iOS Game 'Dots' Adds New 'Gravity Mode' for One Week, Partners with General Electric

Popular iOS game Dots has been updated to add a new gameplay option called "Gravity Mode" that will be available for one week, along with with improvements in speed and battery life.

Specifically, the new mode is sponsored by company General Electric to celebrate "Gravity Day", and features no time limits or restrictions along with the addition of a "gravity button" which shuffles the dots based on the the angle and tilt of the phone.

dots_gravitymode
Betaworks executive Paul Murphy spoke about the new mode to The Verge:
Gravity mode will arrive this Sunday on Android and iOS and be available for one week. Betaworks' SVP of product, Paul Murphy, describes how it will work. "You can think of it like a 'zen' mode for Dots. No timers, no restrictions, just connect as many dots as you'd like. If you get stuck, you can click the gravity button, which acts as a shuffler. To make it happen, our team implemented a physics engine so the dots appear to fall with gravity and move based on the angle of the phone."
The game has been very popular on iOS, hitting #1 in 20 countries. Dots is a free app and can be downloaded on the App Store. [Direct Link]

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83 months ago

I can't wait until this pastel theme dies. In iOS7, dots, and elsewhere. It's a shame we're going to be (and have already) seeing most relevant apps updating their UI to match iOS7's :eek: *puke*


Couldn't disagree with you more. About time the leather and fabric dies.
Rating: 5 Votes
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83 months ago

I can't wait until this pastel theme dies. In iOS7, dots, and elsewhere. It's a shame we're going to be (and have already) seeing most relevant apps updating their UI to match iOS7's :eek: *puke*

dream on...it's not pastel, but bright colors, pastels would be pale...switch to a black background and you'd see it.

it's not just iOS that is going brighter, less skuewmorphic, it's a general trend. It's about time if you ask me, I'm tired of the "wood-look", "metal-look", "leather-look", w/airbrushed drop shadows to make it seem 3D, bleh. The layered, translucent, parallax, frosted glass look, while it might take getting used to for some, is a big improvement in design.

Dots: This game is entertaining, but, would like to have an online dual-player mode, both working it at the same time. (and I like the color scheme, but, maybe a few more choices).
Rating: 4 Votes
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83 months ago
I can't wait until this pastel theme dies. In iOS7, dots, and elsewhere. It's a shame we're going to be (and have already) seeing most relevant apps updating their UI to match iOS7's :eek: *puke*
Rating: 4 Votes
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83 months ago

Personally, I like the good old fashioned cold, evil technology look - lots of black with bright blues,


Windows 98 maybe? :-/
Perhaps not evil enough. :)

Rating: 3 Votes
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83 months ago

I think probably about 70% of people like iOS6 better, and 30% like iOS7 better.

You have it backwards: https://forums.macrumors.com/showthread.php?t=1633002
Rating: 2 Votes
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83 months ago

I think probably about 70% of people like iOS6 better, and 30% like iOS7 better.

Well, this thread is about the app Dots, so, I'll try to keep it short. I only said what I said about iOS 7 because the comment said Dots was like iOS 7. In any case, from a professional design perspective it is a better design, really nice to use, at least the beta on iPhone 5, that and the way it works, feels like a new phone again. Your numbers here are strictly your opinion, nothing more. Most of the negative commenters on this forum haven't even used it, just looked at pics of it. But, if you feel so strongly about it, then just keep iOS 6 on yours.

Dots is colorful and fun. I like the simplicity of it. I don't think I'll reach the top level in gravity mode though. Again, I'd like to say: but, would like to have an online dual-player mode, both playing the same board at the same time, that would be more fun.
Rating: 1 Votes
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83 months ago
Dots should be used in Game Design classes as an example of terrible game design. It has an interesting central mechanic, and it looks great, but the timed mode and the "30 moves" mode are awful. There's almost no skill to the game whatsoever— unlike Tetris or any number of word games. Your score basically relies on not screwing up based on whatever random array of dots you get dealt; the board is so small and the games so short that any possibility of skill is killed. And there's absolutely no advancement…

I thought this "Gravity" mode might be interesting, but it basically just shuffles the dots for you — and it doesn't seem to even do it based on how you roll them around with the accelerometer; it just seems to settle back into the grid randomly. (And there's no discernible point to leveling up, either.) So you're just erasing dots ad infinitum, with no goal whatsoever.
Rating: 1 Votes
Avatar
83 months ago

dream on...it's not pastel, but bright colors, pastels would be pale...switch to a black background and you'd see it.

it's not just iOS that is going brighter, less skuewmorphic, it's a general trend. It's about time if you ask me, I'm tired of the "wood-look", "metal-look", "leather-look", w/airbrushed drop shadows to make it seem 3D, bleh. The layered, translucent, parallax, frosted glass look, while it might take getting used to for some, is a big improvement in design.

Dots: This game is entertaining, but, would like to have an online dual-player mode, both working it at the same time. (and I like the color scheme, but, maybe a few more choices).



Design: Who says something is superior or inferior just because you are tired of it? You've said nothing about how or why it is actually an improvement, other than describing it as a trend, and saying you're tired of what it replaces.

Dots: Not sure what you're looking at, but those greens and blues are definitely pretty pale. Not all the colors may be pastel proper, but taken as a whole, it does seem very "pastel-y".
Rating: 1 Votes
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