'Cut the Rope: Magic' Available for Free as Apple's App of the Week - MacRumors
Skip to Content

'Cut the Rope: Magic' Available for Free as Apple's App of the Week

by

Puzzle game Cut the Rope: Magic has been named Apple's App of the Week, and as a result, it will be available for free for the next seven days. Normally priced at $0.99, this is the first time Cut the Rope: Magic has been available for free since it was released in December of 2015.

Anyone who has played a game in the Cut the Rope series will be familiar with the gameplay mechanics in Cut the Rope: Magic, which involves solving puzzles and slicing ropes to get treats to Om Nom.

cuttheropemagic
In this version of the game, Om Nom transforms into different magical characters as players progress through the levels, and there are new graphics, sound, and gameplay elements. On Nom can become a bird, baby, fish, mouse, spirit, and dragon, all of which have unique abilities for completing puzzles.

A magical mishap has accidentally teleported Om Nom to a mystical world filled with challenging puzzles for players of all ages. Can you use Om Nom's new skills to solve an evil wizard's tricks and traps? The latest installment of this globally popular entertainment franchise puts a fresh spin on Cut the Rope's iconic physics-puzzle gameplay, introducing more than 160 all-new magic-themed levels across a richly imagined, colorful world.

Cut the Rope: Magic will be available for free until next Thursday, when a new App of the Week will be chosen. It can be downloaded from the App Store. [Direct Link]

Top Rated Comments

123 months ago
Yes, nice, buy still a pay to play game, full of in-app is purchases. It's design to make you buy your way through the game. This is a plagued method nowadays.
Only if you are susceptible to IAPs and have no patience to play the game on your own. You can complete the Cut the Rope games without any IAPs. In fact, you even receive the same items (i.e. game hints) as a daily reward. There are many bad IAP-based games that by game design compel you to buy items. This is not one of them.
Score: 4 Votes (Like | Disagree)
123 months ago
This is what the App store has become for the most part. It's a win, win for most developers too. Many free versions contain ads which earn them revenue and on top of that they have in app purchases.
I'm not a developer but I know one, and what you might call a "win, win" is actually a way for a developer to get paid for all his/her hard work. Ads don't generate that much revenue, and people won't buy a $5.99 game outright, so the way to get people to download it is to give it away, but make people pay to play.
You can't expect people to work for free...
Score: 2 Votes (Like | Disagree)
Letterb Avatar
123 months ago
Yes, nice, buy still a pay to play game, full of in-app is purchases. It's design to make you buy your way through the game. This is a plagued method nowadays.
Score: 2 Votes (Like | Disagree)

Popular Stories

iPhone Handoff iOS 27 Feature

T-Mobile to Charge $5 a Month for iOS 27 iPhone Handoff

Thursday September 10, 2026 3:58 pm PDT by
T-Mobile will charge customers $5 per month to use iPhone Handoff, an e-SIM feature that allows the same phone number to be used on two separate iPhones. iPhone Handoff requires carrier support, and at launch, only T-Mobile users in the U.S. and Deutsche Telekom users in Germany will be able to use it. T-Mobile says customers can use their number across two compatible iPhone models and...
iOS 27 Feature Dark

Apple Announces iOS 27 Release Date

Wednesday September 9, 2026 10:46 am PDT by
At its event today unveiling the iPhone 18 Pro, AirPods 5, Apple Watch Series 12, and more, Apple announced that iOS 27 will be released later this month. iOS 27 has already been available as a developer beta since June and as a public beta since July, and Apple today said that the update will be released for all users with a compatible iPhone model on Monday, September 14. iOS 27 is...
iphone duo

IMAX Reacts to iPhone Duo's 1:1.4 Aspect Ratio Displays

Friday September 11, 2026 4:42 am PDT by
Production theater company IMAX has responded in a mixed way to Apple's embrace of a 1:1.4 aspect ratio on the iPhone Duo's inner and outer displays. The boxier ratio happens to be very close to the classic "full-frame" IMAX 1.43:1 aspect ratio, which comes from the geometry of the company's original 15-perforation/70mm film system. In response to an X post from someone wondering if we'll see...