Hands-On With macOS 10.14 Mojave: Dark Mode, Revamped Mac App Store, Desktop Stacks and More

Apple this week introduced the latest version of the operating system that runs on the Mac, macOS. macOS Mojave is Apple's first deviation from mountain-based naming in four years, and the update, with its new name, brings some major changes to the Mac lineup.

We went hands-on with macOS Mojave to check out all of the new features, which range from changes to the desktop and Finder to a systemwide dark mode.

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According to Apple, macOS Mojave's new dark mode was inspired by the desert at night. An extension of the dark theme introduced in earlier version of macOS, the new dark mode is systemwide and changes the color of the dock, menu bar, applications, and more. Native apps like Mail, Calendar, iTunes, and Xcode, all change when dark mode is enabled.

Desktop Stacks, a new feature designed to organize files left on the desktop, puts all of your files into neat, easily browsable piles that can be sorted by name, type, date, and other parameters. Dynamic desktop wallpapers are also available, with the design changing over the course of the day.

There's a new Gallery View in Finder for previewing files, and a new Sidebar provides detailed information for files, such as metadata for images. Quick Actions let you do more with your files without ever leaving Finder, while markup integration in Quick Look makes it easier to implement quick edits to a single file.

Screenshots got an iOS-style upgrade with markup integration and new options for recording video, while Continuity Camera lets you take a photo on the iPhone and automatically port it to the Mac.

Several iOS apps are coming to the Mac as part of a new Apple initiative to make it easier to port iOS apps to the Mac, with Apple introducing News, Stocks, Voice Memos, and Home for macOS.

Security and privacy improvements allow apps to access less of your sensitive data, while Safari is gaining new tools that will make you even harder to track across the web.

Finally, macOS Mojave brings an entirely redesigned Mac App Store that will make finding apps on the Mac a simpler experience. The new Mac App Store features editorial content like the iOS App Store, along with new function-specific tabs, video ratings, and more informative product pages.

macOS Mojave is currently available to developers for beta testing, and later this summer, Apple will make a public beta available for its public beta testers. The new software will see an official release in the fall.

macOS Mojave drops support for some older Macs and will run on 2015 and newer MacBooks, 2012 and newer MacBook Air, MacBook Pro, Mac mini, and iMac models, the 2017 iMac Pro, and Mac Pro models from late 2013 and mid-2010 and mid-2012 models with Metal-capable GPUs.

Top Rated Comments

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22 months ago
I kind of want to buy an iMac Pro now just because dark mode looks so freaking good on it:

Rating: 21 Votes
22 months ago
"macOS Mojave is Apple's first deviation from mountain-based naming in four years"

No, since Mavericks the names have all come from California landmarks. Not mountains.

Technically none of them are 'mountain' names. Yosemite is a National Park, El Captain is a granite dome (it just feels like a mountain when you are hiking/climbing up it :) ), Sierra is a range of mountains, High Sierra is just higher on that mountain range. :)

I guess the last 4 macOS names have come from mountain areas, but Apple has since Mavericks always said they were using California inspired names.

Personally, I was hoping for Shasta, Tahoe, or Whitney for the next macOS. :)
Rating: 14 Votes
22 months ago
"inspired" by the demands of the people.
Rating: 12 Votes
22 months ago

Metal is here to replace them.

No.... I get it. But Metal isn't supported in a lot of pro apps where OpenGL is.... it means that every 3D app out there is going to have to rewrite their preview engines. That's not really appealing to the developers. This could be a serious hit on my studio. On top of that, a LOT of Mac games will cease to function. And older games will definitely not be remastered to Metal and 64-bit. I think this is a very big mistake on Apple's part. They should not only continue to support OpenGL/OpenCL.... but also support Vulkan to encourage more cross-platform development.
[doublepost=1528325079][/doublepost]I'm already dealing with members of our design team being unhappy with Apple's obvious disconnect with the pro 3D world. I've had several ask if we are going to move to Windows. This move by Apple isn't strengthening my argument to stay on Mac.
Rating: 9 Votes
22 months ago
So... it appears that Apple is likely dumping OpenGL and OpenCL with Mojave, or shortly thereafter..... anyone else think this is a huge mistake?
Rating: 9 Votes
22 months ago
I'm not trying to offer criticism, but could someone please tell 'Dan at MacRumors' that short vowels are his friend?

