Apple's WWDC developer sessions continue to trickle out more details about new features in its latest operating systems for mobile and desktop, including new gamepad support in iOS 14.
During its keynote on Monday, Apple said support for Xbox's Elite Wireless Controller Series 2 and Adaptive Controller were coming in tvOS 14, and a WWDC session on Wednesday has confirmed that this support extends to iOS 14 and iPadOS 14.
The session covers support for the Dual Shock's touchpad and lightbar, the Xbox Elite's paddles, zone-based rumble haptics, and motion sensors. In addition, game developers will be able to take advantage of OS-level controller button remapping, as well as readymade button glyphs for use in game interfaces.
Let's rumble! Discover how you can bring third-party game controllers and custom haptics into your games on iPhone, iPad, Mac, and Apple TV. We'll show you how to add support for the latest controllers — including Xbox's Elite Wireless Controller Series 2 and Adaptive Controller — and map your game's controls accordingly. Learn how you can use the Game Controller framework in tandem with Core Haptics to enable rumble feedback. And find out how you can take your gaming experience to the next level with custom button mapping, nonstandard inputs, and control over specialty features like motion sensors, lights, and battery level.
Another exciting highlight for game developers is keyboard and mouse support for gaming on iPadOS. Apple is letting developers finally add keyboard, mouse, and trackpad control options. While touch is obviously preferred for most iOS games, it opens the door for games like Civilization VI to add support for this in future updates.
And with future Macs powered by Apple Silicon able to run iPhone and iPad apps natively, we could see mobile games fully prepped for desktop peripheral use in macOS Big Sur.
Thursday August 14, 2025 4:13 am PDT by Tim Hardwick
Apple made a major slip Wednesday when it accidentally included hardware identifiers in software code linking to numerous unannounced products.
The leaked information provided MacRumors with concrete evidence of Apple's hardware development across multiple product categories. Here's everything that was confirmed through the code discoveries:
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An alleged iPhone 17 Pro production leak may provide a first look at the device's milled all-aluminum chassis, which this year includes the camera bump – in contrast to last year's iPhone 16 Pro model that features a glass camera module attached to an all-glass back panel.
Originally shared by leaker Majin Bu, the image below could be of a moulding, but it still lines up with rumors that...
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It is now mid-August, meaning that Apple's annual iPhone event is just around the corner.
This year, Apple is expected to unveil the iPhone 17, the all-new iPhone 17 Air, the iPhone 17 Pro, and the iPhone 17 Pro Max.
Here are some of the key rumors for those devices:iPhone 17: Same design as iPhone 16, but with an A19 chip, a larger 6.3-inch display, an upgraded 24-megapixel front camera, ...
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We're just about a month away from Apple's annual September event, and we're going to get a new version of the Apple Watch Ultra for the first time since 2023. There are some useful new features rumored for the Apple Watch Ultra 3, which we've summarized below.
Subscribe to the MacRumors YouTube channel for more videos.
Satellite Connectivity - The Apple Watch Ultra 3 will be the first...
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Rumors suggest that Apple is working on an updated version of the Apple TV that's slated for launch later this year. Information about the upcoming device that was found in Apple code indicates that it will be equipped with the A17 Pro chip.
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In case you missed it — this is the post for people who mainly only read headlines — Apple has announced that it will be releasing iOS 18.6.1 and watchOS 11.6.1 later today. Apple shared this information in a press release on its Newsroom website.
The software updates will re-enable the Blood Oxygen feature on Apple Watch Series 9, Series 10, and Ultra 2 models sold in the United States....
Monday August 11, 2025 12:09 pm PDT by Juli Clover
Apple is continuing to tweak the way that the Liquid Glass design looks ahead of the iOS 26 launch, and the latest beta makes a change to the Lock Screen.
The Lock Screen clock has been updated with additional transparency, allowing more of the background to peek through.
Beta 6 on left, beta 5 on right
The clock also has more of a 3D, floating look, which is in line with the rest of the ...
Alleged images of the iPhone 17 Pro Max's internal design have surfaced, offering a potential look inside the device before it is announced by Apple next month.
The images were shared by the account "yeux1122" this week, in a blog post on the Korean platform Naver. The account aggregates Apple rumors and leaks, so it is likely not the original source of the images, and it is unclear if they...
Unfortunately, Apple missed the ball and I doubt we’ll see console-class games anytime soon on iOS. They had their opportunity to provide solid control solutions and welcome AAA games years ago, but I think that opportunity is gone and won’t come back for awhile.
Instead we got a race-to-the-bottom with crappy IAP games and cramped touch-based controls that you can’t play for more than 15 minutes without get carpal tunnel.
With the removal of Boot Camp and possibly 'almost good enough' virtualized Windows it makes streaming (for me, Xbox xCloud) the only remotely viable solution.
To me Apple will never recover from launching Apple Arcade (their 'flagship' gaming service) on high end hardware and then spending a long time featuring Frogger at the keynote.
This is great news to me. But it just reinforces my opinion that Apple's gaming efforts would have been soooooo much further along if they had done this much earlier. Better late than never.
Controller support is awesome, but it's really cumbersome to have to re-pair every time I want to switch between an Apple TV/iPad/iPhone and I'm not gonna buy 3 controllers just so each device can have their own.
I think it's a limitation of the controller always locking to one device, but it'd be nice to see Apple make their own with one of their AirPods chips that makes it easy to switch devices.
I would like to introduce you to 8BitDo ('https://www.8bitdo.com/#Products'). You turn the controller on with start and then press A, B, X, or Y to select a pair mode. Once you pair your devices with a button you just select the mode you want when you turn the controller on and boom, no having to go into setting and repair as you move from device to device.
This reads like it's part of a broader deal with Microsoft: Microsoft support for apple silicon (office, windows, etc) in exchange for Apple support for the new xbox controller to encourage xbox adoption and cross-platform game development for both systems.
The controller pairing issue is a controller issue (hardware-software) but a nextgen controller might do a better job of "remembering" 2-3 previously-paired systems so it's not such of a pain each time to go from xbox to ipad to mac to xbox.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.