Unreal Tournament Carbon

Westlake's Mark Adams posted to Usenet regarding his progress on Unreal Tournament Carbon (this is being written in his own free time):



Netowrking is now in, I've been able to pull up the in-game browser, find a billion games and join several. Most of the maps seem to be working, although I've had to turn down CodeWarrior's optimization level a notch or the game consistently crashes. Still frame rates are about the same as OS 9, load times about 2X faster.