Apple is already putting an end to 32-bit apps on iOS devices with iOS 11, and soon the company will make the same changes on its macOS operating system.
During its Platform State of the Union keynote at the Worldwide Developers Conference, Apple told developers that macOS High Sierra will be the "last macOS release to support 32-bit apps without compromises."
Starting in January of 2018, all new apps submitted to the Mac App Store must be 64-bit, and all apps and app updates submitted must be 64-bit by June 2018. With the next version of macOS after High Sierra, Apple will begin "aggressively" warning users about 32-bit apps before eventually phasing them out all together.
In iOS 11, 32-bit apps cannot be installed or launched. Attempting to open a non-supported 32-bit app gives a message notifying users that the app needs to be updated before it can run on iOS 11.
Prior to phasing out 32-bit apps on iOS 11, Apple gave both end users and developers several warnings, and the company says it will follow the same path for the macOS operating system.
Monday January 26, 2026 1:55 pm PST by Joe Rossignol
Apple today introduced its first two physical products of 2026: a second-generation AirTag and the Black Unity Connection Braided Solo Loop for the Apple Watch.
Read our coverage of each announcement to learn more:Apple Unveils New AirTag With Longer Range, Louder Speaker, and More
Apple Introduces New Black Unity Apple Watch BandBoth the new AirTag and the Black Unity Connection Braided...
Monday January 26, 2026 3:56 pm PST by Juli Clover
Alongside iOS 26.2.1, Apple today released an updated version of iOS 12 for devices that are still running that operating system update, eight years after the software was first released.
iOS 12.5.8 is available for the iPhone 5s and the iPhone 6, meaning Apple is continuing to support these devices for 13 and 12 years after launch, respectively. The iPhone 5s came out in September 2013,...
Tuesday January 27, 2026 2:39 pm PST by Joe Rossignol
Update: Apple Creator Studio is now available.
Apple Creator Studio launches this Wednesday, January 28. The all-in-one subscription provides access to the Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage apps, with U.S. pricing set at $12.99 per month or $129 per year.
A subscription to Apple Creator Studio also unlocks "intelligent features" and "premium...
Thursday January 29, 2026 10:07 am PST by Joe Rossignol
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio.
Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014.
Q.ai has...
Monday January 26, 2026 6:07 am PST by Joe Rossignol
Apple today introduced the second-generation AirTag, with key features including longer range for tracking items and a louder speaker.
For those who are not familiar, the AirTag is a small accessory that you can attach to your backpack, keys, or other items. Then, you can track the location of those items in the Find My app on the iPhone, iPad, Mac, Apple Watch, and iCloud.com.
The new...
Anyone else find it annoying how quickly Apple obsoletes older software on their platforms?
Even annoying-as-hell Windows can often run 20 year old binaries. TWO DECADES ago.
Right now the oldest binaries MacOS can run are from the PowerPC -> Intel switch era, circa 2006. Whatever macOS comes after High Sierra will probably obsolete 32 bit x86 binaries, which will pull the date even more forward.
They don't seem to care about preserving the functionality of legacy software. Some apps will never be updated because the developers no longer care about it, went out of business, etc... This software is lost to time. This is even MORE the case on iOS where you can't even GET the software anymore. At least on macOS you can keep archives of old apps around.
I'm digging the 64-bit only transition, I don't understand all the hate. If you don't like it, you're perfectly welcome to stay on the older OS, many of my production macs are one to two OS's behind because updates often break compatibility and it takes time for software to catch up.
I know guys who are still rocking Snow Leopard in recording studio's because they have hardware interfaces that aren't supported by the devs anymore. So what? Buy new hardware or don't update the OS.
I am curious, like what? [doublepost=1496796453][/doublepost] You must be new here? Apple has done this for decades. Part of reason Windows has had so much trouble is the complexity of decades of compatibility...
No. Apple has NOT done this for decades.
Do you have any idea how much work Apple put into making 68x00 binaries just work on PowerPC? And do you remember how incredibly seamless that transition was? Stuff JUST WORKED. You didn't even know it was a 68k binary running on your Mac in 1998.
The Mac OS 9 to 10 transition was a pain, but Classic worked beautifully until Apple killed it in 2007. That's right, over 20 years of backwards compatibility for some apps, all the way up until 10 years ago with 10.5.
So yeah, a decade of this is what we've had to endure.
Windows has so much trouble because they use a monolithic database known as the Registry to store a LOT of things that shouldn't be stored in the same database. It was a horrible mistake, a workaround for limitations of their previous versions, and they never saw fit to stop using it for new things. If M$ had decided to contain that mess before XP, they'd have solved a lot of problems, if they'd decided to contain it before 7, they'd still be better off. But no, it's still used in 10.