Award-winning first-person shooting game BioShock is making the transition to iOS later this summer, developer 2K Games tells Engadget. Originally launched in 2007, the game kicked off a trio of successful titles in the series, which is available on several platforms including PC, Mac, and consoles.
While taking BioShock to iOS is a big move for the series, Engadget calls the experience "subpar" as the visuals have been reduced in quality to fit within Apple's app size requirements for the App Store. In addition the device size itself simply makes the game feel "distinctly less immersive". The game does, however, play well if users can adapt to the on-screen touch screen controls or take advantage of an external Bluetooth gamepad.
An exact launch date for the iOS version BioShock is yet to be announced, and 2K Games says it will carry "premium" pricing with no extra downloadable content.
Top Rated Comments
People want amazing games, but they want to pay Angry Birds prices. :|
... You want to pay $1 or less for over 20 hours of gameplay. That's insane. The typical rate is about $2/hour of gameplay. Some have lower prices, some hit $6/hour, but what you're saying is about 1/40th of a typical price. It'd be a complete steal at that price.
So you're saying that the work of bringing a console game to an iOS device just doesn't warrant spending more than a dollar? And people wonder why console games rarely come to iOS.