Apple's Mixed Reality Headset Could Run Final Cut Pro and Logic Pro

Apple's WWDC 2023 Keynote: Follow along with our live blog.

Apple's upcoming AR/VR headset could run the Final Cut Pro and Logic Pro software that Apple created for audio and video professionals, Bloomberg's Mark Gurman said today.

General Final Cut Pro Feature
In a tweet, Gurman said that there's a "very real possibility" that the headset will eventually run Final Cut Pro and Logic Pro. Gurman's comment comes following Apple's announcement of new versions of Final Cut Pro and Logic Pro designed for the iPad.


The ‌iPad‌ versions of the apps have been long-desired by content creators for video editing on the go, and Apple is finally making it happen. Final Cut Pro and Logic Pro are set to be released on the iPad on May 23.


Gurman previously said that the headset would run ‌iPad‌ apps adapted to the headset, with thousands of existing ‌iPad‌ apps to also be available through the 3D interface of the device. Apple may need to tweak the ‌iPad‌ versions of Final Cut Pro and Logic Pro to work on xrOS, the operating system that runs on the headset, but that could already be in the works.

Apple is expected to introduce the headset at 2023 Worldwide Developers Conference keynote event, set to take place on June 5.

Related Roundup: AR/VR Headset

Top Rated Comments

phenste Avatar
4 weeks ago
it's so embarrassing that this man gets paid to throw s—t at the wall and see what sticks

this literally just reads as "Apple announced this today? oh, it might work on the headset! lemme go ahead and report that!"
Score: 25 Votes (Like | Disagree)
sniffies Avatar
4 weeks ago
I'd love to run FCP on my Apple Watch.
Score: 21 Votes (Like | Disagree)
purplerainpurplerain Avatar
4 weeks ago
Can’t wait for this BS rumors to end.

Real film editors and Logic/Cubase users work with keyboards, calibrated monitors, expansive hardware panels. They need super low latency physical controls that they can touch and feel so that they can memorize their locations and just use them without grasping in the air at virtual junk that might or might not work.
Score: 21 Votes (Like | Disagree)
TheYayAreaLiving ?️ Avatar
4 weeks ago
This confirms that Apple's AR/VR headset is targeted toward professional developers and not regular consumers in the market.

Score: 12 Votes (Like | Disagree)
myusernamedoesnotmatter Avatar
4 weeks ago

Air guitar / virtual instruments?

fair point I guess.
Score: 8 Votes (Like | Disagree)
vertsix Avatar
4 weeks ago
what a colossal gimmick this is going to be lmfao
Score: 6 Votes (Like | Disagree)