Brightcove Makes it Easier to Develop Dual-Screen iOS and Apple TV Apps
Brightcove announced today the introduction of App Cloud Core, a free edition of the company's app platform that allows developers to create native iOS apps using HTML5 and JavaScript. In addition, one of the major new features of the API is the ability for developers to easily create dual-screen apps for iOS devices to broadcast content to the Apple TV over AirPlay.
The new solution enables media publishers to develop rich content apps for the iPhone and iPad that simultaneously control content, data and information presented on an HDTV while displaying synchronized content on the iPad or iPhone. The unique dual-screen solution leverages Apple's AirPlay technology, which allows viewers to use applications that simultaneously present content, interactive options and data on both the touch device and an Apple TV.
This ability to broadcast separate content to a user's device and Apple TV is not new (Real Racing 2 HD Demo), but the new APIs provide another easy way for developers to implement these features. Brightcove offers this demo of how it can be used:
There's been a lot of attention to how Apps might work on a television interface. Microsoft
recently announced a new technology called SmartGlass which offers a two-way Airplay-like standard that allows mobile devices to act as second screens for content being displayed on TV from an Xbox.
Beyond Apple's own efforts with AirPlay, there has been rumors that Apple might take it a step further with a fully developed Apple TV app model as well as the possibility of a full Apple television set in the near future.
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Top Rated Comments
Next you get the second screen, that's [[UIScreen screens]objectAtIndex:1]. Get its bounds by calling the bounds method, create a window, set it to be on the second screen, add a view, and that's it. That's all to get started.
If you want to do it really well, you can ask iOS to tell you when external screens are added or removed, you can ask what resolutions are available and change the resolution if you want. But it's all really easy to do.
Designing a useful user interface may be a little problem, since your external screen won't be a touch screen; so if you put a button on the external display, nobody will be able to press it. Second display is purely for display.
Free version is a teaser. Full features ain't free.
That's the thing, if Apple's intending on a successful "TV-like device", the device needs to possess significant feature improvements over a standard TV & Apple TV combo. Something pretty drastic. I'm in the camp that thinks it's going to happen.
Not to mention the whole HTML5/Javascript solution when I've got all the heavy APIs I could desire to do the heavy lifting and then customize my functionality in C/ObjC/ObjC++/C++ via LLVM/Clang/OpenCL without adding a footprint, namely WebKit, on top just to then develop on top of that in a mark up language and a scripting language.