Apple Releases Safari Technology Preview 26 With WebGPU Prototype

safaripreviewiconApple today released a new update for Safari Technology Preview, the experimental browser Apple first introduced one year ago in March of 2016. Apple designed the Safari Technology Preview to test features that may be introduced into future release versions of Safari.

Safari Technology Preview release 26 includes fixes and improvements for Web API, CSS, Rendering, Web Inspector, WebDriver, and WebCrypto. Today's update also includes a WebGPU prototype, accessible from the Experimental Features menu.

The Safari Technology Preview update is available through the Software Update mechanism in the Mac App Store to anyone who has downloaded the browser. Full release notes for the update are available on the Safari Technology Preview website.

Apple's aim with Safari Technology Preview is to gather feedback from developers and users on its browser development process. Safari Technology Preview can run side-by-side with the existing Safari browser and while designed for developers, it does not require a developer account to download.

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37 months ago

I always liked safari until recently. At work we've intranet running on sharepoint and the latest versions of Safari runs very slow. I've installed Chrome and that one is as fast as Safari used to be. I've installed the developer preview of Safari but that one stalls too. I hoped I could give feedback on Safari to Apple, but for that you've to have a developer ID. Sometimes Apple can be so frustrating :confused:


If it makes you happy, I've already reported it for you.
Rating: 7 Votes
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37 months ago

"WebGPU"


It's a low-level API for the web. As of now, web graphics could go through APIs like WebGL, but with WebGPU the intent is to bring an API more similar to Metal/Vulkan/DX12 to the web interface. It'll be implemented as a cross platform abstraction layer for the underlying technologies like Vulkan, Metal and DX12, so a site using WebGPU would send Metal calls to the Mac, and DX12 or Vulkan calls to Windows, versus OpenGL calls using WebGL.
Rating: 4 Votes
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37 months ago

26th upgrade and as funny as the 1st one. I'm sure many can clarify how well it runs & how much more efficient at the expense of broken features.

That's why it's a preview and not a general release.
Rating: 3 Votes
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37 months ago

Does it mean real gpu:s are coming to Macs?


Best joke I've heard all week :p
Rating: 2 Votes
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37 months ago

If it makes you happy, I've already reported it for you.

Thank you very much. I hope they'll fix it otherwise Chrome has to be my default browser. Again: THANKS :)
Rating: 1 Votes
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37 months ago

Thank you very much. I hope they'll fix it otherwise Chrome has to be my default browser. Again: THANKS :)


Me too, man. Though I would recommend the new Opera Neon instead. It's way sexier and based on Chrome still
Rating: 1 Votes
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37 months ago
Hmmm my safari developer preview is not syncing icloud tabs between devices anymore between my 2 Macs...

Anyone else?
Rating: 1 Votes
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37 months ago
Does it mean real gpu:s are coming to Macs?
Rating: 1 Votes
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37 months ago

And..... STILL no WebRTC! Apple are hugely lagging behind now. I'm having to tell all clients to switch to Chrome, as much as it pains me to do so.


Apple has checked in WebRTC support into WebKit, so the core support is there now. See this changeset: https://trac.webkit.org/changeset/210942

But naturally it can't be enabled until the rest of the implementation work is done (all the permissions and associated UI stuff has to be built for Safari and the OS, the same on iOS, etc) - it takes time, but with the functional support checked in that's a big step of the way there.
Rating: 1 Votes
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37 months ago

I also encrypted all the rabbit porn just in case.

I too, have rabbit porn just in case.
Rating: 1 Votes
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