OnLive's iOS Client Still Waiting for App Store Approval

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Six months ago, cloud gaming company OnLive announced the release of a playable client for the iPad and the iPhone. At the time, the release of the iOS app was reported to be imminent, but it has yet to materialize.

Our sister site TouchArcade reports from E3 that OnLive is "hard at work on getting the app approved", but doesn't have any estimate for when the app will be approved, nor what the holdup is.

It's not much of a surprise that Apple might have issues with the OnLive app, as it's offering a complete platform that Apple doesn't have control over, promotes a gamepad, and provides content purchased outside of the App Store ecosystem. So, here's to keeping our fingers crossed to OnLive and Apple coming to some sort of middle ground to get the app out.

Tag: OnLive

Top Rated Comments

nagromme Avatar
113 months ago

They can get their app out as soon as they agree to give Apple its 30%, rather than trying to use Apple's platform without paying for it, like common thieves.


Apple’s happy to have paid services delivered even if they do NOT use the App Store platform for IAP: people will just have to buy games and manage their accounts from Safari, as they do with Kindle. (And Netflix I think?) Not ideal for OnLive but perfectly viable, and no 30% cut to Apple if they don’t want the benefits of Apple’s IAP system. So I wonder if there are entirely other reasons for the delay.
Score: 7 Votes (Like | Disagree)
JesseW6889 Avatar
113 months ago

Well said. I hate OnLive for what they are trying to do here.

What?! You're kidding, right?! How's this any different than what amazon does on ios with the Kindle app?

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They can get their app out as soon as they agree to give Apple its 30%, rather than trying to use Apple's platform without paying for it, like common thieves.

You and I have a very different understanding of how 'common thieves' operate.
Score: 6 Votes (Like | Disagree)
Yamcha Avatar
113 months ago
Cloud gaming is great for Macs, you don't require a high end graphics card, I actually tried OnLive and was able to play Arkham Asylum, Borderlands & Dirt 3 without issue with my Intel HD 3000..
Score: 4 Votes (Like | Disagree)
JasperJanssen Avatar
113 months ago

there's some serious tin foil action going on here.

Believe it or not every delay or rejection isn't because Apple's scared of the app as competition. Sometimes they are just running behind and are trying to be fair by going through things first come first reviewed rather than ranking how important this or that company is. Sometimes they reject apps for breaking the rules, often rules that are 100% clear like don't use Private APIs etc.


Sorry, but 6 months is not a minor delay in approval. For one thing we *know* they aren't running behind, regular app approval takes under one week typically, up to at most two.

Did you *seriously* suggest that Apple is 6 months behind on approving apps for the app store?
Score: 4 Votes (Like | Disagree)
shurcooL Avatar
113 months ago
I hope it gets approved. OnLive is awesome!
Score: 4 Votes (Like | Disagree)
ristlin Avatar
113 months ago

Onlive shunts games and office apps off the device and up onto a clever server. Only the pixels are streamed to the device through the internet.

Now image this exact same technology, but replace video games with television. Live previewing, recording, video on demand, channel switching all done at the server end.

Apple are nervous about OnLive because it is very close to Apple's next big step.

C.


I have to agree with this assessment. You don't need to build several of the biggest data farms in the country just to run Apple's current cloud technology. I suspect there's more to it and streaming technology is probably right up there.
Score: 3 Votes (Like | Disagree)

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