Cost of App Store Piracy Pegged at $450 Million
24/7 Wall St. reports that Apple and App Store developers appear to have lost approximately $450 million to piracy since the marketplace for iPhone and iPod touch application opened in July 2008. The rough number is based on several estimates regarding the proportion of downloads that are paid applications, the piracy rate for paid applications, and the proportion of pirated app users who would have paid for the applications had pirated versions not been available.
There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers.
Based on Apple's take of App Store sales of 30%, the report concludes that piracy has cost Apple itself in the neighborhood of $140 million over the past year and a half, a significant loss for the company, especially considering Apple's estimated total App Store revenue of $500-$700 million.
The report also notes that Apple has remained silent about the issue and taken no significant steps to address the issue beyond the initial security measures deployed in the App Store. Assuming Apple's true goal is to sell iPhones and iPods, then like the original iTunes Music Store, the App Store may very well be viewed as a means to that end. Consequently, the hit to Apple's bottom line may be considered somewhat acceptable to the company if it continues to drive device sales, leaving developers to bear the brunt of the revenue loss.
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Top Rated Comments
This falls down exactly the same way as the 'steal a car' analogy. A better analogy would be:
I watched him paint a house, then copied his techniques to paint my own house exactly the same way, thus not requiring his services.*
Your analogy would work, if and only if someone got a developer to make a game/app specifically for them, design it, gave them a quote, then they copied the code and refused to pay. I think everyone would agree that that is stealing and you have cost them money. Completely different to piracy.
*Still not perfect, I know, but better because you don't cost him any more time or money.
Try before you buy - download software, test it. If you don't like it, delete it. If you like it, buy it. Some people actually do that.
Getting content you can't possibly buy - My most common example would be Japanese anime (of course you should buy it when you can)
Breaking DRM on purchased content - Ripping a DVD/Blu-ray to your computer for convenience would be one example
Downloading DRM free version of purchased content - Sometimes DRM is so bad but that it detracts from the user experience and the pirated version is better
The list above are some of what I would refer to as "non-malicious" forms of piracy. With these forms, the content creator has been compensated, or it isn't possible to compensate them yet. The blanket statement piracy is theft lumps those in with taking something off of a store shelf. Is that really fair? It should also be noted some of those form of piracy are the results of anti piracy practices themselves.
The common belief that piracy equals theft gives companies a blank check to do whatever they want with their content and the ironic thing is that the people engaging in piracy that are the least affected. DRM doesn't work because it only requires one person to break it and seed it to others. On the other hand, it can be used to lock paying customers into a companies line up. Buy a movie from Apple? Congratulations you can only watch it on Apple devices. Buy ebooks from Amazon? You better have a Kindle or at least a Kindle app. It can also be used to take away consumer freedom while maintaining the illusion of being generous. Some people will pay extra for a Blu-ray with a digital copy.... but why can't we just make our own? Or why can't iTunes have an import DVD button? Others just take away freedom: games with install limits. Some leads to frustration: ever get a game/software with a missing digit in the product key? These are only problems that paying customers face and I seriously question the effectiveness of any of these measures against piracy. People always talk about the rights of the content owners, but what about the rights of the consumer? Why can we be bent over backwards?
Yes there are malicious forms of piracy and yes, some piracy does lead to a loss of profit, but how long are we going to view it as nothing more than simple theft and allow companies to do whatever they want to "prevent" it? Here in Canada, we had a bill introduced to make it illegal to unlock cell phones due to "piracy". Luckily nothing came of it, but what did it have to do with piracy?Nothing. All you need to do is mention piracy and you get a free pass. I think it's time that society as a whole actually took the time to study what piracy is instead of just conjuring up an image of someone taking something off a (digital) store shelf.
I'd argue that DRM serves no purpose and should be eliminated, but if that doesn't fly, why not require a universal standard so that companies can't lock you in to their products? If people understood what was really going on, we could have these kinds of discussions, but for this to happen, the piracy is theft meme must die.
The Apps are tied to your iTunes user account, so it makes no sense to me how they do it.
Furthermore, these Apps are cheap, I buy one whenever I want, and it doesn't hurt my wallet.
I read that as "we made an arbitrary decision about this figure".
That may be a "fair" estimate, but it doesn't mean it is accurate.
A very important distinction. Thank you for making it!
Nothing finally about it. Someone decided to necro a thread from January 2010. Look at the dates.