Apple Music Spatial Audio to Get Dynamic Head Tracking in the Fall

Apple is currently rolling out spatial audio and lossless audio for Apple Music, offering subscribers a more immersive and higher-quality audio experience. Later this year, however, Apple will also bring dynamic head tracking to songs in the Apple Music catalog.

apple music spatial audio
From the FAQ section of a newly updated Apple support document:

Is spatial audio with dynamic head tracking available for music?

We are excited to announce that spatial audio with dynamic head tracking is coming to Apple Music in the fall. Dynamic head tracking creates an even more immersive experience for spatial audio. It brings music to life by delivering sound that dynamically adjusts as you turn your head. And you can experience spatial audio with dynamic head tracking on AirPods Pro and AirPods Max with a compatible iPhone or iPad.

When you consider Apple's current implementation of dynamic head tracking, it's not entirely clear how it will apply to music. In its existing form, dynamic head tracking can be experienced when watching video on iPhone and iPad with headphones that support spatial audio, but it's the video element that's key.

Spatial audio uses the gyroscope and accelerometer in the ‌headphones‌ and the iOS device to track the motion of your head and your ‌device's position, comparing the motion data, and then remapping the sound field so that it stays anchored to your device even as your head moves.

Apple Music videos with spatial audio enabled already support dynamic head tracking in this way, but given that there's no visual element involved when listening to audio tracks, Apple presumably has a different implementation in mind that will create more depth to the listening experience. Individual instruments and effects may remain locked in place in a virtual soundstage when you turn your head, evoking the experience of being in the audience at a live gig, for example.


At any rate, Apple says that Apple Music subscribers will be able to experience it for themselves "in the fall," which is also when iOS 15 will be released to the public, so the two could well drop together.

Popular Stories

iOS 26

iOS 26.4 and iOS 27 Features Revealed in New Leak

Friday December 12, 2025 10:56 am PST by
Macworld's Filipe Espósito today revealed a handful of features that Apple is allegedly planning for iOS 26.4, iOS 27, and even iOS 28. The report said the features are referenced within the code for a leaked internal build of iOS 26 that is not meant to be seen by the public. However, it appears that Espósito and/or his sources managed to gain access to it, providing us with a sneak peek...
iOS 26

iOS 26.2 Coming Soon With These 8 New Features on Your iPhone

Thursday December 11, 2025 8:49 am PST by
Apple seeded the second iOS 26.2 Release Candidate to developers earlier this week, meaning the update will be released to the general public very soon. Apple confirmed iOS 26.2 would be released in December, but it did not provide a specific date. We expect the update to be released by early next week. iOS 26.2 includes a handful of new features and changes on the iPhone, such as a new...
iOS 26

Apple Releases iOS 26.2 With Alarms for Reminders, Lock Screen Changes, Enhanced Safety Alerts and More

Friday December 12, 2025 10:10 am PST by
Apple today released iOS 26.2, the second major update to the iOS 26 operating system that came out in September, iOS 26.2 comes a little over a month after iOS 26.1 launched. ‌iOS 26‌.2 is compatible with the ‌iPhone‌ 11 series and later, as well as the second-generation ‌iPhone‌ SE. The new software can be downloaded on eligible iPhones over-the-air by going to Settings >...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 2 and AirPods Pro 3

Thursday December 11, 2025 11:28 am PST by
Apple today released new firmware designed for the AirPods Pro 3 and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B30, up from 8B25, while the AirPods Pro 2 firmware is 8B28, up from 8B21. There's no word on what's include in the updated firmware, but the AirPods Pro 2 and AirPods Pro 3 are getting expanded support for Live Translation in the European Union in iOS...
macOS Tahoe 26 Thumb

Apple Releases macOS Tahoe 26.2 With Edge Light

Friday December 12, 2025 10:08 am PST by
Apple today released macOS Tahoe 26.2, the second major update to the macOS Tahoe operating system that came out in September. macOS Tahoe 26.2 comes five weeks after Apple released macOS Tahoe 26.1. Mac users can download the macOS Tahoe update by using the Software Update section of System Settings. macOS Tahoe 26.2 includes Edge Light, a feature that illuminates your face with soft...
AirTag 2 Mock Feature

