As noted by AnandTech, Intel this week quietly released an updated processor price list which includes several new Skylake chips that could be used in an updated 15-inch Retina MacBook Pro.
The direct upgrade path for the 15-inch Retina MacBook Pro would use the following quad-core chip options: a 2.6 GHz Core i7-6770HQ, a 2.7 GHz Core i7-6870HQ, and a 2.8 GHz Core i7-6970HQ, all coming in at the same price points as the Haswell variants currently used in the MacBook Pro.
Perhaps a more intriguing but less likely scenario involves a series of new mobile Xeon E3 chips. These chips could offer even better CPU, graphics, and memory performance, although pricing becomes an issue with the highest-performing chip in the family.
As for the 13-inch Retina MacBook Pro, Intel announced chips appropriate for those machines back in September, although it suggested the chips would not actually be launching until early 2016. Those chips have been included on Intel's price lists for several months, but have been slow to show up in the wild. A claimed benchmark for a 13-inch MacBook Pro running one of these chips last week appears to have been a fake.
Most of Apple's Mac lineup is in need of updates, as Intel's Skylake delays have hampered Apple's ability to launch refreshed models. But with the Skylake logjam finally starting to break, Apple appears set to update its entire notebook lineup over the next several months. Opportunities for major product introductions could come at Apple's rumored March media event or at WWDC likely scheduled for mid-June, although smaller updates could come at any time via press release.
Following nearly two years of rumors about a fourth-generation iPhone SE, The Information today reported that Apple suppliers are finally planning to begin ramping up mass production of the device in October of this year. If accurate, that timeframe would mean that the next iPhone SE would not be announced alongside the iPhone 16 series in September, as expected. Instead, the report...
Key details about the overall specifications of the iPhone 17 lineup have been shared by the leaker known as "Ice Universe," clarifying several important aspects of next year's devices. Reports in recent months have converged in agreement that Apple will discontinue the "Plus" iPhone model in 2025 while introducing an all-new iPhone 17 "Slim" model as an even more high-end option sitting...
Wednesday July 24, 2024 9:06 am PDT by Joe Rossignol
Apple supply chain analyst Ming-Chi Kuo today shared alleged specifications for a new ultra-thin iPhone 17 model rumored to launch next year. Kuo expects the device to be equipped with a 6.6-inch display with a current-size Dynamic Island, a standard A19 chip rather than an A19 Pro chip, a single rear camera, and an Apple-designed 5G chip. He also expects the device to have a...
Thursday July 25, 2024 5:43 am PDT by Tim Hardwick
Apple typically releases its new iPhone series around mid-September, which means we are about two months out from the launch of the iPhone 16. Like the iPhone 15 series, this year's lineup is expected to stick with four models – iPhone 16, iPhone 16 Plus, iPhone 16 Pro, and iPhone 16 Pro Max – although there are plenty of design differences and new features to take into account. To bring ...
Apple’s iCloud Private Relay service is down for some users, according to Apple’s System Status page. Apple says that the iCloud Private Relay service may be slow or unavailable. The outage started at 2:34 p.m. Eastern Time, but it does not appear to be affecting all iCloud users. Some impacted users are unable to browse the web without turning iCloud Private Relay off, while others are...
Are you a video editor, or work with really large images on a daily basis? Other than that, I don't see a good reason for having anything over 16gb (RAM).
As a developer, there have been times when I ran out of memory (on my 8GB machine), but that can easily be fixed by optimizing code. Even the newest games don't need anywhere near that much memory.
I don't need to explain why I need it. My question still stands:
Are you a video editor, or work with really large images on a daily basis? Other than that, I don't see a good reason for having anything over 16gb (RAM).
As a developer, there have been times when I ran out of memory (on my 8GB machine), but that can easily be fixed by optimizing code. Even the newest games don't need anywhere near that much memory.
I don't understand why people constantly ask this question. Just because You don't have use for more RAM doesn't mean others don't have legitimate uses for it. My 32GB iMac is quite frequently a limitation when running VMs and router simulations or when stitching large panoramas in PhotoShop. I can only run 12 or the possible 20 Cisco IOS-XR and NS-OX routers with 32GB.
64GB would be great but Haswell capped at 32GB for the desktop processors but Skylake can support 64GB. So for me, if they would extend the 32/64GB limit over to the Macbook Pro it would make my VM work much easier.
Are you a video editor, or work with really large images on a daily basis? Other than that, I don't see a good reason for having anything over 16gb (RAM).
As a developer, there have been times when I ran out of memory (on my 8GB machine), but that can easily be fixed by optimizing code. Even the newest games don't need anywhere near that much memory.
I heard of this OS X feature called multitasking which apparently runs more than 1 program at a time. So even very optimized programs might collectively need abundant RAM so that each can get the memory they need. I have 24GB on one of my Macs, am not doing daily video editing or editing large image files, but can easily- and often- bump into that 24GB capacity.