A Closer Look at the New MacBook Pro's Retina Display

AnandTech takes a closer look at the new MacBook Pro's 2880x1800 Retina display, revealing just how well the display stacks up against its predecessor and other notebook displays and delving into the details of how it handles various resolutions.

In looking at scaling, the report explains the new slider option in System Preferences that allows users to select from a spectrum of resolutions that include not only the 1440x900 resolution in Retina quality using the full 2880x1800 pixels, but also larger desktop spaces at 1920x1200 and 1680x1050.

Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however and opted for the 1680 x 1050 "high-res" upgrade last generation, this won't do. Thankfully Apple offers 1680 x 1050 and 1920 x 1200 scaling options that trade a bit of image quality and performance for added real estate.

retina macbook pro display preferences
AnandTech's report also describes how Apple's display design has done away with the cover glass that in some circumstances suffers from significant glare on the standard non-Retina MacBook Pro. Phil Schiller noted during the keynote introduction that glare has been reduced 75% from the previous MacBook Pro, and AnandTech calls the Retina MacBook Pro's glare "remarkably close" to that seen on an earlier-generation matte MacBook Pro.

Comparing color and contrast, AnandTech discovered that the Retina MacBook Pro's display has remarkably improved black levels, which help compensate for slightly lower brightness. Contrast is also excellent, making for crisp and vivid content display.

macbook pro retina contrast
As with Retina displays on iOS devices, Apple automatically scales text to display at the crisper Retina resolution, but it is dependent on apps using Apple's text rendering. AnandTech notes that Google Chrome currently uses its own text rendering engine and is thus unable to take advantage of the sharper text available in Safari.

Finally, the report takes a look at how games handle the Retina display, with Diablo III taking full advantage of the 2880x1800 display as touted by Apple during the keynote. Some games are able to see the full resolution while others are limited to the "non-Retina" resolutions topping out at 1920x1200, but it seems reasonable to believe that over time game developers will be building in support for the ultra-high resolution of the new MacBook Pro.

Related Roundup: MacBook Pro

Popular Stories

m5 macbook pro deal

Why You Shouldn't Buy the Next MacBook Pro

Tuesday February 10, 2026 4:27 pm PST by
Apple is planning to launch new MacBook Pro models as soon as early March, but if you can, this is one generation you should skip because there's something much better in the works. We're waiting on 14-inch and 16-inch MacBook Pro models with M5 Pro and M5 Max chips, with few changes other than the processor upgrade. There won't be any tweaks to the design or the display, but later this...
iOS 26

Apple Releases iOS 26.3 and iPadOS 26.3

Wednesday February 11, 2026 10:07 am PST by
Apple today released iOS 26.3 and iPadOS 26.3, the latest updates to the iOS 26 and iPadOS 26 operating systems that came out in September. The new software comes almost two months after Apple released iOS 26.2 and iPadOS 26.2. The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. According to Apple's release notes, ...
Apple Logo Zoomed

Apple Expected to Launch These 10+ Products Over the Coming Months

Tuesday February 10, 2026 6:33 am PST by
It has been a slow start to 2026 for Apple product launches, with only a new AirTag and a special Apple Watch band released so far. We are still waiting for MacBook Pro models with M5 Pro and M5 Max chips, the iPhone 17e, a lower-cost MacBook with an iPhone chip, long-rumored updates to the Apple TV and HomePod mini, and much more. Apple is expected to release/update the following products...
iPhone 16e Bottom Crop

Apple Reportedly Unveiling a New iPhone Next Week

Tuesday February 10, 2026 1:51 pm PST by
Apple plans to announce the iPhone 17e on Thursday, February 19, according to Macwelt, the German equivalent of Macworld. The report said the iPhone 17e will be announced in a press release on the Apple Newsroom website, so do not expect an event for this device specifically. The iPhone 17e will be a spec-bumped successor to the iPhone 16e. Rumors claim the device will have four key...
Apple Logo Black

Apple Acquires New Database App

Wednesday February 11, 2026 6:44 am PST by
Apple acquired Canadian graph database company Kuzu last year, it has emerged. The acquisition, spotted by AppleInsider, was completed in October 2025 for an undisclosed sum. The company's website was subsequently taken down and its Github repository was archived, as is commonplace for Apple acquisitions. Kuzu was "an embedded graph database built for query speed, scalability, and easy of ...

Top Rated Comments

gregwyattjr Avatar
178 months ago
I'm scared to look at this beautiful new display. It'll make my 1280x800 MacBook display look like a Lite-Brite.
Score: 29 Votes (Like | Disagree)
178 months ago
The 75% reduction in glare is the most interest to me - hoping they might take this into the next iMac refresh to make it more viable for pros perhaps?
Score: 27 Votes (Like | Disagree)
KnightWRX Avatar
178 months ago
Scaled at 1680x1050:
[url=http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM_thumb.png]Image (http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM.png)[/URL]
(Click to enlarge)

Look at the size of the image. It's a 3,360px × 2,100px image. Basically, it's a pixel perfect rendition of a retina 1680x1050 image. That's no good to evaluate the downscaling algorithm used to display it in full screen on a 2880x1800 screen.

Sure we can use Photoshop or Gimp to downscale it, but then we have Photoshop or Gimp's downscaling algorithm coming into play. What we need to know and see is a 2880x1800 shot of the 3360x2100 shot downscaled using the same code OS X uses.

That's why I say Anand's comparison is bunk, it's not possible to see what it actually looks like on the screen.

I'll wait to see it in store. Feel free to downrank me for not "believing" blindly.
Score: 16 Votes (Like | Disagree)
178 months ago
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
When you pick the "more space" option, which is equivalent to 1920x1200, OSX actually renders it at double that size in both directions, or 3840x2400, using the retina quality graphics. It then smoothly downscales to 2880x1800.

It probably isn't perfect, I haven't seen one in person yet, but it should be much better than simply setting a display to a non-native resolution.

Instead of upscaling a low resolution image, it's downlscaling a high resolution one.
Score: 12 Votes (Like | Disagree)
Littleodie914 Avatar
178 months ago
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
Score: 9 Votes (Like | Disagree)
178 months ago
Yes. Also not much point paying for an expensive 2880 screen and running it at 1680 when a native 1680 screen would be both sharper and cheaper, if they offered it.
Anandtech specifically says that the '1680x1050' mode on the Retina Macbook Pro looks better than the old 1680x1050 display:

Even at the non-integer scaled 1680 x 1050 setting, the Retina Display looks a lot better than last year's high-res panel. It looks like Apple actually renders the screen at twice the selected resolution before scaling it to fit the 2880 x 1800 panel (in other words, at 1920 x 1200 Apple is rendering everything at 3840 x 2400 (!) before scaling - this is likely where the perf impact is seen, but I'm trying to find a way to quantify that now). Everything just looks better. I also appreciate how quick it is to switch between resolutions on OS X. When I'm doing a lot of work I prefer the 1920 x 1200 setting, but if I'm in content consumption mode I find myself happier at 1440 x 900 or 1680 x 1050.
The scaling that Apple is doing is very different than just running a display at a non-native resolution.
Score: 8 Votes (Like | Disagree)