iOS developers TwoLivesLeft have just released an interesting new app called Codify, which brings touch based programming to the iPad.
The app allows users to create their own programs using the Lua programming language by typing code directly on your iPad. Also included are various assets and programming examples to be used in your creations:
Apps such as Codify are now possible since Apple relaxed their App Store rules that originally prohibited interpreted code in iOS apps. Apple now does allow for interpreted code to be run in-app, but still prohibits the download of such code. As noted by TouchArcade, this means that anything you create in Codify can't be exported (or imported).
I've heard more than a few developers attempting to create similar tools for the iPad, but all of them have hit various roadblocks in the Apple approval process because they all (in one way or another) allowed you to get code and assets onto the device and execute it. Codify sidesteps this by coming with a wide variety of assets, but unfortunately all of your creations will be trapped on your own device.
The developer has already submitted an update that allows sharing, but the developer isn't certain if Apple will allow it.
Due to the limited nature of the environment, the tool is mostly useful for experimentation and prototyping, as you won't be able to send your creations to anyone else. Still, it's an interesting idea and pushes the iPad into more content creation areas.
Apple today announced that its next-generation CarPlay experience, now dubbed "CarPlay Ultra" begins rolling out today, starting with Aston Martin vehicles.
Subscribe to the MacRumors YouTube channel for more videos.
CarPlay Ultra is now available with new Aston Martin vehicle orders in the U.S. and Canada. It will also be available for existing models that feature the brand's next-generation ...
Apple's recently announced CarPlay Ultra promises a deeply integrated in-car experience, but not all iPhone users will be able to take advantage of the new feature.
According to Apple's press release, CarPlay Ultra requires an iPhone 12 or later running iOS 18.5 or later. This means if you're using an iPhone 11, iPhone XR, or any older model, you'll need to upgrade your device to access...
Apple today released iOS 18.5 and iPadOS 18.5, the fifth updates to the iOS 18 and iPadOS 18 operating systems that came out last September. iOS 18.5 and iPadOS 18.5 come a little over a month after Apple released iOS 18.4 and iPadOS 18.4.
The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. The iOS 18.5 update has a...
President Donald Trump has asked Apple CEO Tim Cook to halt the company's manufacturing expansion in India, in a potential disruption of Apple's plan to shift iPhone production away from China.
"I had a little problem with Tim Cook yesterday," Trump said during his state visit to Qatar, according to Bloomberg. "He is building all over India."
"They [India] have offered us a deal where...
Apple this week introduced a new feature designed to allow prospective Apple Music users to import their saved music and playlists from third-party music services to Apple Music.
The feature is either in an expanded testing phase or it has started rolling out, and it is available in Australia and New Zealand according to an Apple Support document. Signs of the transfer option first surfaced...
Apple today announced the launch of CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles.
CarPlay Ultra features deep integration with a vehicle's instrument cluster and systems, built-in Radio and Climate apps, customizable widgets, and more. The interface is tailored to each vehicle model and automaker's identity, and drivers can also adjust...
The first videos of Apple's CarPlay Ultra experience are now available, providing a never-before-seen look at the long-anticipated iPhone-linked infotainment software.
British automaker Aston Martin today shared the first video of Apple's CarPlay Ultra experience in-action, followed by a detailed walk-through of the CarPlay Ultra system on Top Gear's YouTube channel, which provides the...
Since you can't get your creations off the device I guess this'll be great for casual programming, but the actual stuff will still be done on computers :cool:
IMO, Apple's standard for the app store is pretty darn sensible: they require that all of the code be submitted with the app, and that code can't be changed at runtime.
I don't quite know what "artificial" would mean in this context. Their standards are in place to minimize the odds that a virus could corrupt a program or the entire iOS device. Limiting apps to the code submitted by the dev sounds like a good common-sense standard.
The Apple II maxed out at 48KB. Making anything run there required all sorts of Woznikian hacks.
We no longer need to have our computers run in such a promiscuous mode; it is a step forward.
Taking away the ability to program a computer is NOT a step forward. The iPad represents about 2/3rds of the vision Alan Kay had for the future of computers back when he did his groundbreaking work at Xerox Parc. Making programming pervasively accessible is the other 1/3rd, and done right, it may be the most powerful part.
I bought a copy of Codify as a show of support that Apple should allow apps that let people program on the iPad.
Quick answer: not awesome at all. Unless you mean touching a real keyboard, with real tactile input for fast typing, and fewer errors.
I realize that that a BT keyboard can be used, but until I can attach a few 30" monitors and ergo mice to my iPad, it is still a far cry from useful for programming.
I'd hate to see you about 15-20 years ago when we were still programming from a shell with no autocomplete, popup menus to choose functions, no mouse support let alone touch all on a 14" CRT.