A finding earlier this month by OSXDaily has generated some speculation about Apple's plans for "Retina" display Macs. The Mac OS X Lion Developer Preview 2 released in late March included an ultra-high resolution version of the background desktop image at a resolution of 3200x2000. A few observers noted that this is higher than any Apple display has ever supported, generating speculation that Apple is preparing for "Retina" display Macs in the near future.
We had previously reported that Mac OS X Lion has made some under-the-hood changes opening the door to such super-high resolution displays.
Taking cues from iOS, Apple has reportedly built in support for what it calls "HiDPI display modes". These HiDPI modes allow developers to supply 2x-enlarged images to support double-high resolution displays. Like the iPhone 4's Retina Display, this means that user interface elements will remain the same size, but everything will be twice the resolution and therefore twice as detailed.
Now, MacMagazine.com.br has found that Apple is already starting to include other super high resolution artwork in Lion. They found several icons stored as 1024x1024 sizes, up from a previous maximum of 512x512.
Click for full-size
Of course, this support for super high resolution displays is only the first step, but suggests Apple is planning ahead when the hardware becomes available.
Update: The 1024x1024 icons in Mac OS X Lion were publicized [Google translation] earlier last week by Consomac.fr.
Thursday November 13, 2025 11:35 am PST by Juli Clover
Apple today released new firmware designed for the AirPods Pro 3, the AirPods 4, and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B25, while the AirPods Pro 2 and AirPods 4 firmware is 8B21, all up from the prior 8A358 firmware released in October.
There's no word on what's include in the updated firmware, but the AirPods Pro 2, AirPods 4 with ANC, and AirPods Pro 3...
Tuesday November 11, 2025 9:48 am PST by Joe Rossignol
Apple released the first iOS 26.2 beta last week. The upcoming update includes a handful of new features and changes on the iPhone, including a new Liquid Glass slider for the Lock Screen's clock, offline lyrics in Apple Music, and more.
In a recent press release, Apple confirmed that iOS 26.2 will be released to all users in December, but it did not provide a specific release date....
Thursday November 13, 2025 6:48 am PST by Joe Rossignol
iOS 26 extended pinned conversations in the Messages app to CarPlay, for quick access to your most frequent chats. However, some drivers may prefer the classic view with a list of individual conversations only, and Apple now lets users choose.
Apple released the second beta of iOS 26.2 this week, and it introduces a new CarPlay setting for turning off pinned conversations in the Messages...
Wednesday November 12, 2025 11:42 am PST by Joe Rossignol
While it was rumored that Apple planned to release new versions of the HomePod mini, Apple TV, and AirTag this year, it is no longer clear if that will still happen.
Back in January, Bloomberg's Mark Gurman said Apple planned to release new HomePod mini and Apple TV models "toward the end of the year," while he at one point expected a new AirTag to launch "around the middle of 2025." Yet,...
Wednesday November 12, 2025 9:15 am PST by Joe Rossignol
Apple today announced that iPhone users can now create a Digital ID in the Apple Wallet app based on information from their U.S. passport.
To create and present a Digital ID based on a U.S. passport, you need:
An iPhone 11 or later running iOS 26.1 or later, or an Apple Watch Series 6 or later running watchOS 26.1 or later
Face ID or Touch ID and Bluetooth turned on
An Apple Account ...
Tesla is working to add support for Apple CarPlay in its vehicles, Bloomberg's Mark Gurman reports.
Tesla vehicles rely on its own infotainment software system, which integrates vehicle functions, navigation, music, web browsing, and more. The automaker has been an outlier in foregoing support for Apple CarPlay, which has otherwise become an industry standard feature, allowing users to...
Monday November 10, 2025 1:08 pm PST by Juli Clover
Today marks the fifth anniversary of the Apple silicon chip that replaced Intel chips in Apple's Mac lineup. The first Apple silicon chip, the M1, was unveiled on November 10, 2020. The M1 debuted in the MacBook Air, Mac mini, and 13-inch MacBook Pro.
The M1 chip was impressive when it launched, featuring the "world's fastest CPU core" and industry-leading performance per watt, and it's only ...
