OS X 10.7.3 Beta Reveals Active Work on 'Retina' Display Support for Mac

Several times earlier this year, we covered Apple's work on "HiDPI" modes in OS X Lion for supporting ultra high-resolution displays offering greater pixel density with a similar increase in image quality to that seen with the iPhone's transition to a "Retina" display.

With new claims that Apple is set to release a new 15" MacBook Pro offering a resolution of 2880x1800 early next year, Apple's work on its HiDPI software support has also been gaining renewed attention. By doubling the resolution in each dimension over the existing 1440x900 MacBook Pro, Apple would achieve four times the number of pixels and provide developers with an easy way to scale existing artwork.

Evidence of Apple's continued work on HiDPI has shown up in developer builds of OS X 10.7.3, with the "Get Info" window for applications seeing the addition of an "Open in HIDPI mode" checkbox. But while that checkbox would presumably automatically use higher-resolution fonts and graphics that would display at the same absolute size as existing elements, it has not been functional in developer builds where it is present.

hidpi 10 7 3
With yesterday's release of Build 11D36 to developers, Apple has now removed that checkbox from the "Get Info" window entirely. While its removal may suggest a step backward in Apple's implementation of HiDPI support, it is routine for Apple to activate and deactivate portions of features as it works on them. Consequently, the mere change in the checkbox's visibility in the new build indicates that Apple is indeed likely actively working on the feature.

Popular Stories

m1 chip slide

Five Years of Apple Silicon: M1 to M5 Performance Comparison

Monday November 10, 2025 1:08 pm PST by
Today marks the fifth anniversary of the Apple silicon chip that replaced Intel chips in Apple's Mac lineup. The first Apple silicon chip, the M1, was unveiled on November 10, 2020. The M1 debuted in the MacBook Air, Mac mini, and 13-inch MacBook Pro. The M1 chip was impressive when it launched, featuring the "world's fastest CPU core" and industry-leading performance per watt, and it's only ...
iOS 26

iOS 26.2 Available Next Month With These 8 New Features

Tuesday November 11, 2025 9:48 am PST by
Apple released the first iOS 26.2 beta last week. The upcoming update includes a handful of new features and changes on the iPhone, including a new Liquid Glass slider for the Lock Screen's clock, offline lyrics in Apple Music, and more. In a recent press release, Apple confirmed that iOS 26.2 will be released to all users in December, but it did not provide a specific release date....
All Screen iPhone 2027 Feature 1

Apple to Hide Selfie Camera Under Display of 20th Anniversary iPhone

Monday November 10, 2025 1:55 am PST by
Apple will conceal the front-facing camera under the screen of its 2027 iPhone, a Chinese leaker said today, corroborating reports that Apple's 20th anniversary iPhone will have no visible cutouts in the display. Weibo-based account Digital Chat Station said Apple's development of under-screen camera technology was progressing as planned for adoption in 2027, one year after it will...
iphone pocket%402x

Apple Debuts iPhone Pocket, a Limited Edition iPod Sock-Style Accessory

Tuesday November 11, 2025 1:23 am PST by
Apple has teamed up with Japanese fashion house ISSEY MIYAKE to launch iPhone Pocket, a 3D-knitted limited edition accessory designed to carry an iPhone, AirPods, and other everyday items. The accessory is like a stretchy pocket, not unlike an iPod Sock, but elongated to form a strap made of a ribbed, elastic textile that fully encloses an iPhone yet allows you to glimpse the display...
iphone air thinness

iPhone Air Sales Are So Bad That Apple's Delaying the Next-Generation Version

Monday November 10, 2025 11:41 am PST by
The thin, light iPhone Air sold so poorly that Apple has decided to delay the launch of the next-generation iPhone Air that was scheduled to come out alongside the iPhone 18 Pro, reports The Information. Apple initially planned to release a new iPhone Air in fall 2026, but now that's not going to happen. Since the iPhone Air launched in September, there have been reports of poor sales...
homepod mini colors

New HomePod Mini Coming Soon With These Features

Tuesday November 11, 2025 7:30 am PST by
Apple is expected to announce a new HomePod mini imminently, headlining with new chips. Here are all of the new features we're expecting. The second-generation HomePod mini is highly likely to contain a more up-to-date chip for more advanced computational audio and improved responsiveness. The current HomePod mini is equipped with the Apple Watch Series 5's S5 chip from 2019. Apple is likely ...
Early Black Friday Deals 1

