Apple's WWDC developer sessions continue to trickle out more details about new features in its latest operating systems for mobile and desktop, including new gamepad support in iOS 14.
During its keynote on Monday, Apple said support for Xbox's Elite Wireless Controller Series 2 and Adaptive Controller were coming in tvOS 14, and a WWDC session on Wednesday has confirmed that this support extends to iOS 14 and iPadOS 14.
The session covers support for the Dual Shock's touchpad and lightbar, the Xbox Elite's paddles, zone-based rumble haptics, and motion sensors. In addition, game developers will be able to take advantage of OS-level controller button remapping, as well as readymade button glyphs for use in game interfaces.
Let's rumble! Discover how you can bring third-party game controllers and custom haptics into your games on iPhone, iPad, Mac, and Apple TV. We'll show you how to add support for the latest controllers — including Xbox's Elite Wireless Controller Series 2 and Adaptive Controller — and map your game's controls accordingly. Learn how you can use the Game Controller framework in tandem with Core Haptics to enable rumble feedback. And find out how you can take your gaming experience to the next level with custom button mapping, nonstandard inputs, and control over specialty features like motion sensors, lights, and battery level.
Another exciting highlight for game developers is keyboard and mouse support for gaming on iPadOS. Apple is letting developers finally add keyboard, mouse, and trackpad control options. While touch is obviously preferred for most iOS games, it opens the door for games like Civilization VI to add support for this in future updates.
And with future Macs powered by Apple Silicon able to run iPhone and iPad apps natively, we could see mobile games fully prepped for desktop peripheral use in macOS Big Sur.
Monday October 20, 2025 10:57 am PDT by Juli Clover
With the fourth betas of iOS 26.1, iPadOS 26.1, and macOS 26.1, Apple has introduced a new setting that's designed to allow users to customize the look of Liquid Glass.
The toggle lets users select from a clear look for Liquid Glass, or a tinted look. Clear is the current Liquid Glass design, which is more transparent and shows the background underneath buttons, bars, and menus, while tinted ...
Apple is "drastically" cutting production of the iPhone Air and shifting focus toward the iPhone 17 and iPhone 17 Pro models, Nikkei Asia reports.
The business publication claims to have learned of a major cut to iPhone Air production motivated by weaker-than-expected consumer interest, nearly to "end of production levels." Despite early reports of the iPhone Air selling out within hours of...
Monday October 20, 2025 1:55 pm PDT by Juli Clover
With the fourth beta of iOS 26.1, Apple added a toggle that makes Liquid Glass more opaque and reduces transparency. We tested the beta to see where the toggle works and what it looks like.
Subscribe to the MacRumors YouTube channel for more videos.
If you have the latest iOS 26.1 beta, you can go to Settings > Display and Brightness to get to the new option. Tap on Liquid Glass, then...
Saturday October 18, 2025 11:00 am PDT by Joe Rossignol
iOS 26 was released last month, but the software train never stops, and iOS 26.1 beta testing is already underway. So far, iOS 26.1 makes both Apple Intelligence and Live Translation on compatible AirPods available in additional languages, and it includes some other minor changes across the Apple Music, Calendar, Photos, Clock, and Safari apps.
More features and changes will follow in future ...
Apple plans to launch a new type of iPhone every year for the foreseeable future, according to an Asia-based source.
The detailed information was shared by the account "yeux1122" in a blog post on the Korean platform Naver, citing domestic trend and component research companies.
Corroborating other reports, Apple will apparently launch its first foldable iPhone in 2026, featuring a...
Monday October 20, 2025 1:02 pm PDT by Juli Clover
Even though we're at the fourth beta of iOS 26.1, Apple is continuing to add new features. In fact, the fourth beta has some of the biggest changes that we'll get when iOS 26.1 releases to the public later this month. We've rounded up what's new below.
Liquid Glass Transparency Toggle
Apple added a toggle for customizing the look of Liquid Glass. In Settings > Display and Brightness,...
Wednesday October 22, 2025 11:34 am PDT by Juli Clover
General Motors began phasing out support for CarPlay in its electric vehicles back in 2023, leading to complaints from iPhone users, but the company has no plans to back down.
In fact, GM is going further and plans to remove CarPlay from all future gas vehicles, too. In an interview with The Verge, GM CEO Mary Barra said that the company opted to prioritize its platform for EVs, but the...
Monday October 20, 2025 1:42 pm PDT by Juli Clover
Kohler is expanding its line of bathroom products with Dekoda, an iPhone-connected device that's designed to be attached to a toilet rim (via The Verge). The device's included "sensors" point into the toilet bowl, allowing it to analyze what goes on in the bathroom.
According to Kohler, Dekoda is a health tracker that can monitor gut health and hydration, as well as detect the presence of...
Friday October 17, 2025 7:35 am PDT by Joe Rossignol
Apple's software engineers continue to internally test iOS 26.0.2, according to MacRumors logs, which have been a reliable indicator of upcoming iOS versions.
iOS 26.0.2 will be a minor update that addresses bugs and/or security vulnerabilities, but we do not know any specific details yet.
The update will likely be released by the end of next week.
Last month, Apple released iOS 26.0.1,...
Unfortunately, Apple missed the ball and I doubt we’ll see console-class games anytime soon on iOS. They had their opportunity to provide solid control solutions and welcome AAA games years ago, but I think that opportunity is gone and won’t come back for awhile.
Instead we got a race-to-the-bottom with crappy IAP games and cramped touch-based controls that you can’t play for more than 15 minutes without get carpal tunnel.
With the removal of Boot Camp and possibly 'almost good enough' virtualized Windows it makes streaming (for me, Xbox xCloud) the only remotely viable solution.
To me Apple will never recover from launching Apple Arcade (their 'flagship' gaming service) on high end hardware and then spending a long time featuring Frogger at the keynote.
This is great news to me. But it just reinforces my opinion that Apple's gaming efforts would have been soooooo much further along if they had done this much earlier. Better late than never.
Controller support is awesome, but it's really cumbersome to have to re-pair every time I want to switch between an Apple TV/iPad/iPhone and I'm not gonna buy 3 controllers just so each device can have their own.
I think it's a limitation of the controller always locking to one device, but it'd be nice to see Apple make their own with one of their AirPods chips that makes it easy to switch devices.
I would like to introduce you to 8BitDo ('https://www.8bitdo.com/#Products'). You turn the controller on with start and then press A, B, X, or Y to select a pair mode. Once you pair your devices with a button you just select the mode you want when you turn the controller on and boom, no having to go into setting and repair as you move from device to device.
This reads like it's part of a broader deal with Microsoft: Microsoft support for apple silicon (office, windows, etc) in exchange for Apple support for the new xbox controller to encourage xbox adoption and cross-platform game development for both systems.
The controller pairing issue is a controller issue (hardware-software) but a nextgen controller might do a better job of "remembering" 2-3 previously-paired systems so it's not such of a pain each time to go from xbox to ipad to mac to xbox.