SteelSeries, the makers of popular gaming controllers for Apple devices, has today announced that all purchases of the Nimbus+ Wireless Gamepad Controller will come with up to four free months of Apple Arcade.
The SteelSeries Nimbus+ Wireless Gamepad Controller delivers a "console-quality experience" with Apple Arcade's library of games.
Iterating on the original Nimbus controller, the Nimbus+ Wireless Gamepad Controller features an ergonomic design, ultra-responsive triggers and buttons, and a range of Apple connectivity options to work with Phone, iPad, iPod touch, Mac, and Apple TV. The Nimbus+ adds a range of new features, including clickable joysticks, new Hall effect triggers, and a 50-hour battery life. The Nimbus+ also features an optional iPhone mount to allows users to directly attach their iPhone to the controller.
SteelSeries notes that the Nimbus+ controller comes with up to four months of Apple Arcade, which may indicate that some subscribers who have already redeemed their one-month-long free trial may be eligible for a shorter, three month period of free Apple Arcade.
The Nimbus+ controller is available now for $69.99 USD at steelseries.com, the Apple online store, and other participating retailers, including up to four free months of Apple Arcade.
Update: SteelSeries has now clarified that Nimbus+ customers will receive a code to redeem three free months of Apple Arcade, on top of Apple's one-month free trial. Existing Apple Arcade subscribers will still be able to redeem the code for three free months of the service.
Top Rated Comments
Even the most basic-level understanding of A-level gaming, its developers, or those of us with houses full of Apple products... except for our gaming rigs.
Nintendo says hi. Low-end hardware with beloved game franchises. Knowing your audience and having a razor-like focus on funding and nurturing developer relationships to create the best games possible—that leverage the hardware you choose to build—produces art. Apple sees games as a moneybox they can punch as needed, content to fold people into their low-value "game" subscription or collect 30% of every in-app purchase of bags o' gems. Doesn't matter to Apple as they don't take that audience seriously. The problem is endemic and company-wide.
Top-tier game developers don't work with Apple because Apple doesn't want to work with them. Simple.
What the hell is missing from this equation?