The latest numbers from research firm Gartner reveal that the smartphone industry continues to be a virtual two-horse race between iOS and Android. The operating systems combined for a record 99.1% worldwide market share in the second calendar quarter of 2016, compared to 96.8% in the year-ago period.
Android remained the world's most widely used smartphone operating system with 86.2% market share in the second quarter, up from 82.2% a year ago, while iOS dropped to 12.9% market share from 14.6% in the year-ago period. Windows and BlackBerry smartphones continued their long-running descent, dropping to 0.6% and 0.1% market share worldwide respectively.
Units in thousands
iOS and Android achieving a 99% duopoly in the smartphone market is remarkable given that Symbian and BlackBerry operating systems were industry leaders just six years ago. Symbian was used by several major mobile phone vendors, including Nokia, Samsung, Motorola, and Sony Ericsson.
Symbian was essentially discontinued in 2012, beyond being used on a few regional smartphones in Japan, while BlackBerry released its first Android smartphone last year. Meanwhile, Microsoft scaled back its Windows Phone efforts earlier this year following continuously poor sales of Lumia devices.
Thursday January 29, 2026 10:07 am PST by Joe Rossignol
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio.
Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014.
Q.ai has...
Saturday January 31, 2026 10:51 am PST by Joe Rossignol
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro.
There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
A newly surfaced resale operation is seemingly offering Apple Store–exclusive display accessories to the public for the first time, potentially giving consumers access to Apple-designed hardware that the company has historically kept confined to its retail environments.
Apple designs a range of premium MagSafe charging stands, display trays, and hardware systems exclusively for displays in ...
Tuesday January 27, 2026 2:39 pm PST by Joe Rossignol
Update: Apple Creator Studio is now available.
Apple Creator Studio launches this Wednesday, January 28. The all-in-one subscription provides access to the Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage apps, with U.S. pricing set at $12.99 per month or $129 per year.
A subscription to Apple Creator Studio also unlocks "intelligent features" and "premium...
Friday January 30, 2026 5:40 am PST by Joe Rossignol
Apple CEO Tim Cook believes that his company will have opportunities to deliver "innovations that have never been seen before" this year.
"As I said at the beginning of my remarks, this was, in so many ways, a remarkable quarter for Apple, and we're excited for all the opportunities we'll have in the year ahead to deliver innovations that have never been seen before and enrich the lives of...
This is disappointing. This market share for Apple is terrible. I'd love to see iOS with six figure units sold each quarter. This has to do with iOS pricing for iPhone. A lower cost device will bring Apple higher ongoing income from other products and services,
At what point do developers stop making apps for iOS? Wasn't that the issue the Mac had in the 1990's, a smaller and smaller market share, so developers abandon it?
This is disappointing. This market share for Apple is terrible. I'd love to see iOS with six figure units sold each quarter. This has to do with iOS pricing for iPhone. A lower cost device will bring Apple higher ongoing income from other products and services,
At what point do developers stop making apps for iOS? Wasn't that the issue the Mac had in the 1990's, a smaller and smaller market share, so developers abandon it?
Developers make 4x from iOS apps vs. Android. The vast majority of people choosing* Android don't spend a dime on apps nor services.
Apple's iOS strategy is no different from the Mac's: skim the customers creme, enjoy the high margins and spend more on customer service. You can't beat iOS.
*EDIT: they don't actually "choose": they pick the lowest priced item, and it's not an iPhone.
I have the iPhone 6s Plus, I just bought the Nexus 6P to try Android. The phone was inexpensive as it was less that half what I paid for my iPhone. Slightly larger screen at 5.7, and crazy clear/sharp. The operating system was very surprising, I downloaded Android 7.0 and IOS 10. I was surprised how much more I preferred Android. Downloaded all the same Apps, I have to say I am sold! I just placed my order for a Note 7. I'm sold on Android and decided to get a phone far more advanced than iPhone. I'm shocked Android is so much nicer and the broad range of high end phones. I thought Apple was king. I strangely feel bad as I am a real Apple fan, have been for 18 years.