GameClub


'GameClub' Articles

GameClub Set to Launch This Fall With 50+ Classic iOS Games for One Monthly Fee

GameClub, the upcoming subscription service that is bringing back your favorite classic iOS games, is set to launch this fall with more than 50 all-you-can-play titles that will be available for one monthly fee. Since it was announced back in March, GameClub has been beta testing its service, offering up access to original iOS games for free, but the service will soon be ready to debut. There's no specific word on pricing for GameClub at this time, but today's press release says that there will be a "small monthly fee" for access to all of the games, which will be free of intrusive ads and in-app purchases. At launch, GameClub will offer access to more than 50 games that were some of the original games on the App Store but that stopped being updated over time. GameClub's business model is revitalizing and updating older titles, many of which were incredibly popular years ago. Content is curated by Eli Hodapp, the former editor-in-chief of MacRumors sister site TouchArcade, and for the last several months, Hodapp has been communicating with the iOS gaming community and getting developers on board. Super Crate Box, Legendary Wars, Minigore, Space Miner, Spider: The Secret of Bryce Manor and subsequent titles, Mage Gauntlet, Plunderland, Incoboto, Hook Champ, and Super QuickHook are just some of the games that will be available. Prior to when GameClub launches, these games are available to play for free through GameClub's ongoing beta testing process. Anyone can get access to the beta titles by signing up for the GameClub Early Access program on the

GameClub Bringing Classic Games Like 'Super Crate Box,' 'Space Miner' and 'Plunderland' Back to iOS

Back in March, GameClub launched in a beta capacity with a plan to bring back classic iOS games that have disappeared from the App Store over time. So far, GameClub is seeing early successes, and in addition to raising $2.5 million in seed funding, GameClub already has a handful of Early Access games that you can play right now. GameClub games like Run Roo Run, Cubed Rally World, and Incoboto are available through TestFlight and you can check them out right now for free. Links are below: Run Roo Run Cubed Rally World Chopper 2 Incoboto Zombie Match Defense Wooords Sword of Fargoal Hook Champ To install these, you need to download Apple's TestFlight app and then click one of the links above to open it up in the TestFlight app. From there, just tap on "Install" and you'll be able to play the game. GameClub is adding new games that you can try out every week, and next week, Super QuickHook from RocketCat games is coming. You can get a heads up when the TestFlight is available by signing up for the GameClub newsletter or visiting the GameClub Discord. Plunderland In the future, a few titles that were super popular back in the day will be introduced on GameClub, including Super Crate Box from Vlambeer, Plunderland from Glitchers, and Space Miner from Venan Entertainment. All of these games are from the early days of the App Store and many fans will undoubtedly be thrilled to see them available to play once again. Super QuickHook More than 50 titles in all are in the works at the current time, and GameClub plans to add

GameClub Plans to Resurrect iOS Games Abandoned in the Wake of Apple's Hardware and Software Advances

Last month, the editor-in-chief of MacRumors sister site TouchArcade, Eli Hodapp, announced that he planned to step down from overseeing the iOS gaming site to focus on a new venture. This week, Hodapp has provided more detail about his move to GameClub, a startup that plans to preserve premium mobile games in the wake of Apple's ongoing updates to the iPhone and iPad, which leave many classic games unplayable on modern devices. As Hodapp explained on TouchArcade, Apple's frequent updates to the iPhone have caused ongoing problems for iOS developers on older App Store games. The first of these major issues hit during the release of the iPhone 4 in 2010 and its introduction of an increased resolution, which meant all developers needed to update their games with higher resolution textures. While some developers decided to do this, others couldn't justify spending time and money to modernize their games. Of course, this issue grew exponentially worse with the introduction of iOS 11 in 2017, bringing with it the removal of all 32-bit apps from the iOS App Store. TouchArcade kept an ongoing list of every 32-bit app that was no longer supported with iOS 11, including the TouchArcade app itself. Throughout this process, I started to realize that, entirely by accident, TouchArcade had become this weird museum of the glory days of iOS gaming. Loads of games that passionate developers were excited to release to a hungry customer base now only exist in TouchArcade reviews, or TA Plays videos. We’ve grumped about this a bunch, in multiple editorials, too