The Average iPhone User in the U.S. Spent $40 on Apps in 2016 - MacRumors
Skip to Content

The Average iPhone User in the U.S. Spent $40 on Apps in 2016

by

iPhone owners in the United States spent an average of $40 on premium apps and in-app purchases on each of their devices in 2016, according to new data shared by analytics company Sensor Tower. That's up from an average of $35 in 2015.

Unsurprisingly, most iPhone users are spending their money on games. 80 percent of U.S. App Store revenue in 2016 was generated by games, and on average, iPhone users spent $27 on game-related content.

sensortowerspendingbycategory
Spending on apps in the entertainment category - such as Netflix and Hulu - was at $2.30 on average, compared to $1.00 in 2015, perhaps due to Netflix starting to offer in-app subscription options at the end of 2015. According to Sensor Tower, Netflix contributed over $58 million in gross revenue to the entertainment category in 2016, up from $7.9 million in 2015.

Average spending on music also rose slightly in 2016, from $3.40 to $3.60, and social networking went from $1.80 to $2.00. Spending on apps in the photo and video category jumped from $0.30 to $0.70 during 2016.

While spending on apps is up across the board, Sensor Tower saw a decline in the average number of apps installed on each iPhone - 33, down from 35 in 2015. Games continues to be the most popular app category, with an average of 10 games installed on each iPhone.

sensortowerappdownloadsaverage
According to Sensor Tower, its estimates are based on data pulled from 132 million active iPhones in the United States during the 2016 calendar year (January 1 to December 31). The numbers use estimates from Consumer Intelligence Research Partners and the company's own Store Intelligence platform.

All revenue estimates included in the report are gross amounts spent by consumers before deducting Apple's 30 percent revenue cut.

Top Rated Comments

Strutten Avatar
122 months ago
I must be a rare user. I never purchase applications and I do not have any on my iPhone. Plenty of free applications serve my needs. There are A lot of free applications that are just as good as some of the paid applications from my experience.
How could you possibly know that, since you never buy any?
Score: 5 Votes (Like | Disagree)
122 months ago
I must be a rare user. I never purchase applications and I do not have any on my iPhone. Plenty of free applications serve my needs. There are A lot of free applications that are just as good as some of the paid applications from my experience.
Score: 5 Votes (Like | Disagree)
blue22 Avatar
122 months ago
I'm interpreting all this as iDevice users are EXTREMELY frugal with paying for app related content/services. $40 a year works out to $3.33 a month, which quite honestly is hardly "a lot of money" at all to be spending on an app's content and/or services. Makes you wonder how much some developers are struggling to make some ROI for their app-dev work.
Score: 2 Votes (Like | Disagree)
blcamp Avatar
122 months ago
I don't think I've spent $40 in the aggregate in the 6 1/2 years that I've had an iPhone.
Score: 2 Votes (Like | Disagree)
GoodWheaties Avatar
122 months ago
It is incredible how much money some people spend in freemium games. I've never ever been tempted to spend any real money in a freemium game. Ever. I've only purchased a few apps like Lapse It, Pixelmator, and a couple non-freemium games. And sometimes I pay to remove ads.
Score: 2 Votes (Like | Disagree)
Cineplex Avatar
122 months ago
Seeing as iPhones are now devices parents shove in front of their kids faces so they don't "bother them"....I'm not surprised.
Score: 2 Votes (Like | Disagree)

Popular Stories

Liquid Glass App Store Feature

Apple Updates App Store Guidelines With Stricter Rules for Low-Quality Apps

Tuesday June 9, 2026 3:52 pm PDT by
Apple updated its App Store Review Guidelines this week, adding stricter language around low-quality apps. The 4.3 Spam rule already barred overly simple apps in saturated categories, but Apple now includes language saying low-effort apps could be pulled from the App Store. Apps in oversaturated categories that are not updated, improved, or do not attract customers may be removed, according...
iOS App Store General Feature Desaturated

Apple Introduces Major App Store Subscription Overhaul at WWDC 2026

Thursday June 11, 2026 6:50 am PDT by
Apple announced a sweeping set of new subscription tools for App Store developers at WWDC 2026, including cross-developer subscription bundles, group and enterprise purchasing options, retention tools, and a streamlined submission workflow. Subscription Bundles and Suites The main change is a new Bundle and Suite system that lets developers partner with each other to offer combined...
Liquid Glass App Store Feature

Apple Criticizes U.S. Antitrust Bill That Targets the App Store

Thursday June 11, 2026 2:49 pm PDT by
United States Senators Chuck Grassley and Amy Klobuchar this week reintroduced the American Innovation and Choice Online Act (AICOA) that targets major tech companies like Apple, and Apple is not happy to see it back. The bipartisan bill is reminiscent of the Digital Markets Act in the European Union, banning large platforms from favoring their own products or services, limiting competitors' ...