Wednesday November 12, 2025 3:29 pm PST by Juli Clover
Apple today provided developers with the second beta of iOS 26.2, which adds a few new features worth knowing about.
Measure App
Apple's Measure app now features a Liquid Glass design for the level, with two Liquid Glass bubbles instead of white circles.
Games App
There's now an option to sort games in the Games app Library by size, in addition to Name and Recent.
CarPlay
The...
Wednesday November 12, 2025 2:49 am PST by Tim Hardwick
Update: It took a day, but Apple has now corrected its Apple Intelligence device compatibility list to show support for the earliest Apple silicon Macs. The original article follows.
Apple's website is causing some confusion among Mac owners, and for good reason – its device compatibility listing for Apple Intelligence appears to have dropped support for M1 Macs.
The U.S. version...
Tuesday November 11, 2025 1:23 am PST by Tim Hardwick
Apple has teamed up with Japanese fashion house ISSEY MIYAKE to launch iPhone Pocket, a 3D-knitted limited edition accessory designed to carry an iPhone, AirPods, and other everyday items.
The accessory is like a stretchy pocket, not unlike an iPod Sock, but elongated to form a strap made of a ribbed, elastic textile that fully encloses an iPhone yet allows you to glimpse the display...
anyone remember when screens were 1024x768? who would have imagined that now icons are 1024x1024... that icon is bigger than the total resolution of my first computer's display
Bogus story because Apple would never fit graphics cards capable of outputting at that res in the iMacs or laptops
3200x2000 requires 6,400,000 pixels. At 32 bit per pixel, we're talking 25,600,000 bytes of data. Considering modern framebuffers are double buffered, this requires 51,200,000 bytes of memory to hold. That fits into 48.82 MB of RAM. GPUs have had that much since ... hum... 2004 ? So we're good on framebuffer RAM.
Now, bandwidth. In order to refresh the screen 60 times, we need to push out those 25,600,000 pixels. That's going to require 11718 Mbps of bandwidth. Let's see... Display port 1.1a has 10.8 Gbps so it's a no go (though it could almost do it). If only there was a DP 1.2 spec that had a 21.6 Gbps cap... Oh wait there is. :D
So we're good on RAM and bandwidth. Now, what ATI family introduces DP 1.2 so that we can use this new standard ? Oh right, the Radeon HD 6000 series, AMD's current shipping tech! Now if only Apple would release some kind of support for these GPUs, like they did back in 10.6.7 ;) :
So let's see if I got all of this right. We're good on RAM (have been for quite a few years). We're good on bandwidth for 60 hz 3200x2000 resolution. We're good on hardware (AMD 6000 series) and we're good on OS X support (with 10.6.7).
What exactly is missing here ? Oh right, a hardware refresh with said hardware included, which is probably a formality seeing all of these news and facts :cool:
This sounds like planning FAR ahead, but I like it!
My eyes! My EYES!!!
Retina display means the opposite of what you may fear: it doesn’t mean tiny menus and unreadable text, the way traditional computer displays look when tons of extra pixels are crammed in.
Instead, it means MORE readability: added sharpness of the same, nicely-readable, text sizes. Like an iPhone 3GS vs an iPhone 4.
Wish Apple did something towards resolution independence and not make images bigger and bigger. :confused:
The basic fact is vector graphics aren't always appropriate. A lot of things really can only be done, or can be done much better, with pixels. For any image with a lot of detail, it's easier -- both for the artists making them, and for the computers rendering them -- to store an extremely high resolution bitmapped image, and then downscale it as necessary, than it is to make and render a vectorized version that is "truly" resolution independent.
And now Apple's realized that by targeting "Retina Display" resolution levels, this is the last increase in image sizes they'll ever reasonably need: there's no point in making images bigger beyond this point (or displays with higher-than-retina-level DPI one would need to render them) because your eyes really won't be able to tell the difference.
Bogus story because Apple would never fit graphics cards capable of outputting at that res in the iMacs or laptops. Plus I don't think any single monitor can have that resolution that you can buy today?