Apple recently updated its "Optimizing Apps for iOS 6"developer page with a new pie chart highlighting the lack of fragmentation among iOS versions being run on active mobile devices (via AppleInsider). According to the chart, 93% of iOS devices accessing the App Store over a two-week period ending on June 3 were running some version of iOS 6, with 6% running iOS 5 and just 1% running earlier versions of the operating system software.
Apple's chart appears to be a direct jab at Google, which has long published its own pie chart that currently shows just 33% of devices visiting the Google Play store over the same time period running the company's latest Android 4.1-4.2 Jelly Bean versions, which began appearing last July. In fact, the most popular version of Android remains 2.3.x Gingerbread, which first appeared in December 2010.
Apple executives have increasingly focused on Android's fragmentation as a major weakness of the platform, with developers having to target many different versions of Android and numerous different devices with their apps. Apple contrasts that experience with developing for iOS, which supports a limited number of display sizes and for which the vast majority of users are running the most recent major version.
Apple's recently announced CarPlay Ultra promises a deeply integrated in-car experience, but not all iPhone users will be able to take advantage of the new feature.
According to Apple's press release, CarPlay Ultra requires an iPhone 12 or later running iOS 18.5 or later. This means if you're using an iPhone 11, iPhone XR, or any older model, you'll need to upgrade your device to access...
Apple today announced that its next-generation CarPlay experience, now dubbed "CarPlay Ultra" begins rolling out today, starting with Aston Martin vehicles.
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CarPlay Ultra is now available with new Aston Martin vehicle orders in the U.S. and Canada. It will also be available for existing models that feature the brand's next-generation ...
Apple today announced the launch of CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles.
CarPlay Ultra features deep integration with a vehicle's instrument cluster and systems, built-in Radio and Climate apps, customizable widgets, and more. The interface is tailored to each vehicle model and automaker's identity, and drivers can also adjust...
Apple's Vision Pro headset has left many early adopters expressing dissatisfaction over its weight, limited use cases, and sparse software ecosystem, according to a new article from The Wall Street Journal.
In the year following the device's launch, user feedback suggests that it has failed to meet expectations for comfort, software support, and social acceptance. In interviews conducted by T...
The upcoming all-new ultra-thin iPhone 17 Air could become the first Apple smartphone to adopt advanced battery technology, with Japanese supplier TDK preparing to ship its new generation of silicon-anode batteries by the end of June.
According to DigiTimes, TDK CEO Noboru Saito revealed in a recent interview that the Apple supplier has accelerated its production timeline, moving shipments...
Apple today clarified that it has not blocked Epic Games from updating the iOS Fortnite app in the European Union, but it is not planning to allow Epic Games to offer Fortnite in the United States App Store at the current time.
In a statement to Bloomberg, Apple said that Epic Games tied its U.S. App Store submission to the update that was also being submitted to the Epic Games Store for iOS ...
It's going to be more fragmented now once iOS7 is released. I have a feeling adoption rates will not be as high as previous iOS, people are afraid of change.
I think this is going to be the fastest adoption rate on record.
As someone who has developed for Android and iOS, I can tell you first hand, the fragmentation effing sucks. Google does pretty well at helping you manage it, but it still takes at least twice as long to write and test code to run on all Android devices as it does to do so with iOS devices.
And with the much smaller payoff... why bother? You're spending a lot of effort to get your app in a market that's only willing to spend 10% of what iOS users are.