After reports that iOS 6's Springboard automatically adjusts to support the rumored 1136x640 resolution of the next iPhone, developer Cédric Luthi determined how accomplish that feat.
Earlier today, my friend Peter Steinberger asked if there is a way to tweak the iOS simulator device size. So I investigated, and found a pretty elegant solution. Without further ado, here is how to change the size of the iOS simulator in order to test your apps in resolutions never seen before.
The instructions are relatively simple, requiring the download of a small text file, and an editing of plist file. The hack is said to work on Xcode 4.4.1+ and the iPhone 5.1 Simulator with the iPhone (Retina) device.
It seems that except for Springboard, developer's apps will only get the new size in iOS 5/5.1 with this hack. Screenshot of it in action (top right) by @steipete.
Top Rated Comments
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It's not a photoshop. It's a taller-than-normal app running in the iPhone simulator on a Mac. The overlap is because the iPhone frame is a fixed size, while the simulator has been hacked to be larger than expected.arn
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Making the screen taller and not preserving the old resolution and aspect ratio is only one thing: retarded.
Will likely be black bars.I cannot wait to enjoy stretched out games or black bars. /S
arn
It's not a photoshop. It's a taller-than-normal app running in the iPhone simulator on a Mac. The overlap is because the iPhone frame is a fixed size, while the simulator has been hacked to be larger than expected.
Oh. Sorry... :oGet those apps ready!!
Here's another tip:
If you copy the entire "iPhone (Retina).deviceinfo" directory to another name, ie "iPhone (Tall).deviceinfo" you can set it up to easily switch between the standard and tall modes.
You just have to change the "displayName" and "Executable File" properties to match whatever you renamed the .deviceinfo to.
I cannot wait to enjoy stretched out games or black bars. /S