Animal Crossing


'Animal Crossing' Articles

'Animal Crossing: Pocket Camp' Begins Early Worldwide Rollout on the iOS App Store [Update]

One month after its announcement during a Nintendo Direct in late October, Nintendo today has begun rolling out Animal Crossing: Pocket Camp onto iOS [Direct Link] and Android devices worldwide, following a limited soft launch in Australia. The game was announced to be coming out tomorrow, November 22, but it has begun appearing on the iOS App Store for some users in the United States, United Kingdom, Austria, and France, and potentially other markets where it is launching. The new game is Nintendo's fourth mobile app created in partnership with developer DeNA and follows Miitomo (launched March 2016), Super Mario Run (December 2016), and Fire Emblem Heroes (February 2017). Similar to the latter two games, Animal Crossing: Pocket Camp is a mobile-optimized version of its franchise's larger console games, and introduces a few new features into the traditional Animal Crossing gameplay to streamline certain actions for one-handed smartphone sessions. For example, both fishing and bug hunting are as simple as tapping on the screen, and the world that the player occupies -- centered around a campsite -- is scaled down from the villages of games like New Leaf and Wild World. The main mechanic of Animal Crossing: Pocket Camp centers on convincing animal villagers to stick around at your campsite by foraging for materials and crafting their favorite furniture. Outside of the camp, there is also a beach, river, island, and other areas that are accessible through your camper, which you can also customize and decorate to your liking. Additionally, you can visit your real

Nintendo Sets 'Animal Crossing: Pocket Camp' Release Date for November 22

Nintendo on Twitter today confirmed that the company's upcoming iOS game, Animal Crossing: Pocket Camp, will launch worldwide on November 22. The confirmation of a release date comes nearly one month after the game was first unveiled in late October, after which it soft launched on the Australian iOS App Store and climbed to the top of the charts there faster than either Super Mario Run or Fire Emblem Heroes. When it launches later this week, Animal Crossing: Pocket Camp will be a miniaturized version of the main games in the series, allowing players to visit and manage a campsite in lieu of a full village. At the camp, players can decorate the location with furniture to attract certain animal characters, as well as go fishing, hunt for bugs, shop, and more to complete quests and craft items to further deck out the camp. Have you heard the news? Animal Crossing: Pocket Camp will be coming to mobile devices worldwide on 11/22! #PocketCamp pic.twitter.com/jShJwDgnls— Nintendo of America (@NintendoAmerica) November 20, 2017 Just like the other games in the series, time passes in real time so when you open the app the game will reflect the time of day in the real world, subsequently affecting certain bug and fish spawns and allowing for upcoming seasonal events. There's also a social aspect that allows players to visit the camps of their friends to get inspired by their designs, and sell or exchange items with them. Animal Crossing: Pocket Camp will be free-to-play, and uses optional "Leaf Tickets" so players can bypass long wait times when they build structures,

Animal Crossing: Pocket Camp Tops Australian iOS App Store Faster Than Super Mario Run

Nintendo's newly-announced iOS game, Animal Crossing: Pocket Camp, has soft launched in the Australian iOS App Store, a launch rollout that Nintendo has begun to favor as a way to test its iOS apps prior to a worldwide debut. According to new data gathered by Sensor Tower, Animal Crossing: Pocket Camp climbed to the top of the Australian App Store much faster than either Super Mario Run or Fire Emblem Heroes. Animal Crossing: Pocket Camp debuted quite high among all iPhone apps on the Australian App Store, hitting around number 2 within the first hour of its soft launch on October 25. Afterwards, the new game reached the number 1 spot on the Australian App Store within 12 hours of its debut. Animal Crossing: Pocket Camp is Nintendo's fourth smartphone game made in partnership with developer DeNA, following Miitomo, Super Mario Run, and Fire Emblem Heroes. Chart via Sensor Tower Hourly App Store category rankings from Sensor Tower App Intelligence show Nintendo’s third mobile game, Animal Crossing: Pocket Camp, off to a strong start in its Australian soft launch on iOS. According to the data, the game reached No. 1 among all iPhone apps faster than Nintendo’s previous mobile releases, Super Mario Run and Fire Emblem Heroes, hitting the impressive milestone within 12 hours of its launch on October 25. Comparatively, Super Mario Run debuted just below the number 40 ranking. It then hit number 2 after 12 hours on the App Store in Australia, and finally obtained the number 1 spot 14 hours after its soft launch in the country last December. Fire Emblem Heroes was ranked

