That amounts to three times the normal number of downloads that the game earns in a week, which could earn Chair quite a bit of revenue in the form of in-app purchases. Infinity Blade II offers players bags of gold to speed up item acquisition and gameplay.
Like many other games (most of them free-to-play), the normally $6.99 Infinity Blade 2′s revenue is bolstered by in-app purchases of virtual gold currency. With a couple million players who got in the door for free, it doesn't take an economist to wonder if they might be in a gold-buying mood.Chair's original Infinity Blade game, priced at $2.99 during the App Store sale, also saw 2.5 times as many downloads as the week before and a related e-book, Infinity Blade: Awakening had a 70% increase in sales.
However, Mustard downplayed the importance of in-app purchases for the game. "While we normally notice an increase at times when we’ve done free promotions, we don’t think it's significant, because the game is balanced in a way that does not require any IAP," she wrote in an email.
Despite the success of the Infinity Blade series, Chair co-founder Donald Muster revealed last week that Infinity Blade Dungeons, a dungeon crawler that made its debut at an Apple event in March 2012, had been permanently shelved. He noted, however, that the Infinity Blade series was very much alive, with "more games, more books, and maybe even other products" still in the works.