Spatial audio is a sonic feature exclusive to AirPods Pro and AirPods Max that adds surround sound to Apple's premium audio wearables. By utilizing dynamic head tracking, it brings a theater-like audio experience to the movie or video you're watching, so that it seems as if the sound is coming from all around you.
The feature works by comparing the data from your iOS device's gyroscope and accelerometer against the data from your AirPods Pro or AirPods Max, ensuring that the sound field stays anchored to the device, even if you move your head.
Unsurprisingly, spatial audio isn't universally supported by third-party apps and services. To save you spending time wondering if a particular app works with the feature, we've put together a list below of all the apps that have officially been updated to support Spatial Audio, and some popular apps that have yet to add support.
Popular Apps That Support Spatial Audio
Air Video HD (Turn on Surround in Audio settings)
Apple's TV app
Netflix
Disney+
FE File Explorer (DTS 5.1 unsupported)
Foxtel Go (Australia)
HBO Max
Hulu
Plex (Enable old video player in Settings)
Peacock
Discovery+
Paramount+
Vudu
Some TIDAL songs
Popular Apps That Don't Support Spatial Audio
Infuse
YouTube
Vimeo
VLC
Amazon Prime Video
We'll keep these lists updated as and when we learn of additional third-party apps and updates that come out in support of spatial audio. In the meantime, check the following details to make sure that your hardware is compatible with the feature.
What You Need to Use Spatial Audio
To take advantage of spatial audio on AirPods Pro or AirPods Max, you need an iPhone 7 or later or one of the iPad models listed below. Note that spatial audio is not supported by any Mac model or any Apple TV models.
You also need iOS 14 or iPadOS 14 or later installed on your device, as well as the latest firmware on your AirPods Pro or AirPods Max. To learn more about using spatial audio, check out our dedicated how-to article.
Wednesday October 15, 2025 6:07 am PDT by Joe Rossignol
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Wednesday October 15, 2025 3:54 pm PDT by Juli Clover
We didn't get a second fall event this year, but Apple did unveil updated products with a series of press releases that went out today. The M5 chip made an appearance in new MacBook Pro, Vision Pro, and iPad Pro models.
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We've rounded up our coverage and highlighted the main feature changes for each device below.
MacBook Pro
M5...
Thursday October 16, 2025 9:13 am PDT by Joe Rossignol
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Wednesday October 15, 2025 6:14 am PDT by Joe Rossignol
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Thursday October 16, 2025 8:31 am PDT by Joe Rossignol
Apple on Wednesday updated the 14-inch MacBook Pro base model with an M5 chip, and there are two key storage-related upgrades beyond that chip bump.
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Wednesday October 15, 2025 6:59 am PDT by Joe Rossignol
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Tuesday October 14, 2025 4:35 pm PDT by Juli Clover
Apple is going to launch a new version of the MacBook Pro as soon as tomorrow, so we thought we'd go over what to expect from Apple's upcoming Mac.
M5 Chip
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The reason the Macs and Apple TV don't support this is Apple doesn't just positionally track the AirPod Max or Pro, but it tracks the video device as well. The necessary hardware is not in the Mac or Apple TV (yet).
My uncle who works at Google told me YouTube will support Spatial Audio when Apple releases their car and it’s accompanying 12 foot by 12 foot AirPower charging mat.
I still don't understand this tech. Why wouldn't you want this to work like normal surround sound instead of virtual directional audio so it sounds like it's coming from your iPhone instead?
You can watch movies and distinguish sounds from the left, right, front and back and only need 2 sound sources. The method uses multi-channel audio (e.g. 5.1 AC3 or 7.1/Atmos E-AC3) and Apple recalculates it. It realistically only works with headphones though (and only in theory with 2 speakers). Due to the gyro head movement detection of the AirPods, which Apple includes in the sound calculation in real time, the sound positions remain stationary in the room even when the head is turned. I tried it with the AirPods Pro, which is stunning.
I still don't understand this tech. Why wouldn't you want this to work like normal surround sound instead of virtual directional audio so it sounds like it's coming from your iPhone instead?