Nintendo Announces Animal Crossing Pocket Camp for iOS Devices

Nintendo this evening shared details on its upcoming Animal Crossing game that's coming to iOS devices, Animal Crossing Pocket Camp. In Pocket Camp, you manage a campsite that you can decorate with furniture and items to attract the traditional Animal Crossing villagers. When you place an animal's favorite furniture item, that animal will come to visit your campsite. Based on the Animal Crossing Pocket Camp website, the full range of animal types will be available in Pocket Camp. The game is highly focused on crafting, and crafting is used to create the furniture items that will draw villagers to the campsite. Crafting furniture requires materials, which are earned by completing quests for your campsite visitors. Animals will ask you to collect fruit, bugs, fish, and other items, and will reward you with crafting materials when the job's done. As with other Animal Crossing games, you can catch bugs and fish and sell them to get bells, the game's main currency. You live in a camper, which can be customized both inside and out in the city. You can purchase furniture and new exterior paints and other options, and there are also stores for buying new outfits and accessories. Limited time and seasonal items will be available. You can also build amenities like pools for your campsite visitors, and there are nearby recreation spots to explore for exotic bugs and fruit, like a beach and an island. Time passes as it does in real life, so when it's morning, it's morning in Animal Crossing Pocket Camp. You can visit your friends' campsites, and sell and

Animal Crossing Smartphone App Will Be the Focus of New Nintendo Direct Coming This Week

Following Miitomo, Fire Emblem Heroes, and Super Mario Run, Nintendo appears finally ready to reveal details for its fourth iOS gaming app, Animal Crossing. The company has confirmed on its Japanese website [Google Translate] that a new Animal Crossing-focused Nintendo Direct will debut this Wednesday, October 25 at 12 p.m. local time in Japan, meaning the direct will take place on October 24 in the United States at 8 p.m. PT (via GameSpot). The announcement has so far been shared through Nintendo's Japanese and Animal Crossing UK Twitter accounts. Anyone will be able to watch the broadcast worldwide on Nintendo's Japanese YouTube channel right here, and the company's English language YouTube channel should see the new Direct posted around the same time. Image via Nintendo Japan The pre-recorded broadcast will last 15 minutes and will focus on Animal Crossing's iOS application, with no news coming at this time for 3DS or Switch versions of the franchise. There also won't be any details on any other smartphone apps, according to the company's website. Animal Crossing for iOS was first announced in April 2016, alongside Fire Emblem's iOS game, as the two newest titles in Nintendo's original goal to release five smartphone apps before March 2017. When Animal Crossing didn't show up for its original fall 2016 launch window, Nintendo delayed the game in January 2017 until its next fiscal year, running from April 2017 to March 2018. So, with the upcoming Nintendo Direct, it appears that the company is ready to debut Animal Crossing as its next iOS game, potentially

Nintendo Delays iOS Version of 'Animal Crossing' Until Next Financial Year

Nintendo on Tuesday announced it is delaying the release of the currently untitled mobile version of Animal Crossing, which was previously slated for release before the end of March (via The Verge). Nintendo said the much-anticipated mobile game won't appear until the following financial year, which runs from April 2017 to March 2018. Nintendo had originally planned to launch mobile games featuring characters from both the Animal Crossing and Fire Emblem franchises last fall, but delayed them to focus attention on its first official iOS title, the more easily recognizable Super Mario Run. Fire Emblem remains set for release on iOS this Thursday. News of the delay came during Nintendo's third-quarter earnings call, in which it reported a net profit of 64.7 billion yen ($569 million) and 174.3 billion yen ($1.5 billion) in revenue. Game sales were predominantly driven by Nintendo 3DS titles Pokémon Sun and Moon, which combined sold nearly 15 million copies, followed by Super Mario Maker, also for Nintendo 3DS, selling over two million copies. During the earnings call, Nintendo also revealed official download and revenue numbers for Super Mario Run, announcing that the game has been downloaded 78 million times globally, earning more than $53 million in revenue so

Sony Details Smartphone Gaming Plans, Launching More Than Five Titles by March 2018

Sony today confirmed that it is working on creating more than five smartphone games for iOS and Android, all expected to launch before March 2018 (via CNBC). The games will be created through Sony's ForwardWorks subsidiary, which it formed earlier in March of this year as a way to craft "full-fledged game titles" for smartphones. At the time of that announcement, the company hadn't detailed the launch plan, or specified how many games it wanted to create, so today marks the first time it talks about its smartphone gaming plans since then. Known in March and reiterated today, the Sony iOS and Android games will first hit Japan and other Asian countries, with the expectation being that each game will then slowly rollout wider after the initial release. Despite consistently strong sales figures for its PlayStation 4 system, the company's aim at Japan is an attempt to battle low console sales in a country where users are more likely to spend their time picking up mobile and smartphone games rather than sit in front of a home console system. "Japan is a market where Sony and other console makers are struggling to sell units. Sony had to react. People are consuming smartphone games like there is no tomorrow," Serkan Toto, CEO of Japanese gaming consultant and advisory group Kantan Games, told CNBC by phone. Sony has still yet to confirm which games and franchises might receive the smartphone treatment, but any of its first party franchises published under Sony Interactive Entertainment -- Uncharted, Sly Cooper, Ratchet & Clank, God of War -- could be fair game.

