14, 2025 6:20 am PST by
Apple recently teamed up with Japanese fashion brand ISSEY MIYAKE to create the iPhone Pocket, a limited-edition knitted accessory designed to carry an iPhone. iPhone Pocket is available to order on Apple's online store starting today, in the United States, France, China, Italy, Japan, Singapore, South Korea, and the United Kingdom. However, it is already completely sold out in the United...
apple silicon mac lineup 2024 feature purple m5

Apple's 2026 Mac Plans

Friday November 14, 2025 3:23 pm PST by
Most of Apple's Macs are slated to get M5 chips across 2026, and there's a possibility we'll even see the first M6 chips toward the end of the year. Updates are planned for everything from the MacBook Air to the Mac Studio. MacBook Air (Early 2026) The MacBook Air will be one of the first Macs to get a 2026 refresh, with an update planned for the first few months of the year. The MacBook...
CarPlay Liquid Glass Dark

Here's When Tesla is Expected to Add Support for Apple CarPlay

Sunday November 16, 2025 6:49 am PST by
In his Power On newsletter today, Bloomberg's Mark Gurman reiterated that Tesla plans to add Apple CarPlay support to its vehicles "in the coming months." This is easily the biggest news for the regular version of CarPlay in years, should Tesla actually follow through with offering the system in its vehicles. As noted by Gurman, this would be a stunning reversal for Tesla and its CEO Elon ...
tvOS 26 Profiles

tvOS 26.2 Adds a Useful New Feature to Your Apple TV

Friday November 14, 2025 10:02 am PST by
Starting with the upcoming tvOS 26.2 update, currently in beta, additional profiles created on the Apple TV no longer require their own Apple Account. In the Settings app on the Apple TV, under Profiles and Accounts, anyone can create a new profile by simply entering a name and indicating whether the profile is for a kid. The profile will be associated with the primary user's Apple Account,...