Divinity: Original Sin 2 - Definitive Edition is coming to Mac next year. The critically acclaimed role-playing game from Larian Studios featured in yesterday's Apple event in New York, where Apple unveiled new Macs and iPad Pros.

divinityorigsin feature
The RPG title is being developed in partnership with Mac porting studio Elverils and Apple's Metal engineering team, and promises to feature all the content from the PC version as well as the following additional features exclusive to Mac, as confirmed by MacGamerHQ:

  • 64-bit Metal 1.2 support
  • eGPU support (10.13+ only)
  • V-sync support (10.13+ only)
  • Support for Apple MFI controllers and rumbling support on selected controllers
  • MacBook Touch Bar support
  • MacBook trackpad and selected gestures support


Elverils plans compatibility with systems running macOS 10.13 and 10.14 macOS, with potential for 10.12 support further down the line, while MacBook Pro Touch Bar support should equate to quick access to in-game features like the journal or map.

Divinity: Original Sin 2 will also support HDR, iCloud backups, and cross-play between Windows and macOS systems.


More information including pricing is expected as the game gets closer to its Q1 2019 release, when it should be available to purchase on both Steam and the Mac App Store.

Top Rated Comments

wubsylol Avatar
70 months ago
Cool news! Wonder why it's not Metal 2, though. Or what does Metal 1.2 mean?
It’s probably just a typo, but Metal version numbers are misleading at any rate. “Metal 2” is just “Metal 1.2” with more functionality, but those functions are only supported on High Sierra and Mojave. It’s not like DirectX11 vs 12 where operational methods are quite different.

Metal is just Metal.
Score: 2 Votes (Like | Disagree)
Janichsan Avatar
70 months ago
Cool news! Wonder why it's not Metal 2, though. Or what does Metal 1.2 mean?
Could either be a mistake, or they mean "Metal 1.2 and higher". They need to make use of Metal 2 features when they want to support eGPUs. But Metal 2 is only available in High Sierra and Mojave, and they are planning to support Sierra as well ("further down the line").
Score: 1 Votes (Like | Disagree)
panjandrum Avatar
70 months ago
Turn-based is not at all tedious, if the combat is interesting and varied, which DOS was. Realtime-with-pause is far more annoying, and essentially an admission that they failed to make the combat interesting, so you have to automate it as much as possible and get it over with quickly. I bought two RTWP games that were supposed to be all-time classics, and gave up after a few hours due to how aggravating they were, so I avoid them all now. Real time only works properly if you're controlling one character.

If the number of reviews on Steam is any indication, proper turn-based does not limit the audience, and indeed increases it quite a bit compared to RTWP games.

--Eric
You may have skim-read what I wrote. I'm not opposed, at all, to turn-based combat, if you like it! Personally, I find it very tedious and time-consuming, and I'm far more into the story-and-character-and-exploration elements of RPGs - the last thing I want to do is spend 10 minutes micro-managing a combat that I would prefer to be over in a much shorter time and get back to the exploration, meeting new characters, and learning more of the story. That's a preference where we obviously differ, which is no problem.

Many RPGs, including a huge array of the classics, allow you to tweak these preferences to the player's satisfaction. Many of them could be completely turn-based if you so desired, or only auto-pause on occasion, or even just pause manually if that was your desire. That gives me what I want, and gives you what you want. It's not a failure in any way; it allows people to play these games in the way they prefer. The DOS games don't do this, at all, it's pure turn-based without any meaningful way to play the games in a less micro-managing manner.
Score: 1 Votes (Like | Disagree)
GeneralChang Avatar
70 months ago
Been playing this since it was new, definitely one of the purest RPG experiences you can get on a computer. Really maintains that feel of classics like Baldur's Gate while adding even more player choice and modern conveniences. Excellent game.
Score: 1 Votes (Like | Disagree)
panjandrum Avatar
70 months ago
This is great news for those Mac gamers who don't run Windows via. Bootcamp. The DOS games are pretty compelling in many regards. There is some great stuff, like the way they somehow managed to interject whimsy into an essentially serious story.