Shigeru Miyamoto Hopes 'Super Mario Run' Will Draw Users to Nintendo's Hardware for More In-Depth Experiences

One of the first major surprises out of Apple's September 7 event was the appearance of game designer Shigeru Miyamoto, and the announcement of an all-new Mario game for iOS called Super Mario Run. In the game, players will help Mario navigate various worlds by tapping on the screen to help the plumber jump, dodge, and slide past obstacles and enemies until they reach the flag pole at the end of the stage. During Apple's event, Miyamoto and senior product marketing manager for Nintendo, Bill Trinen, explained the mechanics of the game and its intent for quick burst, one-handed smartphone gaming. Now, in a recent interview with The Verge, Miyamoto divulged more information on the iPhone game, potentially hinting at what the company's outlook on mobile gaming could mean for the other two upcoming DeNA iOS games, Animal Crossing and Fire Emblem. Image via The Verge In its time with Super Mario Run, The Verge commented that the game underscores the company's strategy of introducing addicting, but modest experiences on mobile in order to win more players over with full-fledged console games. Super Mario Run ultimately started as an idea that "was too simple for a home console device," Miyamoto said, and that the company's "main focus" is still convincing players to migrate over to its first-party hardware. Still, Miyamoto said he hopes people are "going to want to play a much more in-depth and a more challenging Mario experience … it’s going to increase the population of people interested in coming to our platforms, which is of course is our main focus." It looks to

Nintendo Explains Why It Chose 'Animal Crossing' and 'Fire Emblem' as Next Smartphone Games

Last week, Nintendo announced that the next two games launching on iPhone and Android devices will be Animal Crossing and Fire Emblem related applications, but didn't speak much to its reasoning behind that decision. In a subsequent financial results briefing Q&A, Nintendo president Tatsumi Kimishima gave some explanation as to why the company decided to prioritize these franchises as its next line of smartphone titles (via Engadget). Kimishima began by stating that Nintendo chose Animal Crossing and Fire Emblem as the first two "real" game applications "from the viewpoint of increasing the diverse types of consumers interested in Nintendo, and widening opportunities for game play." Animal Crossing, specifically, will net the company a wider swath of player demographics considering its titles in the past have won over non-gamers with its trademark laid-back gameplay. We chose Animal Crossing and Fire Emblem as titles to follow Miitomo from the viewpoint of increasing the diverse types of consumers interested in Nintendo, and widening opportunities for game play. The Animal Crossing series has been played by a wide range of consumers including children and women. I think there is a good chance that those consumers would enjoy this. Interestingly, Kimishima appeared to somewhat dodge the initial question asked (Is Animal Crossing a title that places emphasis on the synergy with dedicated video game systems?), which is the main concern of some series fans as Animal Crossing transitions to mobile. In the original announcement, Nintendo said the iPhone version of

Nintendo Launching 'Animal Crossing' and 'Fire Emblem' on Smartphones This Fall

Nintendo of America has announced that it will release two more smartphone games, based on its popular, long-running franchises Animal Crossing and Fire Emblem, later this year, as part of the Japanese company's commitment to release five smartphone games by March 2017. Nintendo fans are cautiously optimistic about the upcoming titles, which will not be direct ports of the console-based games but rather mobile-optimized spinoffs that could involve a series of in-app purchases. Nintendo declined to say whether the games will be free to download on the App Store. Animal Crossing, based on a simulated world of animals, and Fire Emblem, a tactical RPG, are expected to be "more accessible" and "connected" versions of the traditional console-based games. The titles can currently be played on Nintendo 3DS, Wii U, and multiple other Nintendo platforms.As for the former app, while making it more accessible in comparison to the Fire Emblem games for Nintendo’s dedicated gaming systems, Nintendo aims to offer the great value of a role-playing strategy game. Nintendo will design the latter game so that it will be connected with the world of Animal Crossing for dedicated gaming systems. By playing both Animal Crossing games, users will find increased enjoyment.Nintendo's first iOS app Miitomo debuted on the App Store last month in partnership with Japanese developer DeNA. The social-based game allows players to create and customize avatars called "Miis," chat with other players, play mini games to earn coins and tickets that can be used towards purchasing new outfits, and more.