Not every 'the' has to be voiced as 'thee'; 'thuh' is perfectly acceptable.

Similarly, not every 'a' must be pronounced as a hard 'A'. Again, 'uh' makes for a pleasant break from all the hard enunciations.

I know some will contend, based on this post, that my true nature begins with 'A'. I can accept that. I'm just an old broadcaster who wants to watch and listen to MR videos without cringing.
Rating: 8 Votes
22 months ago
El Capitan is still treating my 2013 SSD i7 27" iMac right, but 3rd party support is starting to get a little long in the tooth.

Upgrading is always a trade off and a gamble when everything in your setup already works just the way you want it to.
Rating: 8 Votes
22 months ago

So... it appears that Apple is likely dumping OpenGL and OpenCL with Mojave, or shortly thereafter..... anyone else think this is a huge mistake?

Apple is deprecating OpenGL and OpenCL in Mojave, not dumping them. OpenGL and OpenCL are both still present in Mojave.

Deprecation is a warning to developers to start moving to other APIs because Apple won't continue to improve the deprecated APIs and might dump them sometime in the future.

Apple won't remove OpenGL or OpenCL before macOS 10.15, and possibly not even then, but at that point most of our old OpenGL apps and games won't run anymore in any event because Apple is removing support for 32-bit apps in 10.15.

At which point those of us who care will have to keep a Mojave boot volume around, and eventually an older Mac that can boot from it (just as I have a mid-2010 iMac to run Snow Leopard for PPC games that require Rosetta, and a Power Mac G5 to run Tiger for games that require the Classic environment, and Power Mac G4 somewhere for games that require booting natively into Mac OS 9 - hardly any of which I ever bother booting up, to be honest), but so it goes.

(Please direct any and all comments about how Macs aren't suitable for gaming, which surely will have never occurred to me, to the new-Mac-Pro-shaped file under my desk, where I promise faithfully to give them all the consideration they deserve.)

marksatt ('https://forums.macrumors.com/members/marksatt.825783/'), who's in a position actually to know what he's talking about, has an informed and helpful perspective on the impact of this deprecation in this post ('https://forums.macrumors.com/threads/game-devs-express-new-fears-over-future-of-mac-gaming-as-apple-deprecates-opengl-and-opencl-in-macos-mojave.2121751/page-9#post-26125310').
Rating: 6 Votes
22 months ago

Abridged version of the video:
Dark Mode: We had that in the 90's in Mac OS 8. It was called Kaleidoscope, and it could do more.
Stacks: Worthless is you have multiple formats/dates/ect. of files that all have to do with the same project. That's what we have folders for.
Gallery View: It already exists. it's called Bridge, thumbnails, and coverflow.
Quick Actions: Not really handy for real projects. Just rotating the image in preview mode doesn't really do anything turning your head doesn't already do. (Insert Anakin saying "I'll try spinning, that's a good trick." joke here)
Screenshot: Nothing new here. We already have all these features. They just redecorated existing functions.
Desktop iOS apps: Programs you didn't want or use, stuffed into your hard drive, taking up valuable space you can't afford to squander. Especially considering how much Apple reams you on the cost of a drive. And here I thought Windows was the OS that had the bloatware.
New App Store: Oh goodie. They made a new way for you to give them your money.

Summation: They really had no new ideas this round. Really disappointing.

I don't see how having the first point is relevant, unless you use Macs from the 90's. I want that dark mode on my current Macs. And also, you're ignoring the part where it just looks ****ing beautiful.

As for the App Store, you're looking at it completely wrong. Developers have been asking for Mac App Store improvements ever since.... Mac App Store. The App Store is a way to get your app discovered, a way to distribute your app and a way for you to earn money as a developer - so that you actually get to make more apps. Want good apps on the Mac? This is one of the ways to do it. Not to mention they allow apps to access more of your Mac in a secure way, which is what brought BBEdit back. It's big. Finally, you missed the whole UIKit on Mac thing, which also has the potential to be huge.

As for the rest - talk about negativity. These are some genuine nice things. Nothing groundbreaking, but nice.

You should've summed your whole post into: I didn't like it.
Rating: 6 Votes
22 months ago
metal was a huge mistake
Rating: 6 Votes

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