But, do keep in mind that you will have to enjoy true turn-based combat that can't be defeated. It's like Fallout 1 & 2. You have to micro-manage every little tiny thing during combat, which is extremely tedious and time-consuming, even on the easiest difficulty settings. It's too bad, because it means I've never been able to make it all the way through, despite really liking the overall concept (same happened to me with Fallout 1 & 2). I really, really like old-school RPGs like BG and IWD etc., along with the more recent DAO (my personal favorite) and PoE. The difference is that in those games you set up one form or another of AI scripting/actions for combat situations and can set a variety of auto-pause states and/or manually pause when necessary.

So most true-classic and retro-classic RPGs actually provide far more flexibility in terms of combat mechanics than DOS, as they can be as turn-based as you wish, without absolutely forcing you to use an exclusively micro-managed turn-based system. It's a real oversight on the part of the developers as it unnecessarily limits the appeal of the titles.
Score: 1 Votes (Like | Disagree)

Popular Stories

Apple car wheel icon feature yellow

Apple Cancels Electric Car Project

Tuesday February 27, 2024 11:05 am PST by
Apple has canceled all plans to release an autonomous, electric vehicle, reports Bloomberg. Apple has been working on an Apple Car for more than a decade and invested millions of dollars into development before deciding it was not a viable project. Apple's Chief Operating Officer Jeff Williams today told approximately 2,000 employees working on the Apple Car that the project was canceled,...
iOS 18 Mock iPhone 16 Feature Gray

iOS 18 Rumored to Be Compatible With These iPhone Models

Tuesday February 27, 2024 6:31 am PST by
iOS 18 will be compatible with the iPhone XR, and thereby also the iPhone XS and iPhone XS Max models with the same A12 Bionic chip, according to a post on X today from a private account with a proven track record of sharing build numbers for upcoming iOS updates. The post was spotted by MacRumors contributor Aaron Perris, and it has since been deleted. However, this was likely because the...
iOS 17

iOS 17.4 Coming Soon With These New Features for Your iPhone

Monday February 26, 2024 6:08 am PST by
In a press release last month, Apple confirmed that iOS 17.4 will be released in March, and the update includes several new features and changes for the iPhone. Key new features in iOS 17.4 include major App Store changes in the EU, Apple Podcasts transcripts, and an iMessage security upgrade. The update also adds new emoji and includes preparations for the launch of next-generation CarPlay...
applearcade

Game Developers Describe 'Smell of Death' Around Apple Arcade

Monday February 26, 2024 7:24 am PST by
Some game developers are dissatisfied with Apple Arcade amid concerns about the subscription service's future, a new report claims. Sources speaking to mobilegamer.biz described a "smell of death" around Apple's games subscription service and noted the difference between the company's investment in TV and music, and its interest in games. "At the very top of the company there needs to be a ...
iPad Air 5

iPadOS 18 Rumored to Drop Support for These iPad Models

Tuesday February 27, 2024 6:55 am PST by
iPadOS 18 will drop support for iPad models equipped with the A10X Fusion chip, according to a post on X today from a private account with a proven track record of sharing build numbers for upcoming iOS and iPadOS updates. This means that iPadOS 18 would not be compatible with the first-generation 10.5-inch iPad Pro or the second-generation 12.9-inch iPad Pro models released in 2017. It...
Beyond iPhone 13 Better Blue Face ID Single Camera Hole

Six Reasons to Wait for Next Year's iPhone 17

Thursday February 22, 2024 4:20 am PST by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models concurrently, which is why we sometimes get rumored feature leaks so far ahead of launch. The iPhone 17 series is no different, and already we have some idea of what to expect from Apple's 2025 smartphone lineup. If you plan to skip...