Apple AirTag 2: Four New Features Found in iOS 26 Code

Thursday December 11, 2025 10:31 am PST by
The AirTag 2 will include a handful of new features that will improve tracking capabilities, according to a new report from Macworld. The site says that it was able to access an internal build of iOS 26, which includes references to multiple unreleased products. Here's what's supposedly coming: An improved pairing process, though no details were provided. AirTag pairing is already...
ipados 26 1 slide over

Apple Releases iPadOS 26.2 With Multitasking Improvements

Friday December 12, 2025 10:09 am PST by
Apple today released iPadOS 26.2, the second major update to the iPadOS 26 operating system released in September. iPadOS 26.2 comes a month after iPadOS 26.1. The new software can be downloaded on eligible iPads over-the-air by going to Settings > General > Software Update. iPadOS 26.2 continues with the multitasking improvements that were added with iPadOS 26.1. You can now drag and...
bug security vulnerability issue fix larry

Update Now: iOS 26.2 Fixes 20+ Security Vulnerabilities

Friday December 12, 2025 11:11 am PST by
Apple today released iOS 26.2, iPadOS 26.2, and macOS 26.2, all of which introduce new features, bug fixes, and security improvements. Apple says that the updates address over 20 vulnerabilities, including two bugs that are known to have been actively exploited. There are a pair of WebKit vulnerabilities that could allow maliciously crafted web content to execute code or cause memory...

Top Rated Comments

Gee4orce Avatar
59 months ago
It's working already in the iOS15 Beta, as far as I can tell. I move my head and the music sound field stays fixed in the same position. eg. the vocals appear to be anchored to a certain place in the room around me.

Honestly, I think this is a total game changer. It's like stereo on steroids.
Score: 11 Votes (Like | Disagree)
mariusignorello Avatar
59 months ago

It's working already in the iOS15 Beta, as far as I can tell. I move my head and the music sound field stays fixed in the same position. eg. the vocals appear to be anchored to a certain place in the room around me.

Honestly, I think this is a total game changer. It's like stereo on steroids.
The haters can hate but Spatial Audio is in a class of its own. There's a few tracks where it's abysmal but that comes down to the engineer. Other tracks, like many of Ariana Grande's, a few of the Weeknd's and especially that Marvin Gaye remaster are masterpieces.
Score: 5 Votes (Like | Disagree)
Canubis Avatar
59 months ago
Honestly I thought that’s what yesterday’s launch of spatial audio was all about? instead we just got music in a different audio format, slightly differently mixed? At least to my understanding Spatial Audio was all about interactivity, if I move my head the sound mix would adapt to feel as if I am directly in the sound scene, adding an extra level of immersion.
But in reality it’s still output just like stereo material, just with a fixed fake sound stage…? Maybe I am over critical but what’s the point?
Plus fun fact: the promo videos for Spatial Audio in Apple Music actually Support The head tracking.
Super confusing marketing/rollout for this product…
Score: 5 Votes (Like | Disagree)
Nuvi Avatar
59 months ago

Except you're just listening through Stereo headphones, so all you're hearing is a different mix...in stereo.

In fact i'm pretty sure I could just recreate the sound of the spatial audio in stereo - it can't do anything but pan it left and right when mixes down to stereo anyway.
Dude, HRTF aka A head-related transfer function, is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

You do understand you have only two holes in your head but with those two holes and the magic of our own sound processing we know where the sound is coming from. The different sound directions can be simulated with normal headphones. However, in order to make this convincing this needs heavy sound manipulation. With enough processing power and 100% isolation you can make headphones virtual surround as good as the real thing.
Score: 3 Votes (Like | Disagree)
Polaroid Avatar
59 months ago

I'd think you do want head tracking when your phone's in your pocket, but it should be tracked relative to your phone. So you walk along looking forward and the sound stays the same (even if you go round a corner), but look to your side and it changes.
I didn’t explain well :P

What I mean is it won‘t use the phone to place where your head is at, it will use the AirPods - so when your head tilts you do hear instruments in different locations (but in same place) - so the headphones and phone will create a virtual space and place those instruments… I can’t explain lol
Score: 3 Votes (Like | Disagree)
Kier-XF Avatar
59 months ago
To say that Dolby Atmos in headphones is simply a stereo downmix with vocals plopped in the centre is a bit of a misunderstanding of the technology. When played through headphones, the Atmos decoder will use HRTF to build a genuine three dimensional (including height) sound field from the Atmos data using only two output channels - which are piped directly into the listener's entirely-surround-capable ears.
Score: 2 Votes (Like | Disagree)