Microsoft has begun testing its game streaming service, xCloud, on the web via a browser for iOS and iPadOS, and on PC via Google Chrome and Microsoft Edge, The Verge reports.
Microsoft's xCloud service allows subscribers to play games by streaming them from the cloud, instead of having to download the entire game locally on-device. Apple and Microsoft had a brief moment of contention in August of last year as App Store policy restricts services like xCloud from being available on the platform. Apple updated its policy to allow xCloud onto the platform, but it would require Microsoft to submit each game available on the service individually to the App Store, and each would have to be vetted against the platform's guidelines.
Microsoft blasted the rules as a "bad experience for customers," and as a result, said it would push xCloud to iOS and iPadOS users via the browser on Safari. Screenshots provided to The Verge only show an xCloud experience via the browser on desktop, but the experience on iOS and iPadOS will likely be the same. Users will be able to select a game and play it directly within their browser, although the exact resolution the game will be streamed at is as yet unknown. Typically, services like these will automatically adapt the resolution to meet your specific network capability.
At launch, xCloud will only support browsers built on Chromium like Edge and Chrome on the PC, but The Verge's Senior Editor Tom Warren says that he expects support for Safari to be added following internal testing. With testing underway, there's no set timeframe when a public launch will take place, but The Verge guesses that a release is "getting very close."
Tuesday February 10, 2026 4:27 pm PST by Juli Clover
Apple is planning to launch new MacBook Pro models as soon as early March, but if you can, this is one generation you should skip because there's something much better in the works.
We're waiting on 14-inch and 16-inch MacBook Pro models with M5 Pro and M5 Max chips, with few changes other than the processor upgrade. There won't be any tweaks to the design or the display, but later this...
Wednesday February 11, 2026 10:07 am PST by Juli Clover
Apple today released iOS 26.3 and iPadOS 26.3, the latest updates to the iOS 26 and iPadOS 26 operating systems that came out in September. The new software comes almost two months after Apple released iOS 26.2 and iPadOS 26.2.
The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update.
According to Apple's release notes, ...
Tuesday February 10, 2026 6:33 am PST by Joe Rossignol
It has been a slow start to 2026 for Apple product launches, with only a new AirTag and a special Apple Watch band released so far. We are still waiting for MacBook Pro models with M5 Pro and M5 Max chips, the iPhone 17e, a lower-cost MacBook with an iPhone chip, long-rumored updates to the Apple TV and HomePod mini, and much more.
Apple is expected to release/update the following products...
Tuesday February 10, 2026 1:51 pm PST by Joe Rossignol
Apple plans to announce the iPhone 17e on Thursday, February 19, according to Macwelt, the German equivalent of Macworld.
The report said the iPhone 17e will be announced in a press release on the Apple Newsroom website, so do not expect an event for this device specifically.
The iPhone 17e will be a spec-bumped successor to the iPhone 16e. Rumors claim the device will have four key...
Apple acquired Canadian graph database company Kuzu last year, it has emerged.
The acquisition, spotted by AppleInsider, was completed in October 2025 for an undisclosed sum. The company's website was subsequently taken down and its Github repository was archived, as is commonplace for Apple acquisitions.
Kuzu was "an embedded graph database built for query speed, scalability, and easy of ...
Microsoft blasted the rules as a "bad experience for customers,"
You know it's ok for MacRumors to express an opinion on this matter rather than just quote Microsoft's. Requiring individual games in the xCloud to be submitted and bought through the App Store is a bad user experience. Requiring that these games be individually vetted by Apple is particularly laughable. Apple is pissing against the wind here and the customers are getting splashed as the result.