Square-Enix's classic RPG Dragon Quest IV has launched for iOS devices. Originally released over ten years ago, the game allows players to take the role of five different protagonists through five different chapters, with a bonus sixth chapter included in this newest release. Gameplay centers around a turn-based battle system, as the game's controls, menus, and overall interface are all optimized for iOS devices.
Dragon Quest IV, the first installment in the Zenithian Trilogy, is now out on mobile devices!
- This epic adventure, unfolding over five unique chapters, each focusing on a different cast of characters, can now be enjoyed on your iPhone, iPod touch or iPad!
- Chat with your loyal companions any time you like during your adventure!
They’ll tell you all kinds of interesting things, depending on where you are in the story, and what heroic feats you have accomplished!
- Tired of giving orders? Your faithful companions can be instructed to fight automatically! Use the various tactics at your disposal to see off even the toughest enemies with ease!
- Chapter 6? Experience an extra chapter past the ending and explore a challenging bonus dungeon.
Dragon Quest IV is available for the iPhone and iPad for $14.99 and can be downloaded through the App Store. [Direct Link]
Update 8:31 AM: Our sister site TouchArcade has posted a thorough review of Dragon Quest IV.
Top Rated Comments
OMG yes!!!!! :D
Yes! Yes! Yes! Best game ever. I can't stress that enough.
Yeah. Never played it (never had a Playstation, and didn't care enough to emulate it), but naturally I read about it/saw screenshots and wasn't very interested. Totally different characters, not a 2D adventure (I wish they could remake CT in all its 16-bit glory at maybe 1.5x-2x the resolution), and just not what I was looking for.
There was a 3D remake of the project which came along quite far until Square sent them a C&D like 5-6 years into its development.
I have played Chrono Trigger: Crimson Echoes. Which was kind of fun :)
Wouldn't changing the aspect ratio/increasing horizontal pixels require an entire rewiring of the game? And I feel like to do that they'd have to go back to the original assembly code that's being emulated and start mucking around. I doubt there are too many people these days still up to doing that.