In celebration of the 10th anniversary of the release of Grand Theft Auto III, Rock Star Games has released an iOS version that supports both iPhone and iPad. Grand Theft Auto III was first released in 2001 and was the first 3D title of the series. The game received very positive reviews and was considered revolutionary at the time.
The iOS version of the game was originally promoted as being one of the first to take advantage of the enhanced speed and capabilities of the iPhone 4S and iPad 2. The final version also supports iPhone 4 and 4th Generation iPod Touch.
Initial impressions are favorable, with full reviews likely to come tomorrow:
Initial impressions are remarkably positive, although at this writing we've only played it so far on our collective iPad 2's. But, it's Grand Theft Auto III on iOS devices. The controls are about what you'd expect, virtual buttons everywhere, but they seem entirely workable once you get your head wrapped around where everything is.
The iPhone 17 Pro and iPhone 17 Pro Max are three months away, and there are plenty of rumors about the devices.
Below, we recap key changes rumored for the iPhone 17 Pro models as of June 2025:Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone X through iPhone 14 Pro have a...
Apple will finally deliver the Apple Watch Ultra 3 sometime this year, according to analyst Jeff Pu of GF Securities Hong Kong (via @jukanlosreve).
The analyst expects both the Apple Watch Series 11 and Apple Watch Ultra 3 to arrive this year (likely alongside the new iPhone 17 lineup, if previous launches are anything to go by), according to his latest product roadmap shared with...
Alongside WWDC this week, Logitech announced notable new accessories for the iPad and Apple Vision Pro.
The Logitech Muse is a spatially-tracked stylus developed for use with the Apple Vision Pro. Introduced during the WWDC 2025 keynote address, Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of...
iPadOS 26 allows iPads to function much more like Macs, with a new app windowing system, a swipe-down menu bar at the top of the screen, and more. However, Apple has stopped short of allowing iPads to run macOS, and it has now explained why.
In an interview this week with Swiss tech journalist Rafael Zeier, Apple's software engineering chief Craig Federighi said that iPadOS 26's new Mac-like ...
Thursday June 12, 2025 8:58 am PDT by Tim Hardwick
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup.
If you skipped the iPhone...
Apple today provided developers with a revised version of the first iOS 26 beta for testing purposes. The update is only available for the iPhone 15 and iPhone 16 models, so if you're running iOS 26 on an iPhone 14 or earlier, you won't see the revised beta.
Registered developers can download the new beta software through the Settings app on each device.
The revised beta addresses an...
Apple's Terminal app is getting a visual refresh in macOS Tahoe, and it's the first notable design update since the command-line tool debuted.
The updated Terminal will support 24-bit color and Powerline fonts, according to Apple's State of the Platforms presentation at WWDC25. The app will also adopt the new Liquid Glass aesthetic with redesigned themes that align with macOS 26's broader...
I know it cost money to port/rewrite code whatever needs to be
done to make these titles cross platform compatible. Due to the way the app
store is selling you think these companies want to maximize profit
But would love if we could get releases the same time playstation,
xbox,PC gets product releases,instead of waiting year(s) or more sometimes
for a title to come to the Mac Platform.
yes, they should've released this for the iphone in 2001. stupid apple!
I REALLY want Apple to produce a game pad / controller for iPhone so all developers can code for it and we can get a real gaming system
What your refering to is a very small nich within the whole mobile gaming industry.
I personally feel that if I had to whip out a controller everytime to play a game it would become more of a hassle and lose its sense of portability.
I am pretty sure individuals who by an iPad don't pull out a keyboard to start typing an email or etc, if any do then it is a very small amount of people.