iPad Apps Are Coming to the Mac With Apple's Project Catalyst

While the Mac and iPad remain distinct products, Apple continues to bridge the gap between its desktop and mobile platforms. In 2014, for example, it introduced Continuity features like Handoff and Universal Clipboard that enable more seamless experiences across the Mac, ‌iPad‌, and other Apple devices.

The next step in this process is Project Catalyst, which makes it much easier for developers to extend iPad apps to the Mac.

project catalyst
Starting with macOS Catalina and Xcode 11, developers can create a Mac version of an ‌iPad‌ app using UIKit, an Apple framework that until now was intended solely for iOS apps. Adding macOS support to an ‌iPad‌ app is as easy as opening an Xcode project and clicking the Mac checkbox under General > Deployment Info.

While the Mac version of the app should run after the box is checked, this is not always the case, as the Xcode project may contain code that no longer compiles due to frameworks, APIs, or embeddable content that is incompatible with the Mac, according to Apple's developer documentation:

Most iPad apps are great candidates for adaptation, but a few rely on iPad features that don’t exist on a Mac. For example, if your app's essential features require iPad capabilities like gyroscope, accelerometer, or rear camera, iOS frameworks like HealthKit or ARKit, or the app's main function is something like navigation, it might not be suited for the Mac.

Apple has instructions on how to remedy these compatibility issues.

‌iPad‌ apps ported to macOS run natively on the Mac, utilizing the same frameworks, resources, and runtime environment as traditional Mac apps, according to Apple's developer documentation:

The Mac version of your iPad app supports many system features found in macOS without requiring any effort from you…

- A default menu bar for your app.
- Support for trackpad, mouse, and keyboard input.
- Support for window resizing and full-screen display.
- Mac-style scroll bars.
- Copy-and-paste support.
- Drag-and-drop support.
- Support for system Touch Bar controls.

Apple's updated Human Interface Guidelines are a helpful resource for designing and coding the ideal ‌iPad‌ app for Mac.

dc universe project catalyst

DC Universe is an example of a Project Catalyst app coming to Mac

If this all sounds familiar, it is because Project Catalyst is Apple's public-facing name for this initiative, which has been referred to by its internal name of Marzipan until now. Apple's plans to allow iOS apps to easily run on Mac were first reported by Bloomberg's Mark Gurman over 18 months ago.

Apple provided us with a first glimpse of Project Catalyst when it brought the ‌iPad‌ versions of its Apple News, Home, Stocks, and Voice Memos apps to the Mac last year in macOS Mojave. Third-party developers are now able to follow suit in macOS Catalina, which will be released to the public in the fall.

Related Forum: macOS Catalina

Popular Stories

top stories 2025 12 20

Top Stories: iOS 26.3 Beta, Major Apple Leaks, and More

Saturday December 20, 2025 6:00 am PST by
You'd think things would be slowing down heading into the holidays, but this week saw a whirlwind of Apple leaks and rumors while Apple started its next cycle of betas following last week's release of iOS 26.2 and related updates. This week also saw the release of a new Apple Music integration with ChatGPT, so read on below for all the details on this week's biggest stories! Top Stories i...
maxresdefault

Where's the New Apple TV?

Monday December 22, 2025 11:30 am PST by
Apple hasn't updated the Apple TV 4K since 2022, and 2025 was supposed to be the year that we got a refresh. There were rumors suggesting Apple would release the new Apple TV before the end of 2025, but it looks like that's not going to happen now. Subscribe to the MacRumors YouTube channel for more videos. Bloomberg's Mark Gurman said several times across 2024 and 2025 that Apple would...
iPhone Top Left Hole Punch Face ID Feature Purple

iPhone 18 Pro Features Leaked in New Report, Including Under-Screen Face ID

Tuesday December 16, 2025 8:44 am PST by
Next year's iPhone 18 Pro and iPhone 18 Pro Max will be equipped with under-screen Face ID, and the front camera will be moved to the top-left corner of the screen, according to a new report from The Information's Wayne Ma and Qianer Liu. As a result of these changes, the report said the iPhone 18 Pro models will not have a pill-shaped Dynamic Island cutout at the top of the screen....
ios 18 security update

Don't Want to Upgrade to iOS 26? Here's How to Stay on iOS 18 [Update: Now Unavailable]

Friday December 19, 2025 10:37 am PST by
Since the beginning of December, Apple has been pushing iPhone users who opted to stay on iOS 18 to install iOS 26 instead. Apple started by making the iOS 18 upgrades less visible, and has now transitioned to making new iOS 18 updates unavailable on any device capable of running iOS 26. If you have an iPhone 11 or later, Apple is no longer offering new versions of iOS 18, even though there...
iPhone Chips

