The first benchmark for Apple's M1 Ultra chip popped up on Geekbench following today's event, confirming that the doubled-up M1 Max is indeed able to outperform the highest-end Mac Pro as Apple claims.
Labeled Mac13,2, the Mac Studio with 20-core M1 Ultra that was benchmarked earned a single-core score of 1793 and a multi-core score of 24055.
Comparatively, the highest-end Mac Pro with 28-core Intel Xeon W chip has a single-core score of 1152 and a multi-core score of 19951, so the M1 Ultra is 21 percent faster in this particular benchmark comparison when it comes to multi-core performance. As for single-core performance, the M1 Ultra is 56 percent faster than the 28-core Mac Pro.
Apple has claimed that the M1 Ultra is up to 60 percent faster than the 28-core Mac Pro when it comes to CPU performance, so Apple may be referencing single-core differences in the metrics that it shared during today's event. This is just one benchmark, so we could see the M1 Ultra performing better in additional benchmarks following the March 18 release of the Mac Studio.
If you need a scientific or engineering workstation, or are working with video editing or CGI or the like, then, no, the M1 max wasn’t “enough,” because you’ll take every ounce of power you can get.
Given the performance of the M1 Max, this result is right around where you'd expect it to be, so seems completely believable. The only interesting bit is that performance per-core scales linearly. Which is great, but not surprising given the incredible thermal profile of the chip.
With the caveat that, yes, Geekbench is a synthetic benchmark, this thing appears to be significantly outperforming the top-of-line, just-launched 12th-gen i9 desktop parts. Given that the i9-12900K has a TDP of 125W and turbo power rating of 240W, and this thing fits in a compact desktop, I would be feeling more than a little nervous if I were Intel.
The M1 Ultra is even competitive with all but the most extreme big-iron many-core Xeon and Threadripper CPUs, and the entire computer costs less than many of those chips (its also probably smaller than the CPU cooler on some of them)... but it doesn't have 1TB+ of ECC RAM or some of the other features big-iron desktops have.
Which is why I'd be even more nervous, if I were Intel, that Apple hasn't put their own silicon in the Mac Pro yet. That's a pretty strong indication that Apple has something even-higher-end in the pipeline.
So it's NOT faster than the AMD Ryzen Threadripper 3990X ('https://browser.geekbench.com/processors/amd-ryzen-threadripper-3990x'). It would then be the 2nd best consumer processor in the world. The entire computer is less expensive than the Threadripper though.
But I don't care, wow... what are people going to do with such a monster of performance... ? I remember a few people in the cinema industry left Macs because FCPX lacked features when it was released. Are they going to come back ?! Will game developers finally consider the Mac? (the best Mac Studio is 2X as powerful as the PS5)
I am going to chime in here.
Apps I use max out the GPU. The more I add into the 3D model the more RAM it uses plus FPS drop [geometry and textures]. This is gaming engine software. My 3080ti is already maxed in RAM on my PC, and I am totally over the heat and noise from it.
It simply is insane what apps can use these days in terms of resources and power, and personally I never want my computer to restrict my work in any way. We get paid a lot of money to be able to deliver good quality design work, quickly. This machine is still actually less than the app subscriptions used on it, believe it or not.
I actually believe the studio is well priced for what it delivers [or at least what I expect it to].
Wednesday April 17, 2024 9:58 am PDT by Juli Clover
Game emulator apps have come and gone since Apple announced App Store support for them on April 5, but now popular game emulator Delta from developer Riley Testut is available for download. Testut is known as the developer behind GBA4iOS, an open-source emulator that was available for a brief time more than a decade ago. GBA4iOS led to Delta, an emulator that has been available outside of...
Tuesday April 16, 2024 11:33 am PDT by Joe Rossignol
The first approved Nintendo Entertainment System (NES) emulator for the iPhone and iPad was made available on the App Store today following Apple's rule change. The emulator is called Bimmy, and it was developed by Tom Salvo. On the App Store, Bimmy is described as a tool for testing and playing public domain/"homebrew" games created for the NES, but the app allows you to load ROMs for any...
Tuesday April 16, 2024 6:54 am PDT by Tim Hardwick
Last September, Apple's iPhone 15 Pro models debuted with a new customizable Action button, offering faster access to a handful of functions, as well as the ability to assign Shortcuts. Apple is poised to include the feature on all upcoming iPhone 16 models, so we asked iPhone 15 Pro users what their experience has been with the additional button so far. The Action button replaces the switch ...
Wednesday April 17, 2024 12:19 pm PDT by Juli Clover
A decade ago, developer Riley Testut released the GBA4iOS emulator for iOS, and since it was against the rules at the time, Apple put a stop to downloads. Emulators have been a violation of the App Store rules for years, but that changed on April 5 when Apple suddenly reversed course and said that it was allowing retro game emulators on the App Store. Subscribe to the MacRumors YouTube channel ...
iOS 18 is expected to be the "biggest" update in the iPhone's history. Below, we recap rumored features and changes for the iPhone. iOS 18 is rumored to include new generative AI features for Siri and many apps, and Apple plans to add RCS support to the Messages app for an improved texting experience between iPhones and Android devices. The update is also expected to introduce a more...
Top Rated Comments
With the caveat that, yes, Geekbench is a synthetic benchmark, this thing appears to be significantly outperforming the top-of-line, just-launched 12th-gen i9 desktop parts. Given that the i9-12900K has a TDP of 125W and turbo power rating of 240W, and this thing fits in a compact desktop, I would be feeling more than a little nervous if I were Intel.
The M1 Ultra is even competitive with all but the most extreme big-iron many-core Xeon and Threadripper CPUs, and the entire computer costs less than many of those chips (its also probably smaller than the CPU cooler on some of them)... but it doesn't have 1TB+ of ECC RAM or some of the other features big-iron desktops have.
Which is why I'd be even more nervous, if I were Intel, that Apple hasn't put their own silicon in the Mac Pro yet. That's a pretty strong indication that Apple has something even-higher-end in the pipeline.
Apps I use max out the GPU. The more I add into the 3D model the more RAM it uses plus FPS drop [geometry and textures]. This is gaming engine software.
My 3080ti is already maxed in RAM on my PC, and I am totally over the heat and noise from it.
It simply is insane what apps can use these days in terms of resources and power, and personally I never want my computer to restrict my work in any way.
We get paid a lot of money to be able to deliver good quality design work, quickly. This machine is still actually less than the app subscriptions used on it, believe it or not.
I actually believe the studio is well priced for what it delivers [or at least what I expect it to].
Edit: and almost as fast as the 64-core AMD Ryzen Threadripper 3990X which scores about 25000.