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NVIDIA Launches Quadro 4000 GPU for Mac Pro


NVIDIA today announced the release of the Quadro 4000 for Mac graphics card, bringing the company's cutting-edge Fermi architecture to Apple's Mac Pro professional workstation hardware.

NVIDIA announced today the expansion of its award-winning line of NVIDIA Quadro professional graphics solutions to the Mac platform, bringing the computational and visualization breakthroughs enabled by NVIDIA Fermi architecture to Mac Pro users.

For professional users operating on Mac OS X Snow Leopard, this means the wait is over. The NVIDIA Quadro 4000 graphics processing unit (GPU) for Mac is optimized to accelerate workflows and drive a range of top professional applications.

Offering 256 CUDA processing cores and 2 GB of GDDR5 memory, the Quadro 4000 for Mac is capable of processing 890 million triangles per second. System requirements include Mac OS X 10.6.5 running on a 2008, 2009, or 2010 Mac Pro, and the card carries a suggested retail price of $1,199. It will be available beginning "this month" from Apple and other authorized retailers.

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Top Rated Comments

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105 months ago
Got this card when it came out for $795 but recently put back the 5770 that came with my Mac Pro because the CUDA is not as spectacular as it should be and well the drivers are not updated as much as they should be.

Also just made the system unstable (10.6.5)

so nice idea but... not for me. did almost nothing for Premiere Pro, then again PP is horrible if you are used to Final cut.. and yes I know someone will say "how can you say that I LOVE premiere pro....because.. etc."




If you install NVIDIA's CUDA drivers for them, that replaces Apple's drivers with NVIDIA's, which give much better performance (as they're optimised) AND give you full OpenGL 3.0 support.

Rating: 1 Votes
96 months ago

Seems to be inexperienced users mostly. Ive had my tech problems with this card at first. Now we have close to 8 across a few machines and also in CUBIX for CUDA (Resolve).
Not everything is plug n play in the high-end game.


I can't blame them, since apple was always advertising that "it just works" I could expect everything to just work as well.
Rating: 1 Votes
96 months ago

Learn how to model properly, what you are saying is hard to believe. I run the 5770 on 2.8GHz Quad Mac Pro and do stuff like this (http://carloviscione.com/index.php?/spatial-design/vessels/) in C4D with ease (Enhanced OpenGL live preview, shadows, reflections, refractions, transparency, AA, etc...) on 4 OpenGL viewports.


Do you really checked the reference picture I posted? I ask because I see the link you give here, and all I see is a low polygon scene, and in the scene I give above is a big forest with a lot of trees and grass which each tree are ~300.000 polygons itself.

The building and the insides in my scene are at the polygons you are talking about and you have in your scene, I didn't had problem with them, the problem started when I added the complicated forest around.

You should check first if what I said is valid and then try to be a smartass.
Rating: 1 Votes

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