Konami has launched Star Wars Force Collection, a card battle game using properties from the popular franchise. The game allows players to collect cards of characters and vehicles from the entire film saga, as well as the ability to power up their cards and the ability to participate in random events to win premium rewards. The game also has a multiplayer component, allowing players to team up with each other in order to defeat enemies.
Build a team of formidable heroes and use treasured blueprints to create squads of starfighters as you fight for control of the galaxy!
Create the ultimate formation and challenge your rivals in highly strategic battles. Gain fame and climb the ranks in the Jedi Order.
The Star Wars franchise has launched various popular titles on Apple’s iOS platform, with a sequel to the successful Angry Birds Star Wars to be released on September 19. Star Wars Force Collection is a universal app that can be downloaded from the App Store for free. [Direct Link]
Top Rated Comments
I would rather pay for a game up front then have to make in app purchases.
But...this essentially emulates a collectable card game. Like Pokemon or Magic. Of course in those cases the physical cards have intrinsic "value" to collectors. In order to be truly competitive in those games you have to spend money and get the rare cards (often multiple copies.)
The odds of getting good cards are entirely fabricated in both cases, digital or physical.
There is nothing tricky about that at all. More money equals more winning. It's also crap design, and not in fact competitive. Competition is based on fairness. Winner is determined by skill. When factors outside of a game, like your wallet, give you an indisputable advantage, the game is no longer fair, and no longer competitive.
The only way you make a fair and competitive game that also has something like card unlocking for money is by ensuring two things: non-paying players have a reasonable way, in game, to acquire those same cards (spending money might just save you some time), or the paid cards are equally as powerful as the free cards, and they merely open up additional, though not technically better, strategies.
IAP do have a place. Even for game changing content. For example I am generally OK with unlocking characters and levels, but I absolutely refuse to buy consumable items like in game money. I think of it as one time unlocks to open up the full experience.
That said, it can be trickier with competitive games where unlocking cards give you a significant edge.