Apple Releases Swift Playgrounds 4 With Support for Creating Apps on iPad
Apple today released Swift Playgrounds 4, an update to the Swift Playgrounds app that's been in the works for some time. The newest version of the app allows iPhone and iPad apps to be created directly on an iPad without the need for a Mac.
Swift Playgrounds 4 includes App Store Connect integration for uploading a finished app to the App Store, plus there is an App Preview feature that shows live updates as you make changes. Apple's release notes for the update are below:
Swift Playgrounds 4.0 features:
- Build iPhone and iPad apps with SwiftUI right on your iPad (requires iPadOS 15.2 or later)
- App Store Connect integration lets you upload your finished app to the App Store
- App Preview shows live updates as you make changes to your app
- Full-screen preview lets you see your app edge-to-edge
- Smart, inline code suggestions help you write code quickly and accurately
- App Projects make it easy to move projects to Xcode and back
- Project-wide search finds results across multiple files
- Snippets Library provides hundreds of SwiftUI controls, symbols, and colors
- Swift Package support lets you include publicly-available code to enhance your apps
Designing and uploading an app on the iPad requires the iPadOS 15.2 update that was released earlier this week. Swift Playgrounds can be downloaded from the App Store for free. [Direct Link]
Apple has also released Swift Playgrounds 4 for the Mac, with support for Swift 5.5.
Popular Stories
iOS 18 is expected to be the "biggest" update in the iPhone's history. Below, we recap rumored features and changes for the iPhone. iOS 18 is rumored to include new generative AI features for Siri and many apps, and Apple plans to add RCS support to the Messages app for an improved texting experience between iPhones and Android devices. The update is also expected to introduce a more...
The first approved Nintendo Entertainment System (NES) emulator for the iPhone and iPad was made available on the App Store today following Apple's rule change. The emulator is called Bimmy, and it was developed by Tom Salvo. On the App Store, Bimmy is described as a tool for testing and playing public domain/"homebrew" games created for the NES, but the app allows you to load ROMs for any...
Game emulator apps have come and gone since Apple announced App Store support for them on April 5, but now popular game emulator Delta from developer Riley Testut is available for download. Testut is known as the developer behind GBA4iOS, an open-source emulator that was available for a brief time more than a decade ago. GBA4iOS led to Delta, an emulator that has been available outside of...
Apple today said it removed Game Boy emulator iGBA from the App Store for violating the company's App Review Guidelines related to spam (section 4.3) and copyright (section 5.2), but it did not provide any specific details. iGBA was a copycat version of developer Riley Testut's open-source GBA4iOS app. The emulator rose to the top of the App Store charts following its release this weekend,...
Last September, Apple's iPhone 15 Pro models debuted with a new customizable Action button, offering faster access to a handful of functions, as well as the ability to assign Shortcuts. Apple is poised to include the feature on all upcoming iPhone 16 models, so we asked iPhone 15 Pro users what their experience has been with the additional button so far. The Action button replaces the switch ...
A week after Apple updated its App Review Guidelines to permit retro game console emulators, a Game Boy emulator for the iPhone called iGBA has appeared in the App Store worldwide. The emulator is already one of the top free apps on the App Store charts. It was not entirely clear if Apple would allow emulators to work with all and any games, but iGBA is able to load any Game Boy ROMs that...
Top Rated Comments
also raises a good question: if something has the tools, environment,means to create apps from scratch, does it finally qualify as a computer?
an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
It’s always BEEN a computer. :)
If you are developing something basic, then an iPad will work for you, but much more, iPad will feel like a crippled / poor experience.
This is for XCode only. Developers use more IDEs than just XCode, outside of the Apple World, and XCode makes for a pretty poor IDE, if you need to use something other than Swift / ObjectiveC.