X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated] - MacRumors
Skip to Content

X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated]

Laminar Research, the developers of X-Plane 9, have posted about the intense experience of porting their popular flight simulator from within Apple's headquarters in the days leading up to the "Let's Rock" media event held on September 9th.

X-Plane 9 [App Store Link] was recently released for the iPhone and iPod Touch, and the $9.99 game has received a very positive review at TouchArcade.com. The simulator currently holds the number 6 spot amongst all paid applications on the iPhone.

The developer recounts that on September 1st, he called Apple to see if the company thought it was possible to port their flight simulator to the iPhone. The response was enthusiastic "yes" with hopes that the app could be ready for Apple's upcoming Let's Rock media event. The developers packed up and flew to Apple headquarters in Cupertino almost immediately to start work on the port.

Within 2 minutes, our contact at Apple came down the lobby to get us and bring us to the office that would be our home for the next 7 days as we cranked out the iPhone version of X-Plane on an absurdly tight schedule. Here is the deal: Apple had a Keynote coming up in about 10 days, and wanted to have X-Plane ready to present there, and neither Ben nor I had ever tried to program anything for an iPhone before. Could we get X-Plane into an iPhone in only 10 days? Steve Jobs himself, Leader of Apple, wanted to have a suite of programs ready in only 7 days to present at the keynote, and we had NO PROOF AT ALL that the job even COULD be done... in ANY time-frame! The next 7 days were, to say the least, 'interesting'. Ben and I had an office right in the middle the 'hive-mind', right alongside all the engineers at Apple.

The entire account is a very interesting read and gives readers a unique glimpse into Apple. In the end, while the app was completed in time, it was cut from the presentation since Steve Jobs felt it wasn't "fast-paced" enough for a Keynote demo.

Still, the developers are quite pleased with the results and the application is selling very well in the App Store. Future updates to the App have been detailed by the developer including plans for an automotive version.

Update: Story removed, cache still available.

Related Forum: iPhone

Popular Stories

iOS 27 Next to iPhone

Here's When iOS 27 Rolls Out Today in Every Time Zone [Update: It's Out]

Sunday September 13, 2026 3:00 am PDT by
Update 10:04 a.m.: iOS 27 is rolling out now, though it may take a bit for all users to see it, so keep checking! Apple is about to release iOS 27, which will finally deliver more advanced Siri AI capabilities as well as a variety of other refinements, improvements, and new features to iPhones. It's Apple's biggest software update of the year, and Apple announced at Wednesday's iPhone event...
iOS 27 Icon iPhone

iOS 27 Available Now With These 8 New Features

Monday September 14, 2026 9:00 am PDT by
Update — 10 a.m. Pacific Time: Apple has released iOS 27. During its iPhone 18 Pro and iPhone Duo event last week, Apple announced that iOS 27 will be released widely on Monday, September 14. iOS 27 should be available around 10 a.m. Pacific Time / 1 p.m. Eastern Time today via the Settings app, under General → Software Update. Below, we have highlighted eight new features and...
Apple iCloud Plus expansion hero

iCloud+ Now Includes Apple TV, Apple Arcade, and Curated Apple Music Stations in Over 100 Countries

Tuesday September 15, 2026 1:43 am PDT by
Apple today announced a new subscription initiative that turns paid iCloud+ subscriptions into a broader services bundle in more than 100 countries. In select countries, Apple says every paid iCloud+ plan, including the cheapest 50GB tier, now includes Apple TV and Apple Arcade "at no additional cost," while family sharing extends the storage, TV and Arcade access to up to five people....