The Best Early Black Friday Apple Deals on AirPods, Apple Watch, iPad, and More

Saturday November 8, 2025 6:16 am PST by
We're officially in the month of Black Friday, which will take place on Friday, November 28 in 2025. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more. In this article, the majority of the discounts will be found on Amazon. Note: MacRumors is an affiliate partner with some of these vendors. When ...
Apple fitness plus feature

Future of Apple Fitness+ 'Under Review'

Sunday November 9, 2025 5:30 am PST by
The future of Apple Fitness+ is "under review" amid a reorganization of the service, according to Bloomberg's Mark Gurman. In the latest edition of his "Power On" newsletter, Gurman said that Apple Fitness+ remains one of the company's "weakest digital offerings." The service apparently suffers from high churn and little revenue. Nevertheless, Fitness+ has a small, loyal fanbase that...
iphone black friday gold

The Best Early Black Friday iPhone Deals

Monday November 10, 2025 10:18 am PST by
Cellular carriers have always offered big savings on the newest iPhone models during the holidays, and Black Friday 2025 sales have kicked off at AT&T, Verizon, T-Mobile, and more. Right now we're tracking notable offers on the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max, and iPhone Air. For even more savings, keep an eye on older models during the holiday shopping season. Note: MacRumors is...
2024 iPhone Boxes Feature

Apple Adjusts Trade-In Values for iPhones, iPads, Macs, and More

Thursday November 6, 2025 11:12 am PST by
Apple today updated its trade-in values for select iPhone, iPad, Mac, and Apple Watch models. Trade-ins can be completed on Apple's website, or at an Apple Store. The charts below provide an overview of Apple's current and previous trade-in values in the U.S., according to its website. Maximum values for most devices either decreased or saw no change, but the iPad Air received a slight bump. ...

Top Rated Comments

WildCowboy Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
The statement refers primarily to onscreen elements. Buttons, icons, and other user interface elements need to be scaled up so that they appear at the same relative size as on current-resolution displays.

While applications target a range of resolutions, displays generally have roughly the same pixel density, so user interface elements remain roughly the same size regardless of the resolution. So it's about the pixel density, not the absolute resolution.

The move to "Retina" display on computers dramatically increases the pixel density, and that's what needs to be accounted for so that user interface elements don't become unusably small.

By going with a doubling of pixels in each dimension, it becomes easy for the system to display a pixel-doubled version of a small element at the appropriate real-life size if the developers have not provided those elements at sufficient resolution within the application.
Score: 14 Votes (Like | Disagree)
Small White Car Avatar
181 months ago
This is what the kids today refer to as awesome-sause.

Oh, they don't? It's just me?

Ok...well...this is awkward.
Score: 8 Votes (Like | Disagree)
Yvan256 Avatar
181 months ago
By doubling the resolution in each dimension over the existing 1440x900 MacBook Pro, Apple would achieve four times the number of pixels and provide developers with an easy way to scale existing artwork.
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
Score: 8 Votes (Like | Disagree)
jhende7 Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
It's still a lot more convenient to scale interface elements in multiples (ie 2X) then to scale them some awkward resolution. It's lot easier to scale a 2X2 image to 4X4, instead of scaling some weird increment.

Additionally, the resolution doubling makes it a practical move for the development environment for Retina iPhone and iPad displays. For instance a Retina iPad graphic on a Retina MBP, will look the same as a non-Retina iPad graphic on a non-retina MBP. By consistently doubling the resolution of all products the only perceived difference for developers will be the clarity of the graphics.
Score: 6 Votes (Like | Disagree)
oiuh151 Avatar
181 months ago
2012 is shaping up to be the year of the retina.
Score: 6 Votes (Like | Disagree)
nagromme Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.
Not relevant: you’re thinking about the “working area”—or whatever you want to call it: the size of windows and buttons as seen and experience by the user. That varies and always has.

This feature is nothing to do with the size of the display itself, but rather the pixel density. That matters just as much when the display size is unknown as when it is known. Your own quote makes the point: “scale existing artwork.” Not scale entire apps and UIs—we’ve met that challenge long ago. But scale the artwork, specifically.

The statement refers primarily to onscreen elements. Buttons, icons, and other user interface elements need to be scaled up so that they appear at the same relative size as on current-resolution displays.
Exactly! The challenges of a desktop app are NOT the same as for an iOS app.

Desktop apps already have to adapt to different “working area” sizes. Doubling the res doesn’t add that much to that challenge: the app doubles automatically and the “working area” remains the same. The app often need not even be aware that each pixel now means two. The OS will handle most of that.

It’s the assets within the app that are a challenge to scale, and using an even double IS a big help.
Score: 5 Votes (Like | Disagree)