Late last month, Apple launched a new "Free App of the Week" promotion on the App Store, featuring a single app on each of the iPhone and iPad platforms and offering the normally-paid titles for free. Apple's digital content stores have of course offered free apps for years, but the new promotion seeks to bring greater visibility to content being temporarily discounted from paid to free.
In another sign that Apple may be looking to increase exposure for free content, the company earlier this week registered two new domains: freeonappstore.com and freeonibookstore.com. There is currently no content located at either of the sites, but it seems that Apple may be interested in either creating specific websites featuring free content or using them as redirects to point to existing features.
The two domains were registered the day after Apple's Worldwide Developers Conference keynote, but they do not appear to have any direct relationship to announcements made during the event. Consequently, Apple's intentions for the domains remains unknown.
Outside of the digital stores themselves, Apple has a number of other venues for promoting free and discounted content, including a partnership with Starbucks for free "Pick of the Week" offerings such as apps and book samples. The current Free App of the Week promotion also began as a Facebook promotion on Apple's App Store page, but has since migrated directly into the App Store.
Wednesday September 17, 2025 2:56 pm PDT by Juli Clover
It's been two days since iOS 26 was released, and Apple's new Liquid Glass design is even more divisive than expected.
Any major design change can create controversy as people get used to the new look, but the MacRumors forums, Reddit, Apple Support Communities, and social media sites seem to feature more criticism than praise as people discuss the update.
Complaints
There are a long...
Tuesday September 16, 2025 11:17 am PDT by Joe Rossignol
iOS 26 was finally released on Monday, but the software train never stops, and the first developer beta of iOS 26.1 will likely be released soon.
iOS 18.1 was an anomaly, as the first developer beta of that version was released in late July last year, to allow for early testing of Apple Intelligence features. The first betas of iOS 15.1, iOS 16.1, and iOS 17.1 were all released in the second ...
Wednesday September 17, 2025 4:26 am PDT by Tim Hardwick
Apple in October 2024 overhauled its 14-inch and 16-inch MacBook Pro models, adding M4, M4 Pro, and M4 Max chips, Thunderbolt 5 ports on higher-end models, display changes, and more. That's quite a lot of updates in one go, but if you think this means a further major refresh for the MacBook Pro is now several years away, think again.
Bloomberg's Mark Gurman has said he expects only a small ...
Tuesday September 16, 2025 12:26 pm PDT by Juli Clover
Apple released iOS 26 on September 15, and it's now available for all iPhone users with a compatible device. There are a lot of changes and features to learn about, so if you want a quick, easy-to-read list that outlines what's new, we've got you covered.
Design
Liquid Glass design that reflects light and refracts what's underneath. It's system wide, with dynamic tab bars and toolbars...
Wednesday September 17, 2025 4:55 am PDT by Tim Hardwick
iOS 26's new Liquid Glass interface has been criticized for making some content illegible in certain circumstances, and now the UI design is reportedly causing another unusual visual problem for some users.
Liquid Glass adds subtle glowing effects to the corners of app icons, creating a dynamic glass-like appearance with depth and parallax effects. However, as noted by Gizmodo, this design...
Friday September 19, 2025 10:02 am PDT by Joe Rossignol
As reported by Bloomberg today, some of the new iPhone 17 Pro and iPhone Air models on display at Apple Stores today are already scratched and scuffed.
French blog Consomac also reported on this topic.
The scratches appear to be most prominent on models with darker finishes, including the iPhone 17 Pro and Pro Max in Deep Blue, and the iPhone Air in Space Black.
Images Credit: Consoma ...
Monday September 15, 2025 10:50 am PDT by Juli Clover
Apple today released updated firmware for the AirPods Pro 2 and the AirPods 4, introducing support for the new AirPods features that are included in iOS 26, iPadOS 26, and macOS Tahoe.
The firmware has a build number of 8A356, and it replaces the current 7E93 firmware.
With Apple's new software updates, the AirPods Pro 2 and the AirPods 4 support better audio quality for phone calls and...
Promoting paid apps that are temporarily free helps devalue the paid apps. Such promotions are a large part of the reason for the move towards freemium and ad-supported models.
I would rather Apple promotes normally free games, and choses games that have quality, but are unknown, rather than games that are already successful.
A problem for developers is that the downloads are concentrated onto a few massive hits, while other great apps go unnoticed. Apple promotions should be widening the circle of success, not narrowing it.
They should have free trials that last for 10 full hours of usage. there is no way I would download a $10 or $20 app without trying it out first... They would sell a lot more paid apps ( to me at least:)).
I would like to add that I also hate with a passion Freemium apps.
Never heard that term before I like it.
There should be 3 types of apps.
1: Paid for apps
2: Free apps that only give you say a few levels/and or require payment to advance or do much with the product
3: Free apps
Jeez, we are even getting full paid for apps now that try and get you to buy things in-game.
It's a nasty trend that's growing and I've never experienced it before I bought an iPad.
Hope they limit it to truly free aps. i.e. no freemiums. Nothing more annoying than seeing a "free" app only to discover it's freemium.
Freemium is applied in many different ways, not all bad. I have played Jetpack Joyride for many hours, yet never felt pressurised to use in-app purchases. While some others are in your face as soon as you launch the app and have little value before paying out.
Freemium is not inherently bad, but it is applied badly far too often, giving it a bad name. Don't write off the potential because of some applications of it.
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Does anyone know what fraction of the original price (0-100%) apple pays the developers for the downloaded free copies?
Considering the developers have to pay to be on some other free app promotions (I know, it sounds daft to pay to give stuff way for free), I suspect Apple won't have to pay anything.