Apple Clings to Samsung as RAM Prices Soar

Monday December 22, 2025 6:17 am PST by
Apple is significantly increasing its reliance on Samsung for iPhone memory as component prices surge, according to The Korea Economic Daily. Apple is said to be expanding the share of iPhone memory it sources from Samsung due to rapidly rising memory prices. The shift is expected to result in Samsung supplying roughly 60% to 70% of the low-power DRAM used in the iPhone 17, compared with a...
apple beta 26 lineup

Apple's 2026 and 2027 Product Roadmap: Foldable iPhone, iPhone 18 Pro, M5 Macs, and More

Tuesday December 16, 2025 4:42 pm PST by
There has been a whirlwind of rumors over the last few days, sourced from leaked internal software designed for the iPhone and the Mac, and news sites like The Information. Below, we have a quick recap of everything we've heard this week, which serves as a guide to Apple's product plans in 2026 and beyond. We've organized the info by likely release date, though there are some products that...
generic tracking prompt orange

Apple Hit With Supersized Fine in Italy Over an iPhone Privacy Feature

Monday December 22, 2025 7:47 am PST by
Italy's Competition Authority (AGCM) has imposed a €98.6 million ($116 million) fine on Apple over its App Tracking Transparency feature. Since the release of iOS 14.5 in April 2021, Apple has required apps to ask for permission before tracking a user's activity across other apps and websites for personalized advertising, as part of a feature named App Tracking Transparency. If a user...

Top Rated Comments

CE3 Avatar
86 months ago
This should be a big revival for the Mac App Store. Lots of popular apps coming soon.
Score: 18 Votes (Like | Disagree)
bladerunner2000 Avatar
86 months ago
So finally being able to post to Instagram from a desktop computer.
Score: 11 Votes (Like | Disagree)
SeattleMoose Avatar
86 months ago
I like this trend. More choice is always good.
Score: 9 Votes (Like | Disagree)
Razeus Avatar
86 months ago
There's nothing you can say that will get me not to believe Apple isn't going to switch to ARM.
Score: 8 Votes (Like | Disagree)
J InTech82 Avatar
86 months ago
This should also bring over a great deal of productivity apps to the Mac. Win win.
Score: 6 Votes (Like | Disagree)
Krevnik Avatar
86 months ago
Slightly confused. This article says ipad app -> macos. Does that include ios -> macos cause ipad has a different os now.
iPadOS, iOS, tvOS are all still "iOS". The difference is what "Idiom" the platform uses: Phone, Pad, or TV. That changes some of the UI behavior. Pad supports split screen, and uses a UISplitView differently than Phone. TV does some things differently as well.

But I can write one app against UIKit and reuse even UI elements between all three platforms, because it is all UIKit.

Catalyst is UIKit for macOS. Nothing more, nothing less. But it looks like macOS is using the Pad idiom.

Will these "Catalyst" built apps require Catalina? Anyone know.
Yes. Catalyst (UIKit) was private in Mojave, and since Catalina is the first major version with UIKit as a public framework, it will require it.

So, is this anything like Universal Apps in Windows? I vaguely remember there being some derision over this.

I'm not a developer, so from the user perspective I think this could be good, especially if they don't force a dumb down of apps for Mac (which based on the Keynote they aren't).

I guess iOS being based on OSX is finally beginning to fulfill its potential after 12 years.
It is like Universal Apps, but there's a key difference between Apple's approach and Microsoft's. Microsoft built UWP on top of WinRT (edit: the framework, not Windows RT, the SKU) that was part of Win8. These are "Modern" or "Metro" apps. The fact that you had to completely port an app to it to get the benefit made it expensive for established apps like Photoshop. And because of how WinRT worked, you may not even get all the benefit of it since there were some weird issues around WinRT in C++ that I don't know if they resolved in the Win 10 timeframe.

Apple played a longer game. iOS/tvOS/iPadOS and macOS already share a lot of frameworks: Foundation, AVFoundation, Core Data, Core Graphics, Core Animation, Map Kit, etc, etc etc. Before Catalyst, I could still write up an app with a single codebase that compiled for all 4 platforms, mostly. The problem is that AppKit and UIKit are different enough that you have to "fork" a piece of your code for AppKit and one for UIKit. This makes managing things a bit trickier and just more effort. By bringing UIKit to the Mac, what Apple is doing is saying to the (more numerous) iOS devs: "You can now bring your app to the Mac without having to deal with AppKit to do it".

The advantage here is that UIKit is something people already use. iOS has the larger developer base. It's now less of a "semi-port" and now a "tweak it for Mac like you do for tvOS or iPad" situation. That's important.

But, in many ways, because the two have shared most of their core frameworks for years, it was also a lot less work to get here. I think Apple was hoping that only having AppKit/UIKit diverged was enough to entice more devs, but I guess not quite.
Score: 5 Votes (Like | Disagree)