Unity's Game Development Tools for Vision Pro Now Available in Beta

Unity's "PolySpatial" development platform for visionOS is available in beta as of today, providing a way for developers to create and port over 3D experiences like games to Apple's Vision Pro headset.

Apple Vision Pro at Steve Jobs Theater
PolySpatial has been developed in collaboration with Apple and was announced at WWDC earlier this year, offering familiar workflows to those who have already used the Unity Engine to reduce friction in the development process. Unity's authoring and simulation capabilities are combined with RealityKit's managed app rendering to ensure that content feels familiar. PolySpatial provides access to technologies like pass-through and Dynamic Foveated Rendering, as well as popular Unity features like AR Foundation and XR Interaction Toolkit. Unity Create general manager Marc Whitten told TechCrunch:

We had to work, ground up, to make sure we could make it easy for our creators to unlock capabilities. Primarily that's things like Unity application existing in a shared space with other applications, being able to integrate with Reality Kit and the visionOS. It's not just "you can put Unity up in the slate" (which is supported on day one), but you can actually put it inside of real space and with other experiences at the same time — whether they're Unity, Reality Kit or other Apple experiences.

Most importantly, PolySpatial can be used to port existing games to ‌visionOS‌. For example, the crowdfunded Apple Arcade game "What the Golf?" is already being ported to ‌visionOS‌ using PolySpatial. Apple vice president of the Vision Products Group Mike Rockwell commented:

We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we're so excited for them to build apps for Apple Vision Pro. Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features, including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can't wait to see what incredible experiences are created.

Unity has not yet offered a time frame for the public release of PolySpatial, but developers who signed up for the beta are being given early access in waves starting today. See Unity's spatial webpage for more information.

Related Roundup: Apple Vision Pro
Related Forum: Apple Vision Pro

Top Rated Comments

MuppetGate Avatar
10 weeks ago

Every time I see this hideous thing, I cannot believe it is an Apple product. #Cook
That’s odd. He speaks so highly of you. ?
Score: 11 Votes (Like | Disagree)
al256 Avatar
10 weeks ago
Apple needs to buy a game studio.
Score: 7 Votes (Like | Disagree)
topdrawer Avatar
10 weeks ago

With Unity I just cannot do C#, I think I am going to stick with Apple's RealityKit!
i went to a unity presentation for polywahteverit'scalled last night and got to ask questions. an apple employee that works on xr was there and i asked him if the package created with unity would have some exposure of the entities in it to xcode, he said it may be possible, it is still new. but then the guy form unity told me this would not be the case, the whole emulation and input would be handled in unity and you would have no control of it in xcode.

i really wish apple would push swift onto engines. godot has a tiny swift community but without apple's direct support it isn't going anywhere. the apple rep told me they are looking for developer input on tools they use and workflows, so speak up.

but yeah, for me i'm still on scenekit. i was looking into porting my game from scenekit to realitykit but hit a roadblock with the new realitykit composer only supporting xrOS. i wanted to build a mac game and xr experience in tandem. the apple guy told me realitykit might support mac in the future, again he iterated that it is very early in development and they didn't want to break things in support for multiple platforms.

i was excited for unity but now i'm looking forward to sticking to apple frameworks and hope they make them more robust.
Score: 3 Votes (Like | Disagree)
timber Avatar
10 weeks ago
No Unreal Engine? :cool:
Score: 3 Votes (Like | Disagree)
SoldOnApple Avatar
10 weeks ago

Apple needs to buy a game studio.
Or a publisher. They could afford EA if they really wanted it…
Score: 3 Votes (Like | Disagree)
NT1440 Avatar
10 weeks ago

I am under the impression Apple itself has steered away from gaming as a core use of the Vision Pro. They seem to be painting it as a different computing paradigm (Spatial or whatever it was) so as to NOT be seen as a competitor to existing gaming VR tech.

Not saying you couldn’t do games with the Vision Pro, but using voice, eye tracking, and hands as input might not translate easily into games.
Looking through the WWDC RealityKit videos, I don’t see any reason you couldn’t have it recognize your actual golf club as the controller ?‍♂️
Score: 2 Votes (Like | Disagree)

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